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Engine sound of vehicles (sometimes) stays if a vehicle gets destroyed
Closed, ResolvedPublic


Since 1.65 (no idea if it happened before) it happens often that if a vehicle gets destroyed near a player the engine sound of the vehicle stays.

If it happens it doesn't matter to which position the player moves he can hear the engine sound (even though the vehicle is destroyed) at the same spot, means also the same distance.

This is killing immersion quite a lot because you always think that there is a vehicle beside you but it is the sound of the destroyed vehicle engine which you can still hear and might be already a kilometer away.

Once the vehicle gets deleted the sound goes away.

The bug is also still there in 1.67 DEV version. Just did some testing with the new 1.67 64 Bit version yesterday and had the problem again.


Operating System
Windows 7

Event Timeline

Xeno created this task.Dec 14 2016, 12:34 PM
Xeno updated the task description. (Show Details)
Xeno added a comment.Dec 14 2016, 4:06 PM

Forgot to mention, so far it only happens with vehicles with AI in it. Vehicle destroyed, running engine sound stays!

Jawsh added a subscriber: Jawsh.Dec 14 2016, 4:28 PM

Sounds like a duplicate of T121926 and T122016. It's a good idea to search before posting.

Xeno added a comment.Dec 14 2016, 4:31 PM

It's the same bug but I do not waste time anymore with the search function in this feedback tracker software.

razazel closed this task as Resolved.Dec 15 2016, 9:27 AM
razazel changed Resolution from Open to Duplicate.