Unfortunately this seems to be an issue of the mod rather than the game.
You might need to contact the author of this mod to look into this
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Mar 6 2017
thank you for your feedback.
Sorry, I don't save it but I find the cause of the problem.
please try to provide your Troublshooting Report.
thank you for the feedback.
thank you for your feedback.
To learn more about the parameters, please check out this page
Arma 3 Startup Params
Could you please try to switch to the RC branch to see whether you will be experiencing the same issue?
Do you experience same issues when running vanilla (no mods) game?
Could you please upload the report files generated from running the RC branch?
Sorry remove my incorrect statement.
Thank you. This topic is very interesting. I have some heavier codes than this one. It was just to understand how are working parameters code inside the EH.
Mar 5 2017
Can anyone recommend a fix for this in MAC OSX? It's basically unplayable without it...
@PiepMGI Your code is too small to be noticably affected by this issue.
- AMD Ryzen 7 1700
- GIGABYTE AX370-Gaming 5
- 2 x 8GB DDR4
- XFX Radeon RX480 8GB
- Microsoft Windows 10 Pro x64
More data of lag state with devastator_cm mission (10 minutes)
here are some additional crash files...am I wasting my time and yours?
could you help me understand some of the parameters on the launcher? for example, the cpu block has a "1", should this be a 4 since I'm using an I5? also curious about the memory limitations. What should I be set at for a 8GB system and a 4GB GPU?
and it's back....
Mar 4 2017
IT´S NOT AN ARMA 3 PROBLEM, IT´S SOMETHING IN CONFIG.
... and please provide a script command too.
Solved
Ok so have been playing the game with mods on the FT-2 Server for five hours now and no issues whatsoever.
This is still intact even latest Dev Branch.
This is still intact even latest Dev Branch.
RPT
Mar 3 2017
@razazel : I make a try with profiling branch, I got the error.
Please could you precise how do you pass arguments in such EH as handleDamage, hit or teamSwitch?
for example, I had workable :
player addEventHandler ["HandleDamage",{
_unit = _this select 0; if (vehicle _unit isKindOf "plane") then {_dam = 0} else {_dam = _this select 2}; _dam
}];
so, i can't find a solution like:
fn_plane = {
_unit = _this select 0; if (vehicle _unit isKindOf "plane") then {_dam = 0} else {_dam = _this select 2}; _dam
};
player addEventHandler ["HandleDamage", _this call fn_plane];
or
player addEventHandler ["HandleDamage", {_this call fn_plane}];
or anything else.
I miss something but what?
Thanks
Hi @Lex! Cannot check this, I not use Dev/ I Will check after update 1.68
Fixed: AI orders to repair a vehicle would loop infinitely
https://forums.bistudio.com/topic/140837-development-branch-changelog/?do=findComment&comment=3159623
The author can check it ?
I can run the latest dev build no problems. 1.69.140658
As before, all Arma3DEV versions 1.69.0.140658 - The problem is reproduced
Not sure why these weather issues still haven't been addressed. It's been so many years since they've been reported.
Any updates on this issue? Several years later, and weather commands are still buggy and an issue.
please god someone fix this, if you need more info just ask. this is a horrible bug.
Mar 2 2017
OK thanks for consideration.
In T121809#1571102, @Alwin wrote:Under investigating.
There is a function on dev that allows to set hit with dependency https://community.bistudio.com/wiki/BIS_fnc_setHitPointDamage
Hello,
thank you for reporting the issue. We've fixed the issue when mods Not allowed on server were not loaded despite the Keep loaded action was selected for them.
Steps to reproduce:
- Get on quadbike (engine off)
- Select get out action
- Immediately hold forward (while get out animation is playing)
This other bug T71554 sounds like what you might be talking about and is always reproducible. I have a feeling that you are accidentally triggering that bug 1 out of 15 times.
Similar issue appeared in this ticket T123534
User was able to resolve the issue by deleting yourprofilename.vars.Arma3Profile
Before doing that, please backup the file first and only then remove it from your profile folder.
@Catsy Well the RC branch is a soon to be a stable version so it will soon be available as a normal branch update.
hi, i've tried all of these solutions and none of them seem to have worked
This should not just be on a wishlist. Please reconsider and increase the severity of this bug. I have been killed many times with this problematic bug. Anyone who uses Advanced flight mode knows of these problems when flying with anyone else that is using basic mode. What tends to happen is after landing and the engine is off and blades spinning down then the helicopter changes from basic to advanced because either I got in the pilot seat or got out then the helicopter will float into the air 10m and since it is spinning down in comes back down crashing. I have waited for many releases and nothing has been done about this. It happens all the time to me. Please fix this as I am terrified to fly along with a basic pilot/copilot.
Nevermind, got it fixed. Still had freetrack installed
This problem has not been fixed. We can't export satellite imagery. Any ETA Arma 3 Dev ?
Its crazy how much the weight increases when loading an empty Titan AT. Kinda broken when playing AT guy with weight maxed out when you have to walk around after loading first missile
Mar 1 2017
I make a try with last RC version in 64 bits, it's work. But my clan play with stable version...
should be fixed on dev
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