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AI's ability to move in/out/within buildings can be negatively affected by nearby objects
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Description

OBS:
In many instances of buildings on BI maps, the environment designers have placed many nearby objects to make the location more lively and interesting (such as vegetation, piles of bricks, rainwater tanks, etc).
AI's ability to move in, out and within buildings is significantly affected by these nearby objects, even if those objects do not impose on any part of the building, it's defined paths or buildingPos.
For example a bush outside the back of a house can cause AI to get stuck inside, in the parts of the building near the bush. A bush near the door of a shed can prevent AI from entering or exiting the building.

EXP:
Ideally AI should not be affected by these objects. AI should be as capable of moving within buildings as players.

Failing that, environment design should give consideration to AI when placing objects. AI testing should be performed when developing terrains.

Details

Severity
None
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 7
Category
AI Pathfinding / Motion
Additional Information

Example of AI friendly building. AI can reliably enter and exit this building:

Example of AI unfriendly building. AI are unable to enter this building:

Marker objects are automated AI building exploration script. Note that access to the door is clear for both, and terrain similar. Presumably the vegetation and objects around the side walls of the AI unfriendly building cause the AI pathfinding failure.

Event Timeline

ceeeb created this task.Jun 10 2016, 2:10 AM
ceeeb updated the task description. (Show Details)Jun 10 2016, 2:13 AM
ceeeb edited Additional Information. (Show Details)Jun 10 2016, 2:33 PM
ceeeb edited Additional Information. (Show Details)
ceeeb edited Additional Information. (Show Details)Jun 10 2016, 2:37 PM
ceeeb edited Additional Information. (Show Details)Jun 10 2016, 2:41 PM