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Jun 11 2016

goldblaze created T117620: Zeus rockets dosin't do any damage.
Jun 11 2016, 5:48 AM · Arma 3
GW_424 added a watcher for Arma 3: GW_424.
Jun 11 2016, 5:47 AM
goldblaze created T117619: Artillery mines get stuck in trees easily.
Jun 11 2016, 5:39 AM · Arma 3
goldblaze added a watcher for Arma 3: goldblaze.
Jun 11 2016, 5:33 AM
Raza created T117618: Action Menu.
Jun 11 2016, 5:12 AM · Arma 3
highplainsdrifter created T117617: mine detector not working on official dev tanoa coop server.
Jun 11 2016, 4:07 AM · Arma 3
RafiQuak added a comment to T117612: [Dev Branch] buildingPos request at "Land_Hotel_01_F".

Changed report to Request for Positions in the top floor

Jun 11 2016, 2:52 AM · Arma 3
RafiQuak renamed T117612: [Dev Branch] buildingPos request at "Land_Hotel_01_F" from [Dev Branch] buildingPos Bug with "Land_Hotel_01_F" to [Dev Branch] buildingPos request at "Land_Hotel_01_F".
Jun 11 2016, 2:51 AM · Arma 3
RafiQuak added a comment to T117612: [Dev Branch] buildingPos request at "Land_Hotel_01_F".

oh okay I'm stupid... using setPos worked for me at every other house type...

Jun 11 2016, 2:47 AM · Arma 3
ceeeb added a comment to T117612: [Dev Branch] buildingPos request at "Land_Hotel_01_F".

Not a bug.

Jun 11 2016, 2:02 AM · Arma 3
RafiQuak renamed T117612: [Dev Branch] buildingPos request at "Land_Hotel_01_F" from buildingPos Bug with "Land_Hotel_01_F" to [Dev Branch] buildingPos Bug with "Land_Hotel_01_F".
Jun 11 2016, 1:49 AM · Arma 3
RafiQuak created T117612: [Dev Branch] buildingPos request at "Land_Hotel_01_F".
Jun 11 2016, 1:48 AM · Arma 3
stk25 added a comment to T117610: Process exit "0x40010006 - DBG_PRINTEXCEPTION_C", unnecessary force close?.

-snip-

Jun 11 2016, 1:29 AM · Arma 3
stk25 created T117610: Process exit "0x40010006 - DBG_PRINTEXCEPTION_C", unnecessary force close?.
Jun 11 2016, 1:15 AM · Arma 3
ceeeb added a comment to T117600: skipTime sometimes leads to massive fog 1.63.136741.

When you use skiptime, the game "simulates" weather changes that might happen over that period of time (possibly just current rate of change * skipped time?).
Unfortunately this simulation can put the values of overcast and fog well beyond their normal valid range range of 0-1 (eg, fog can equal -1.79, 2.6), and from there they can take a long time to wander back into the valid range where any change becomes apparent.

Jun 11 2016, 1:00 AM · Arma 3
Mayamar renamed T117608: [Dev Branch] Coral placed on land (Tanoa) from Coral placed on land to [Dev Branch] Coral placed on land (Tanoa).
Jun 11 2016, 12:52 AM · Arma 3
Mayamar created T117608: [Dev Branch] Coral placed on land (Tanoa).
Jun 11 2016, 12:39 AM · Arma 3
ceeeb added a comment to T117601: Small trees are disappearing even when you are quite close to them (LOD issue?).

Duplicate report of T116761

Jun 11 2016, 12:29 AM · Arma 3

Jun 10 2016

Geiyaka created T117607: Problem with the thirst view.
Jun 10 2016, 11:49 PM · Arma 3
DenisP created T117606: KH-3A Fenghuang Drone Improvements.
Jun 10 2016, 11:36 PM · Arma 3
jgaz-uk added a comment to T116959: Spectator disabled by default after 1.60.

This really needs to be fixed! before the 1.6 Bis had the spectate working well choice of who or how to spectate, its always been a big part of ArmA Hoe about a Sitrep has it gone for good or what?

Jun 10 2016, 11:28 PM · Arma 3
Pansyfaust created T117605: Land_Wreck_Heli_Attack_01_F is invinicble..
Jun 10 2016, 11:15 PM · Arma 3
ubb_Thebeast added a comment to T117579: Dev Branch (APEX) Wouldn't Launch (DLL Not found).

Update of ARMA (DEV) and I did the check file verification, but that didn't resolved the problem

Jun 10 2016, 10:25 PM · Arma 3
Akhbar created T117602: Arma Apex 3 Server/Client Sided Map Markers.
Jun 10 2016, 10:25 PM · Arma 3
Akhbar added a watcher for Arma 3: Akhbar.
Jun 10 2016, 10:20 PM
strangere created T117601: Small trees are disappearing even when you are quite close to them (LOD issue?).
Jun 10 2016, 10:14 PM · Arma 3
SasCologne edited Steps To Reproduce on T117600: skipTime sometimes leads to massive fog 1.63.136741.
Jun 10 2016, 10:06 PM · Arma 3
SasCologne created T117600: skipTime sometimes leads to massive fog 1.63.136741.
Jun 10 2016, 10:06 PM · Arma 3
ubb_Thebeast added a comment to T117579: Dev Branch (APEX) Wouldn't Launch (DLL Not found).

that one I didn't do... would not be logic because the 'Normal' version doesn't have any problems.

Jun 10 2016, 9:45 PM · Arma 3
Varanon created T117597: Convoy with new driving AI.
Jun 10 2016, 9:18 PM · Arma 3
PR9INICHEK added a comment to T117528: Feature Request: suppressive fire -command against player.

We need this, Devs please teach AI Sq Leaders for that.

Jun 10 2016, 8:49 PM · Arma 3
Foxone created T117593: Water sound wooden pier Lijnhaven (Tanoa).
Jun 10 2016, 8:02 PM · Arma 3
Fabi_Bo created T117592: Gush board.
Jun 10 2016, 7:59 PM · Arma 3
JimmyBulmer created T117591: Tanoa - White house + Balcony Gemoetry issue.
Jun 10 2016, 7:10 PM · Arma 3
CplBasti updated the task description for T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa.
Jun 10 2016, 6:19 PM · Arma 3
Altoar created T117588: Floating rock tanoa map crater at top of mountain.
Jun 10 2016, 6:19 PM · Arma 3
Zakant created T117587: [Apex] [Zeus] Sling loading as zeus not working..
Jun 10 2016, 6:17 PM · Arma 3
Pennyworth created T117586: [Apex] Water Bugged Through Upper Floor Window of Hotel_01_F.
Jun 10 2016, 6:15 PM · Arma 3
CplBasti renamed T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa from [DEV][Tanoa] to [DEV][Tanoa] Boat ramp ends too quickly on Tanoa.
Jun 10 2016, 5:41 PM · Arma 3
CplBasti updated the task description for T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa.
Jun 10 2016, 5:40 PM · Arma 3
CplBasti created T117585: [DEV][Tanoa] Boat ramp ends too quickly on Tanoa.
Jun 10 2016, 5:37 PM · Arma 3
razazel added a comment to T117579: Dev Branch (APEX) Wouldn't Launch (DLL Not found).

Did you also try the last suggestion, Windows System File Check tool???
https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Jun 10 2016, 5:25 PM · Arma 3
razazel added a comment to T117579: Dev Branch (APEX) Wouldn't Launch (DLL Not found).

that one works well, thank you :)

Jun 10 2016, 5:18 PM · Arma 3
Unknown Object (User) created T117584: Tanoan bugs.
Jun 10 2016, 4:30 PM · Arma 3
ubb_Thebeast updated the task description for T117579: Dev Branch (APEX) Wouldn't Launch (DLL Not found).
Jun 10 2016, 4:20 PM · Arma 3
ubb_Thebeast renamed T117579: Dev Branch (APEX) Wouldn't Launch (DLL Not found) from Dev Branch (APEX) Would Launch (DLL Not found) to Dev Branch (APEX) Wouldn't Launch (DLL Not found).
Jun 10 2016, 4:20 PM · Arma 3
ubb_Thebeast added a comment to T117579: Dev Branch (APEX) Wouldn't Launch (DLL Not found).

Sure Razazel, here you are:

Jun 10 2016, 4:19 PM · Arma 3
destruktoid added a comment to T117415: Can not access Apex/Tanoa when updating game through Game Updater.

Can confirm this; having the same issue.

Jun 10 2016, 4:04 PM · Arma 3
cater182 added a comment to T85764: Aiming DeadZone Bug- auto centre when aiming down sights..

bump, issue is still present in latest dev branch

Jun 10 2016, 4:00 PM · Arma 3
cater182 added a comment to T83786: visual artifact with MX 3GL and MRCO.

Still no fix for this yet.. :/

Jun 10 2016, 3:49 PM · Arma 3
Gwynbleidd created T117583: Grass with 1.60 update (check video).
Jun 10 2016, 3:34 PM · Arma 3
dadey60 changed Category from category:gameplay to category:general on T117556: Arma 3 TrackIR issue Dev-branch 10/06/2016.
Jun 10 2016, 3:24 PM · Arma 3
razazel changed the status of T117549: The glass on the Yorris J2 sight gets a complete whiteout when you aim with it and have the sun behind. from New to Reviewed.
Jun 10 2016, 3:00 PM · Arma 3
JCae2798 created T117581: BIS_fnc_findSafePos TANOA MAP.
Jun 10 2016, 2:46 PM · Arma 3
ceeeb edited Additional Information on T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:41 PM · Arma 3
razazel changed the status of T117579: Dev Branch (APEX) Wouldn't Launch (DLL Not found) from New to Need More Info.

thank you for the crahsdumps. Unfortunately I am unable to download the file as the website of this sharing service was flag to often contain potentially dangerous files.

Jun 10 2016, 2:40 PM · Arma 3
ceeeb edited Additional Information on T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:37 PM · Arma 3
razazel changed the status of T117552: Smoke deployment broken on several vehicles. from New to Reviewed.
Jun 10 2016, 2:35 PM · Arma 3
razazel changed the status of T117543: Units termal signatures are visible through many vehicles windows. from New to Reviewed.
Jun 10 2016, 2:35 PM · Arma 3
ceeeb edited Additional Information on T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:34 PM · Arma 3
ceeeb edited Additional Information on T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:33 PM · Arma 3
ceeeb added a comment to T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.

Jun 10 2016, 2:11 PM · Arma 3
ceeeb edited Steps To Reproduce on T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.
Jun 10 2016, 2:06 PM · Arma 3
ceeeb updated the task description for T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.
Jun 10 2016, 2:04 PM · Arma 3
ceeeb created T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.
Jun 10 2016, 2:03 PM · Arma 3
ubb_Thebeast created T117579: Dev Branch (APEX) Wouldn't Launch (DLL Not found).
Jun 10 2016, 1:36 PM · Arma 3
Patriot821 added a comment to T117114: Slow motion and AI reloading issue.

Confirmed.
At test mission, I restart three times to see for all weapons reloading. And I noticed that the animation playing suddenly stopped, then it continued just between the time elapsed.

Jun 10 2016, 1:15 PM · Arma 3
razazel closed T85813: [RESOLVED] Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement as Resolved.
Jun 10 2016, 1:04 PM · Arma 3
ceeeb renamed T85813: [RESOLVED] Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement from Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement to [RESOLVED] Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement.
Jun 10 2016, 12:43 PM · Arma 3
Lumix updated the task description for T117570: Helicopters/Planes Engine Shut Off Sound Bug.
Jun 10 2016, 12:27 PM · Arma 3
Lumix created T117570: Helicopters/Planes Engine Shut Off Sound Bug.
Jun 10 2016, 12:24 PM · Arma 3
Koala added a comment to T117343: Step over animation issue.

The behaviour hasn't changed after the latest update (09.06.2016; Game version: 1.63.136688)

Jun 10 2016, 12:00 PM · Arma 3
bzr created T117569: Map Markers disappear .
Jun 10 2016, 11:41 AM · Arma 3
BIS_fnc_KK added a comment to T117213: SetUnitloadout Item data not transferred to server during disconnect event handler.

Could you try this on DEV? It might be already fixed, you would be just wasting your time with stable.

Jun 10 2016, 11:01 AM · Arma 3
BISWizard edited Additional Information on T117555: arma 3 launcher error .
Jun 10 2016, 10:53 AM · Arma 3
BISWizard changed the status of T117555: arma 3 launcher error from New to Assigned.

Hello,
the log claims the problem is with this library: "PresentationUI, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35", which is part of Microsoft .NET Framework. Please try to re-install it with the latest version (https://www.microsoft.com/en-us/download/details.aspx?id=49981), that should fix your issue.

Jun 10 2016, 10:52 AM · Arma 3
jgaz-uk added a comment to T65073: !alive check for multiple playable units does not work when slot not filled.

The"!alive object name" in a trigger is now not working in many old missions or showing errors

Jun 10 2016, 10:34 AM · Arma 3
neonoxd created T117559: [APEX] Tanoa balavu tree inside house.
Jun 10 2016, 10:23 AM · Arma 3
razazel added a comment to T117092: Arma 3 freezes in game and has to be closed via task manager.

Most errors in the rpt are actually referring to the bad animation configs, so providing them with the rpt file will be ideal.

Jun 10 2016, 9:37 AM · Arma 3
razazel changed Resolution from resolution:open to resolution:fixed on T117106: Main Branch -1.6.136470: Missing A3_Characters_F_INDEP.
Jun 10 2016, 9:31 AM · Arma 3
razazel closed T117106: Main Branch -1.6.136470: Missing A3_Characters_F_INDEP as Resolved.

Glad to hear anything is fine :) Should you encounter any more issues, please let me know.

Jun 10 2016, 9:31 AM · Arma 3
dadey60 created T117556: Arma 3 TrackIR issue Dev-branch 10/06/2016.
Jun 10 2016, 9:16 AM · Arma 3
TheStainlessSteelRat added a comment to T117092: Arma 3 freezes in game and has to be closed via task manager.

Thank you for response as it is good to be informed as what is going on even if it is not wholly positive.

Jun 10 2016, 9:04 AM · Arma 3
chuckyheacham added a comment to T117555: arma 3 launcher error .

redownloaded arma 3 , rebooted pc, made sure latest version of graphics card was loaded, did not fix problem

Jun 10 2016, 8:20 AM · Arma 3
chuckyheacham created T117555: arma 3 launcher error .
Jun 10 2016, 8:18 AM · Arma 3
dubas removed a watcher for Arma 3: dubas.
Jun 10 2016, 7:00 AM
ozdeadmeat added a comment to T117213: SetUnitloadout Item data not transferred to server during disconnect event handler.

Stable. I will try and get a simple mission together showing the issue.

Jun 10 2016, 6:58 AM · Arma 3
gutsnav created T117553: Consolidation of all "MTP" textures to one saturation and value level.
Jun 10 2016, 5:30 AM · Arma 3
BulletPurveyor updated the task description for T117543: Units termal signatures are visible through many vehicles windows..
Jun 10 2016, 5:25 AM · Arma 3
BulletPurveyor created T117552: Smoke deployment broken on several vehicles..
Jun 10 2016, 5:06 AM · Arma 3
BulletPurveyor added a comment to T117550: (DEV Build 1.63.136688) TrackIR not functioning correctly.

I have issues with TrackIR as well.
I don't use trackIr zoom, but when i look to the sides and zoom in with right mouse button, the view is forced forward. Only happens when on foot. Vehicles are fine.

Jun 10 2016, 3:43 AM · Arma 3
BulletPurveyor updated the task description for T117551: Many vehicles have no glare/reflection in glass. Makes it look like there is no windows..
Jun 10 2016, 3:34 AM · Arma 3
BulletPurveyor created T117551: Many vehicles have no glare/reflection in glass. Makes it look like there is no windows..
Jun 10 2016, 3:31 AM · Arma 3
HydroBIGBANG created T117550: (DEV Build 1.63.136688) TrackIR not functioning correctly.
Jun 10 2016, 3:27 AM · Arma 3
BulletPurveyor created T117549: The glass on the Yorris J2 sight gets a complete whiteout when you aim with it and have the sun behind..
Jun 10 2016, 3:10 AM · Arma 3
BulletPurveyor created T117544: Tempest windscreen is broken. Units inside glow white..
Jun 10 2016, 2:52 AM · Arma 3
BulletPurveyor updated the task description for T117543: Units termal signatures are visible through many vehicles windows..
Jun 10 2016, 2:45 AM · Arma 3
BulletPurveyor created T117543: Units termal signatures are visible through many vehicles windows..
Jun 10 2016, 2:44 AM · Arma 3
ceeeb renamed T117467: (Apex) AI fall off ladder, glitch into/through wall, get stuck in loop or to death when attempting to get onto roof of shop_city_06_f.p3d from (Apex) AI fall off ladder and glitch into wall to death when attempting to get onto roof of shop_city_06_f.p3d to (Apex) AI fall off ladder, glitch into/through wall, get stuck in loop or to death when attempting to get onto roof of shop_city_06_f.p3d.
Jun 10 2016, 2:31 AM · Arma 3
ceeeb updated the task description for T117467: (Apex) AI fall off ladder, glitch into/through wall, get stuck in loop or to death when attempting to get onto roof of shop_city_06_f.p3d.
Jun 10 2016, 2:29 AM · Arma 3