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VirtualCurator Zeus automatic loading
Closed, ResolvedPublic

Description

Zeus virtual entities don't working.
Current view with zeus entity :

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
10.0.14393
Category
Zeus - Feature Request
Steps To Reproduce

Spawn any virtual curator and play with it.

Event Timeline

razazel claimed this task.Feb 28 2017, 9:44 AM
razazel changed the task status from New to Feedback.
razazel added a subscriber: razazel.

Hello,

this is actually not a bug.

The Virtual Entity is only a playable entity (will appear as virtual slot in MP), if you want it to be a proper zeus you have to give it a name, insert Game Master module and insert the name in the GM module Owner. For best effect check in also the Forced Interface. Otherwise you would need to use Zeus button to get into the Zeus interface.

Basic setup in editor would go like this:

Insert Systems > Modules > Zeus > Game Master
Open its attributes and insert "zeus1" as Owner and enable Forced Interface
Insert Systems > Logic Entities > Virtual Entities > Zeus
Open its attributes set Variable name to "zeus1"

Run the scenario - you are now Zeus

Jack_Ost added a comment.EditedFeb 28 2017, 6:20 PM

Hello,

Thanks for the answer. I know the procedure with zeus module but why call zeus entity if we should add zeus module ? I change the category to request add of automatic zeus loading.

Jack_Ost renamed this task from VirtualCurator Zeus issue to VirtualCurator Zeus automatic loading.Feb 28 2017, 6:23 PM
Jack_Ost changed Category from Zeus - General to Zeus - Feature Request.

Zues entity is a virtual entity, when simply said it's and invisible and invincible soldier, you can have the Zeus module set for regular unit but this way, you need to keep that unit from harm (which is not desired in some scenarios and is a more elegant solution than setting a unit to be invincible and stuck in some corner of a map).

OK thanks for consideration.

Pi closed this task as Resolved.Jun 12 2021, 4:14 PM