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Dec 15 2016

Red created T122175: ponds.
Dec 15 2016, 6:22 PM · Arma 3
Red created T122173: The noise of steps in the snow..
Dec 15 2016, 6:11 PM · Arma 3
razazel added a comment to T122155: 64 Bit launcher.

There are now few servers available for the Development version with the new Combat Patrol game mode. You should be able to see them marked available in your server browser after filtering Official servers.

Dec 15 2016, 6:02 PM · Arma 3
bpdenverco added a comment to T122155: 64 Bit launcher.

Ok, thanks. Got that. Hope this is the last question. When in the developer mode, is their a special server, to play on. My regular servers show red X for a diffrent versions ?

Dec 15 2016, 5:57 PM · Arma 3
Alwin claimed T122035: Barrel attachments misaligned/misplaced.
Dec 15 2016, 5:37 PM · Arma 3
Red added a comment to T122164: Crash.

Ok. I will do it.

Dec 15 2016, 5:34 PM · Arma 3
Jawsh added a comment to T122164: Crash.

@Red, have you tried verifying the integrity of the game cache after switching to the development branch? This is to make sure that the game files are correct and not corrupt.

Dec 15 2016, 4:32 PM · Arma 3
Red updated the task description for T122164: Crash.
Dec 15 2016, 4:23 PM · Arma 3
Red edited Additional Information on T122164: Crash.
Dec 15 2016, 4:19 PM · Arma 3
Red edited Additional Information on T122164: Crash.
Dec 15 2016, 4:12 PM · Arma 3
Red created T122164: Crash.
Dec 15 2016, 4:05 PM · Arma 3
Jawsh added a comment to T122163: zoom in and out vehicles and scopes.

@WhiteHawk, this issue sounds awfully similar to these issues: T121720, T121732, T121837, T121855, T122000, T122049, and T122116. Please search before submitting a new issue.

Dec 15 2016, 3:22 PM · Arma 3
WhiteHawk created T122163: zoom in and out vehicles and scopes.
Dec 15 2016, 3:16 PM · Arma 3
TheMasterofBlubb added a comment to T122095: Arma 3 Launcher Constantly Crashing.

Try to enable Pagefile. It fixed a problem for me earlier. Thats was some Windows problem, that wndows couldnt really work without a pagefile. I have 16 GB of RAM

Dec 15 2016, 1:50 PM · Arma 3
BIS_fnc_KK added a comment to T81559: "InventoryOpened" EH does not provide full information on what containers were opened.

Should be fixed since 1.67.139727

Dec 15 2016, 1:50 PM · Arma 3
Jawsh added a comment to T122158: 64bit version does not recognize TrackIR (Dev Branch).

@OneStep150, this issue has already been reported - T122154. Please search before submitting a new issue.

Dec 15 2016, 12:56 PM · Arma 3
razazel closed T122016: VEHICLE MOTOR Still Running after its been destroyed. as Resolved.
Dec 15 2016, 12:12 PM · Arma 3
OneStep150 created T122158: 64bit version does not recognize TrackIR (Dev Branch).
Dec 15 2016, 11:51 AM · Arma 3
razazel reassigned T122155: 64 Bit launcher from razazel to BISWizard.
Dec 15 2016, 9:56 AM · Arma 3
Soul_Assassin added a comment to T83447: Tanks randomly accelerating and flipping over.

This is really really not fixed. Or if this is not a bug and just a matter of tweaks to the vehicle configuration please someone post a guide on what needs to be taken into account to get rid of this.

Dec 15 2016, 9:54 AM · Arma 3
PabloTheGreat1 edited Additional Information on T122147: Arma3battleye.exe message - The extended attributes are inconsistent.
Dec 15 2016, 9:35 AM · Arma 3
razazel closed T122137: Engine sound of vehicles (sometimes) stays if a vehicle gets destroyed as Resolved.
Dec 15 2016, 9:27 AM · Arma 3
razazel changed the status of T122155: 64 Bit launcher from Assigned to Reviewed.

to run the x64 version of the game, you need to go to the Launcher > Parameters > Advanced and select 64bit in the platform combo box.

Dec 15 2016, 9:25 AM · Arma 3
BISWizard added a comment to T122155: 64 Bit launcher.

Hello,
in Launcher you have to switch the selected platform to 64-bit at Parameter / All Parameters. The default version is set to 32-bit game, because at this moment it is more compatible with existing mods.

Dec 15 2016, 9:14 AM · Arma 3
BISWizard changed the status of T122155: 64 Bit launcher from New to Assigned.
Dec 15 2016, 9:12 AM · Arma 3
razazel changed the status of T122145: Crash when switching maps Arma 3 X64 from New to Reviewed.
Dec 15 2016, 9:08 AM · Arma 3
MrCats added a comment to T122145: Crash when switching maps Arma 3 X64.

Just put a guy down in the editor and it did crash again now a error.

Dec 15 2016, 8:53 AM · Arma 3
danil-ch edited Steps To Reproduce on T122157: AI almost stopped using grenades against infantry..
Dec 15 2016, 8:50 AM · Arma 3
danil-ch edited Steps To Reproduce on T122157: AI almost stopped using grenades against infantry..
Dec 15 2016, 8:49 AM · Arma 3
danil-ch created T122157: AI almost stopped using grenades against infantry..
Dec 15 2016, 8:48 AM · Arma 3
MrCats added a comment to T122145: Crash when switching maps Arma 3 X64.

Yes + game crashed again just closed down.

Dec 15 2016, 7:44 AM · Arma 3
Jawsh added a comment to T122145: Crash when switching maps Arma 3 X64.

@MrCats, have you tried verifying the integrity of the game cache? This is to make sure that the game files are correct and not corrupt.

Dec 15 2016, 7:20 AM · Arma 3
Criseist added a comment to T122131: Game can't crash with/without mods - error 0x00000056.

My bad @Jawish. Thanks for clarifying. I'll try to follow 0x00000005.

Dec 15 2016, 6:25 AM · Arma 3
MrCats added a comment to T122145: Crash when switching maps Arma 3 X64.

I just did a fresh install of Windows 10+Temps are fine. And yes it is random because if you are loaded up for lets say 1 min it does not happen you really have to play for 5 to 10 min and the switch maps for it to happen. I know it is random but i am just trying to help here with the X64 build.

Dec 15 2016, 6:24 AM · Arma 3
bpdenverco created T122155: 64 Bit launcher.
Dec 15 2016, 6:10 AM · Arma 3
bpdenverco added a watcher for Arma 3: bpdenverco.
Dec 15 2016, 6:05 AM
James184 added a comment to T122095: Arma 3 Launcher Constantly Crashing.

Thank you so much for the continued support.

Dec 15 2016, 5:09 AM · Arma 3
Jawsh added a comment to T122131: Game can't crash with/without mods - error 0x00000056.

Unfortunately, 0x00000056 is not listed in the link provided. Perhaps there is a direct link?

Dec 15 2016, 4:50 AM · Arma 3
Jawsh added a comment to T122145: Crash when switching maps Arma 3 X64.

From arma3_x64_2016-12-14_20-39-59.rpt:

Exception code: C0000005 ACCESS_VIOLATION at 021B621D

Dec 15 2016, 4:37 AM · Arma 3
JCae2798 created T122154: TrackIR not working with x64 bit exe **DEV BRANCH 12/14**.
Dec 15 2016, 4:23 AM · Arma 3
overflo created T122152: Strange particles disappearing on 64bit build.
Dec 15 2016, 2:12 AM · Arma 3
Criseist added a comment to T122131: Game can't crash with/without mods - error 0x00000056.

@Jawish So developer version launches completely fine, no idea why.

Dec 15 2016, 1:50 AM · Arma 3
Criseist added a comment to T122131: Game can't crash with/without mods - error 0x00000056.

Unfortunately, 0x00000056 is not listed in the link provided. Perhaps there is a direct link?

Dec 15 2016, 1:21 AM · Arma 3
Crazyone added a comment to T121758: Seemingly random crash/black screen.

Dec 15 2016, 1:03 AM · Arma 3

Dec 14 2016

PabloTheGreat1 edited Additional Information on T122147: Arma3battleye.exe message - The extended attributes are inconsistent.
Dec 14 2016, 11:30 PM · Arma 3
PabloTheGreat1 created T122147: Arma3battleye.exe message - The extended attributes are inconsistent.
Dec 14 2016, 11:03 PM · Arma 3
Bl4st added a comment to T122085: ErrorMessage: DX11 error : CreateTexture failed : E_OUTOFMEMORY.

Well 64bit Arma just hit dev Branch, time to pull out the big guns and see if my problem is solved, if so I vote 64 if not it's time to kick Arma to the curb and get medieval af..

Dec 14 2016, 10:24 PM · Arma 3
MrCats created T122145: Crash when switching maps Arma 3 X64.
Dec 14 2016, 9:23 PM · Arma 3
Tsavo added a comment to T122071: 0xc0000409 - status_stack_buffer_overrun.

and ill try the memory allocator parameter first,

Dec 14 2016, 8:11 PM · Arma 3
Tsavo added a comment to T122071: 0xc0000409 - status_stack_buffer_overrun.

heres all the rpt's and 1 bidmp.

Dec 14 2016, 8:09 PM · Arma 3
SSG_Burke_506thIR added a comment to T122090: Using "Execute Code Module" locks stance to standing and locks facing on stationary imported units.

Disregard the HC comment, it's any server.

Dec 14 2016, 6:54 PM · Arma 3
amanuense added a comment to T122086: linux server crash (segfault, libPhysX3Common_x86.so).

seems this issue is duplicated of T85197

Dec 14 2016, 6:45 PM · Arma 3
amanuense added a comment to T85197: Windows game application crash [not sure: Explosions?].

I have created a ticket for what seems the same issue (T122086)

Dec 14 2016, 6:44 PM · Arma 3
SSG_Burke_506thIR added a comment to T122090: Using "Execute Code Module" locks stance to standing and locks facing on stationary imported units.

This is only occurring if the Execute Code Module was selected to "Server" and is likely a Headless Client issue.

Dec 14 2016, 6:37 PM · Arma 3
amanuense renamed T122086: linux server crash (segfault, libPhysX3Common_x86.so) from linux server crash to linux server crash (segfault, libPhysX3Common_x86.so).
Dec 14 2016, 6:34 PM · Arma 3
Xeno added a comment to T122137: Engine sound of vehicles (sometimes) stays if a vehicle gets destroyed.

It's the same bug but I do not waste time anymore with the search function in this feedback tracker software.

Dec 14 2016, 4:31 PM · Arma 3
Jawsh added a comment to T122137: Engine sound of vehicles (sometimes) stays if a vehicle gets destroyed.

Sounds like a duplicate of T121926 and T122016. It's a good idea to search before posting.

Dec 14 2016, 4:28 PM · Arma 3
Alwin changed the status of T122106: Offroad use always exterior sounds from New to Reviewed.
Dec 14 2016, 4:25 PM · Arma 3
Jawsh added a comment to T121931: "commandArtilleryFire" and "doArtilleryFire" do not work for mk6 mortar.

See also T121792 and T121843.

Dec 14 2016, 4:22 PM · Arma 3
Jawsh added a comment to T122136: Buffer over run.

From ArmaReport_Log_20161214T113211_Lyle.zip:
arma3_2016-12-14_21-58-14.rpt:

== "D:\SteamLibrary\steamapps\common\Arma 3\arma3.exe" -cpuCount=29 -exThreads=7 -malloc=system -enableHT -maxmem=2047 -maxvram=8196 "-mod=D:\SteamLibrary\steamapps\common\Arma 3\@Exile"
Dec 14 2016, 4:19 PM · Arma 3
Xeno added a comment to T122137: Engine sound of vehicles (sometimes) stays if a vehicle gets destroyed.

Forgot to mention, so far it only happens with vehicles with AI in it. Vehicle destroyed, running engine sound stays!

Dec 14 2016, 4:06 PM · Arma 3
Alwin added a comment to T122106: Offroad use always exterior sounds.

Thanks for video.

Dec 14 2016, 3:35 PM · Arma 3
dedmen created T122143: Headless client can't join when given -password parameter to server without password.
Dec 14 2016, 3:29 PM · Arma 3
reyhard added a comment to T122106: Offroad use always exterior sounds.

also, on unarmed offroad it worth to check how sounds are played when following command is used
player action ["turnin",vehicle player] (of course, you need to be driver to hear that)
after using that driver will be once again able to hear interior sounds & able to switch seat

Dec 14 2016, 2:12 PM · Arma 3
Berti84 added a comment to T121931: "commandArtilleryFire" and "doArtilleryFire" do not work for mk6 mortar.

Confirmed - All mortar units fire only one single round! ...while SPGs are still fine.

Dec 14 2016, 2:03 PM · Arma 3
reyhard added a comment to T122106: Offroad use always exterior sounds.

It happens only for driver since only driver is recognized as turned out character.
compare sounds of Offroad (Armed) with basic unarmed variant in 1st person view. If it's still not

Dec 14 2016, 1:34 PM · Arma 3
douglasdc3 added a comment to T122136: Buffer over run.

Dec 14 2016, 12:41 PM · Arma 3
douglasdc3 added a comment to T122136: Buffer over run.

Dec 14 2016, 12:37 PM · Arma 3
Xeno updated the task description for T122137: Engine sound of vehicles (sometimes) stays if a vehicle gets destroyed.
Dec 14 2016, 12:35 PM · Arma 3
Xeno created T122137: Engine sound of vehicles (sometimes) stays if a vehicle gets destroyed.
Dec 14 2016, 12:35 PM · Arma 3
douglasdc3 created T122136: Buffer over run.
Dec 14 2016, 12:28 PM · Arma 3
Alwin claimed T122106: Offroad use always exterior sounds.

Thanks for you report

Dec 14 2016, 12:24 PM · Arma 3
neonoxd added a comment to T122113: Hatchback Visual BUG.

@Jawsh
its not a one timer. it's been around for years, how can someone miss out this feature :D

Dec 14 2016, 10:52 AM · Arma 3
BISWizard added a comment to T122095: Arma 3 Launcher Constantly Crashing.

Hello James,
the logs shows that the error occurs rather quickly and is always tied to retrieving the list of running programs (Launcher searches the list for the game). It looks like a good point where to put some diagnostics, I'll update Launcher and send you a diagnostic build to gather more information about the issue.

Dec 14 2016, 10:36 AM · Arma 3
razazel changed the status of T122131: Game can't crash with/without mods - error 0x00000056 from New to Reviewed.

thank you for the feedback.

Dec 14 2016, 9:59 AM · Arma 3
razazel changed the status of T122114: CRASH from New to Need More Info.
Dec 14 2016, 9:18 AM · Arma 3
BISWizard renamed T122131: Game can't crash with/without mods - error 0x00000056 from Launcher constant crash without mods to Game can't crash with/without mods - error 0x00000056.
Dec 14 2016, 9:09 AM · Arma 3
Criseist added a comment to T122131: Game can't crash with/without mods - error 0x00000056.

@Jawsh According to steam, all files are successfully validated. I need to sleep, So, I'll check on the development beta as soon as I can. Thank you for the quick response.

Dec 14 2016, 8:58 AM · Arma 3
Jawsh added a comment to T122131: Game can't crash with/without mods - error 0x00000056.

@Criseist, have you tried verifying the integrity of the game cache?

Dec 14 2016, 8:48 AM · Arma 3
aaco added a comment to T120768: cutRsc/cutText always shown on map when using named layer (passing string).

Can confirm the issue, an easy workaround (although one shouldn't be needed) for this issue is:

("testC" cutFadeOut 0) cutText ["This should not be visible on map screen", "PLAIN", 1, false];

or to call BIS_fnc_rscLayer on the rsc layer (which more or less does the same as the code above)

Dec 14 2016, 7:25 AM · Arma 3
Criseist added a comment to T122131: Game can't crash with/without mods - error 0x00000056.

Launcher exit code is 0x00000056

Dec 14 2016, 6:02 AM · Arma 3
Criseist created T122131: Game can't crash with/without mods - error 0x00000056.
Dec 14 2016, 6:00 AM · Arma 3
James184 added a comment to T122095: Arma 3 Launcher Constantly Crashing.

Here you go

Dec 14 2016, 4:39 AM · Arma 3
Jawsh added a comment to T122116: ZOOM in VEHICLES / AIRUNITS / LAUNCHERS dont work anymore (its need to pressing key 20-50 times).

@Maribu, this issue sounds awfully similar to these issues: T121720, T121732, T121837, T121855, T122000, and T122049. Please search before submitting a new issue.

Dec 14 2016, 3:50 AM · Arma 3
Jawsh added a comment to T122114: CRASH.

@drumnstyxxyahoocom, the developers will need a lot more information for this report to be useful.

Dec 14 2016, 3:48 AM · Arma 3
Jawsh added a comment to T122113: Hatchback Visual BUG.
  1. Are you able to reproduce this issue?
  2. What mission was the server running?
  3. Does this issue occur on other multiplayer servers or in singleplayer?
Dec 14 2016, 3:42 AM · Arma 3

Dec 13 2016

Mathis renamed T122113: Hatchback Visual BUG from Hatchbug Visual BUG to Hatchback Visual BUG.
Dec 13 2016, 11:22 PM · Arma 3
M2M2 added a watcher for Arma 3: M2M2.
Dec 13 2016, 10:10 PM
VIPeR2511 removed a watcher for Arma 3: VIPeR2511.
Dec 13 2016, 10:07 PM
BISWizard added a comment to T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).

Well, everything works fine until I click on the mods tab. I'm guessing I have way too many.

Dec 13 2016, 10:00 PM · Arma 3
Maribu renamed T122116: ZOOM in VEHICLES / AIRUNITS / LAUNCHERS dont work anymore (its need to pressing key 20-50 times) from ZOOM in vehicles and Airunits dont work anymore (but only since last update) to ZOOM in VEHICLES / AIRUNITS / LAUNCHERS dont work anymore (its need to pressing key 20-50 times).
Dec 13 2016, 8:29 PM · Arma 3
Maribu changed Severity from severity:trivial to severity:major on T122116: ZOOM in VEHICLES / AIRUNITS / LAUNCHERS dont work anymore (its need to pressing key 20-50 times).
Dec 13 2016, 7:51 PM · Arma 3
Maribu changed Severity from severity:none to severity:trivial on T122116: ZOOM in VEHICLES / AIRUNITS / LAUNCHERS dont work anymore (its need to pressing key 20-50 times).
Dec 13 2016, 7:51 PM · Arma 3
Maribu created T122116: ZOOM in VEHICLES / AIRUNITS / LAUNCHERS dont work anymore (its need to pressing key 20-50 times).
Dec 13 2016, 7:50 PM · Arma 3
FrancisCZE added a comment to T120423: Arma 3 - Zeus Missing Multiple Items after Update.

Here is I suppose primary ticket, as that one is already assigned.

Dec 13 2016, 7:44 PM · Arma 3
FrancisCZE added a comment to T120336: Zeus Empty Groups Missing.

In my custom Zeus mission, I removed all modules (Set Costs) linked to the Game Master module and synced only one the Set Costs (Side) module (All values set to 0) to the GM Module. Then I just entered the Zeus's unit name and after this, I'm able to see all empty buildings and even units and objects from Modes.

Dec 13 2016, 7:43 PM · Arma 3
drumnstyxxyahoocom created T122114: CRASH.
Dec 13 2016, 7:24 PM · Arma 3
Ex3s added a comment to T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).

Well, everything works fine until I click on the mods tab. I'm guessing I have way too many.

Dec 13 2016, 7:10 PM · Arma 3
Mathis edited Additional Information on T122113: Hatchback Visual BUG.
Dec 13 2016, 6:33 PM · Arma 3
Ex3s added a comment to T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).

Could it be the amount of mods I have?

Dec 13 2016, 6:32 PM · Arma 3