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aaco
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User Since
Dec 13 2013, 3:49 AM (329 w, 4 d)

Recent Activity

Jun 16 2017

aaco created T125662: Admin zeus assignment race condition.
Jun 16 2017, 9:43 PM · Arma 3
aaco created T125661: Display issues after clicking okay on the Game Options screen in game..
Jun 16 2017, 9:37 PM · Arma 3
aaco created T125660: camSetFov has no effect on camCurator camers.
Jun 16 2017, 9:31 PM · Arma 3

Mar 19 2017

aaco renamed T123857: (delete) from showHud show group info bar no longer has any effect to (delete).
Mar 19 2017, 2:18 AM · Arma 3
aaco updated the task description for T123857: (delete).
Mar 19 2017, 2:16 AM · Arma 3
aaco created T123857: (delete).
Mar 19 2017, 2:14 AM · Arma 3

Dec 14 2016

aaco added a comment to T120768: cutRsc/cutText always shown on map when using named layer (passing string).

Can confirm the issue, an easy workaround (although one shouldn't be needed) for this issue is:

("testC" cutFadeOut 0) cutText ["This should not be visible on map screen", "PLAIN", 1, false];

or to call BIS_fnc_rscLayer on the rsc layer (which more or less does the same as the code above)

Dec 14 2016, 7:25 AM · Arma 3

Oct 25 2016

aaco added a comment to T120418: Text chat disappearing upon entering Splendid Camera.

This appears to be a strange issue with where the camera display is actually being created. The camera display is normally created on the RscDisplayMission display, which causes issues when you quit out of it (i.e. no text showing up). If the camera display is created on RscDisplayMPInterrupt the text comes back as it is supposed to. A quick fix to just get rid of the symptoms is to call showChat = true; on the Exit mode of the a3\functions_f\Debug\fn_camera.sqf script. In the mean time players can fix the symptoms by locally executing showChat = true; in the debug console, or if they have CBA by adding

Oct 25 2016, 6:10 AM · Arma 3

Oct 15 2016

aaco added a comment to T120348: Server Lobby displays incorrect player count.

Can confirm, player count displaying properly on dev build 1.65.138842 . It looks like it was fixed by using lnbSize (good solution, for some reason I couldn't get that to work when I tried).

Oct 15 2016, 8:05 PM · Arma 3

Oct 11 2016

aaco added a comment to T120372: Listed Players in lobby incorrect.

Duplicate of https://feedback.bistudio.com/T120348 ?

Oct 11 2016, 6:54 PM · Arma 3
aaco added a comment to T120348: Server Lobby displays incorrect player count.

This seems to be an unintended side effect of making the player list a child of RscListNBox, instead of the old RscListbox. when calling lbsize on a RscListNBox the actual output is rows * columns. This can most easily be fixed by updating the display script to take the columns into account.

Oct 11 2016, 6:42 PM · Arma 3

May 10 2016

aaco edited Steps To Reproduce on T74900: [BUG] Using "Step over" on the Strider will allow you to enter it..
May 10 2016, 7:22 AM · Arma 3