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UAV & UGV - a switch for sound sources to hear the ambient sounds around the player
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Description

Dear developers and community,

I am asking for a feature to switch from the UAV & UGV engine sounds to the ambient sounds of the player while controlling one of the drones.

In situations where you have to recon the area and spot different targets for your team, the engine sounds can get really annoying over the time. In some situations it is really necessary to pay attention to the ambient sounds around of the player (if the area is hot or if you are doing lone wolf reconnaissance missions).

A context sensitive option to switch from one to the other sound source would be great.

What do you think about it?

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
UAV (Unmanned Aerial Vehicle)
Steps To Reproduce

Control an UAV or UGV with an UAV operator.

Event Timeline

Koala created this task.Mar 9 2017, 1:12 PM