Crash occurs during a network game (windows client application).
I tried to find a stable pattern, but my attempts have failed.
This most often happens while something explodes in the game.
Can be, crash is the fault of buggy extensions, but in this case the engine does not have the right to crash - it should correctly handle the error and continue working.
Crash reports:
- ftp://ftp.p5y.su/pub/arma/arma3/crashreports/reports-2015.12.04-1.tar.bz2
- ftp://ftp.p5y.su/pub/arma/arma3/crashreports/reports-2015.12.04-1.tar.bz2.md5.txt
- ftp://ftp.p5y.su/pub/arma/arma3/crashreports/reports-2015.12.04-1.tar.bz2.sha.txt
NOTICE: All links have a http clone, e.g: ftp://ftp.p5y.su/pub/arma/arma3/crashreports/reports-2015.12.04-1.tar.bz2 -> http://ftp.p5y.su/pub/arma/arma3/crashreports/reports-2015.12.04-1.tar.bz2
NOTICE: Sometimes, the server is too crashed while a random vehicle exploded. I can't find any crash reports on the server now. :(
I found "core" debug memory dump file [1,2G raw, 356M bz2 archive], this file may help to debug a problem. But i cant't post it here, because it contains secured information (ip adresses, ids of clients, server passwords, etc.). How to send it in private mode?
NOTICE: Sorry for my English. :)
UPD: Added backtrace for linux server crash (see attachments).
http://feedback.arma3.com/file_download.php?file_id=13186&type=bug
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0xf730cb21 in HullProjectionCB_BigConvex(physx::Gu::PolygonalData const&, physx::PxVec3 const&, physx::Cm::Matrix34 const&, physx::Cm::FastVertex2ShapeScaling const&, float&, float&) () from /opt/steam/arma/arma3/libPhysX3Common_x86.so
{F27504}