Happened either randomly in games or when games end, played both KoTH and escape tanoa. Sometimes it's happened as leaving the editor.
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Random
- Operating System
- Windows 10 x64
- Category
- Game Crash
It's happened the most on end of missions and when leaving servers. But otherwise completly random to me.
I am including some crash reports from before 1.66 and one from 1.66
Event Timeline
@Crazyone, your launch parameters are a bit wonky:
== "D:\SteamLibrary\steamapps\common\Arma 3\arma3.exe" -exThreads=7 -maxMem=2047 -maxVRAM=4096 -enableHT -nosplash -skipintro -world=empty - -enableHT -world=empty -mod=
-enableHT and -world=empty are listed twice and there is a lone - in the middle of it all.
The report files that you have uploaded do not contain any arma3.mdmp crash dump files.
Could you go to %userprofile%\AppData\Local\Arma 3 and check to see if there are any of those files? If there are then could you archive (zip) all three crash files (arma3.rpt, arma3.bidmp, and arma3.mdmp) with the same time stamp? It is important that the developers have access to all three of the crash dump files.
@razazel, the end of arma3_2016-12-02_14-50-04.rpt in ArmaReport_Log_20161202T145436_Jonas.zip looks interesting:
15:54:16 DX11 error : CreateTexture failed : E_OUTOFMEMORY 15:54:16 CreateTexture failed : w = 2048, h = 2048, format = R8G8B8A8_UNORM, err = E_OUTOFMEMORY. 15:54:16 DX11 error : CreateTexture failed : E_OUTOFMEMORY 15:54:16 Virtual memory total 4095 MiB (4294836224 B) 15:54:16 Virtual memory free 242 MiB (254689280 B) 15:54:16 Physical memory free 7854 MiB (8236478464 B) 15:54:16 Page file free 3043 MiB (3191693312 B) 15:54:16 Process working set 2744 MiB (2877419520 B) 15:54:16 Process page file used 3390 MiB (3555631104 B) 15:54:16 Longest free VM region: 37289984 B 15:54:16 VM busy 4026580992 B (reserved 272629760 B, committed 3753951232 B, mapped 105783296 B), free 268255232 B 15:54:16 Small mapped regions: 23, size 94208 B 15:54:16 VID: dedicated: 3221225472, shared 1073676288, system: 0, max: 2906652672, used: 2493165568 ErrorMessage: DX11 error : CreateTexture failed : E_OUTOFMEMORY
@Jawsh I checked the launch parameters in steam, where I had them set up before the launcher was added, it looked fine there, but there was a single "-" in the end of the parameters, but nothing else was placed wrong or in more places.
I am not able to find the files for the logs i included, but I have some new crash reports, from what I can see the files you requested should be in what I already shared. But I had one crash where I got a windows error (forgot to pay attention to it, but it was memorey related.) I believe this was the crash report to it, too big for me to upload it here, so I should have it on my google drive
https://drive.google.com/open?id=0B0yMNWkiZLHBcHVaQ0liM0hzRUU
@Crazyone
Try to check out this.
https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0x00000001_.E2.80.93_UNABLE_TO_INIT_DXGI
Seems like you ran out of memory, so some of the above mentioned steps might help. Verifying the integrity of the game cache might help as well.
Also, are you experiencing same issue while playing any other mode than King of the Hill?
@razazel
It's happened when leaving the editor, while loading the main menu, and on a escape tanoa mission, happens quite a few times.
I tried bringing up task manager on 2nd monitor, and that didn't show anything off about ram usage, but from the wiki page i might try out steam overlay, and i am currently about to update to the newest nvidia driver. I tried verifying 2 times and then I disabled all mods and did the reset of all the launch parameters, and when it kept doing it i decided to un-install through steam and download and install again. Problem still ocurred after that.
I will update probably later tonight or tomorrow if the problem continues.
*EDIT*
Still happens after graphics driver has been updated, will turn off steam overlay now.
Hey!
It seems more stable with the steam overlay turned off, but I still experience crashed, all though not as frequent.