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BulletPurveyor
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User Since
Mar 6 2013, 2:12 PM (580 w, 1 d)

Recent Activity

Jun 16 2016

BulletPurveyor added a comment to T117550: (DEV Build 1.63.136688) TrackIR not functioning correctly.

Fixed for me on dev branch.

Jun 16 2016, 9:05 PM · Arma 3

Jun 10 2016

BulletPurveyor updated the task description for T117543: Units termal signatures are visible through many vehicles windows..
Jun 10 2016, 5:25 AM · Arma 3
BulletPurveyor created T117552: Smoke deployment broken on several vehicles..
Jun 10 2016, 5:06 AM · Arma 3
BulletPurveyor added a comment to T117550: (DEV Build 1.63.136688) TrackIR not functioning correctly.

I have issues with TrackIR as well.
I don't use trackIr zoom, but when i look to the sides and zoom in with right mouse button, the view is forced forward. Only happens when on foot. Vehicles are fine.

Jun 10 2016, 3:43 AM · Arma 3
BulletPurveyor updated the task description for T117551: Many vehicles have no glare/reflection in glass. Makes it look like there is no windows..
Jun 10 2016, 3:34 AM · Arma 3
BulletPurveyor created T117551: Many vehicles have no glare/reflection in glass. Makes it look like there is no windows..
Jun 10 2016, 3:31 AM · Arma 3
BulletPurveyor created T117549: The glass on the Yorris J2 sight gets a complete whiteout when you aim with it and have the sun behind..
Jun 10 2016, 3:10 AM · Arma 3
BulletPurveyor created T117544: Tempest windscreen is broken. Units inside glow white..
Jun 10 2016, 2:52 AM · Arma 3
BulletPurveyor updated the task description for T117543: Units termal signatures are visible through many vehicles windows..
Jun 10 2016, 2:45 AM · Arma 3
BulletPurveyor created T117543: Units termal signatures are visible through many vehicles windows..
Jun 10 2016, 2:44 AM · Arma 3

May 11 2016

BulletPurveyor added a comment to T116057: Game device conflict with controls even if not mapped to any functions..

That solved it for me to. I had to reapply all movement keys, though my rudders was not showing up in the controls as mapped to anything.

I had no conflicts with the D key.

May 11 2016, 2:17 PM · Take On Mars
BulletPurveyor set Category to category:bugs on T116057: Game device conflict with controls even if not mapped to any functions..
May 11 2016, 2:17 PM · Take On Mars

May 10 2016

BulletPurveyor edited Additional Information on T86403: Crash to Desktop. Eden editor..
May 10 2016, 1:05 PM · Arma 3
BulletPurveyor added a comment to T79559: Loading Screen pops up every 10 seconds.

Okay I finally figured out what causes the problem for me.
This mission by Dixon: http://steamcommunity.com/sharedfiles/filedetails/?id=272240034&searchtext=training+redux

As soon as i unsubscribe from that, the lag disappears. Something weired added into that one, I haven't unpbo to see whats inside, can't find the mission in the convoluted steam folder system.

ICEMAN can you please suggest to whomever is in charge of steamworks, to make all subscribed missions downloaded to a folder called e.g 'steammissions' in arma III root folder!

May 10 2016, 9:26 AM · Arma 3
BulletPurveyor added a comment to T79559: Loading Screen pops up every 10 seconds.

I have now deleted both 'arma3' and 'arma3 other profiles' folders in my documents to let the game create fresh ones when I start up the game, but the problem still persisted.

I then completely removed arma3 from steam and did a reinstall, but the lag is still there.

So the culprit may very well be the workshop missions.
Where exactly are they stored? so I can take a backup before deleting all of them.

EDIT: Maybe everyone should copy the names of the missions before deleting so BI can look into it. Take a screen shot of steamworks scenarios list ingame.

May 10 2016, 9:26 AM · Arma 3
BulletPurveyor added a comment to T79559: Loading Screen pops up every 10 seconds.

yes me too, a metric ton of them.

May 10 2016, 9:26 AM · Arma 3
BulletPurveyor added a comment to T79559: Loading Screen pops up every 10 seconds.

Creating a new profile removed the loading screen, but the lag is still there every 14 sec. Other player notice the same lag if they are in a vehicle that I'm driving. They can also see my avatar lag when I run around.
Good ping, no desync.

May 10 2016, 9:25 AM · Arma 3
BulletPurveyor added a comment to T79559: Loading Screen pops up every 10 seconds.

Your rpt is of no use cam7667, you have disabled logging.

Have had the same problem for the long time on dev branch. uploaded rpt log.
These lines repeats itself over and over in my rpt:

Item Placeholder listed twice
Item Placeholder listed twice
Item Placeholder listed twice
Item Placeholder listed twice
Item Placeholder listed twice
Item Placeholder listed twice
File description.ext, line 25: '.onLoadIntro': Missing ';' at the end of line
File description.ext, line 25: '.onLoadIntro': Missing ';' at the end of line
File description.ext, line 40: '/CfgDebriefing/End3.subtitle': Missing ';' at the end of line
File description.ext, line 49: '/CfgDebriefing/End4.subtitle': Missing ';' at the end of line
File Campaigns\United We Stand\description.ext, line 41: '/Campaign/Missions/Prologue.overviewPicture': Missing ';' at the end of line
File Campaigns\United We Stand\description.ext, line 50: '/Campaign/Missions/Operation_Piggyback.overviewPicture': Missing ';' at the end of line
File Campaigns\United We Stand\description.ext, line 60: '/Campaign/Missions/Fort_Ethos.overviewPicture': Missing ';' at the end of line
File Campaigns\United We Stand\description.ext, line 70: '/Campaign/Missions/Chokepoint.overviewPicture': Missing ';' at the end of line
File Campaigns\United We Stand\description.ext, line 81: '/Campaign/Missions/Operation_Phoenix.overviewPicture': Missing ';' at the end of line
Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire

May 10 2016, 9:25 AM · Arma 3
BulletPurveyor added a comment to T78577: Please fix diving and swimming issues [list] (6 video).

The first one got fixed in VBS a couple of years ago so it's definitely doable but probably not a priority.
https://www.youtube.com/watch?v=MoHpMHW3IuY

May 10 2016, 8:55 AM · Arma 3
BulletPurveyor added a comment to T76952: Allow for multiple graphics settings profiles.

This would also be very nice for changing settings quickly on the fly in a mission.

-Say you are observing from an hill and you want to sacrifice FPS for view distance. Quickly change to a preset you have made called e.g 'sniper'.

-Maybe next part of the mission is to move into a town, quickly change to your 'CQB' preset where you sacrifice video quality and view distance for max FPS.

-At the end of mission you want to take a team screen shot, select your 'max ultra settings' preset.

I tried to suggest this in the arma II forums way back, hope to see it finally implemented.
This type of presets would also be fantastic to have for us that change between one and three monitors, no need to set up every setting manually each time.

May 10 2016, 8:14 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T75750: Moving close to walking animals will kill you..
May 10 2016, 7:43 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T75751: Stance change brakes take cover command.
May 10 2016, 7:43 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T75749: Some armored vehicles has broken smoke deployment..
May 10 2016, 7:43 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T75748: Idle swimming animation is broken in shallow waters..
May 10 2016, 7:43 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T75746: Lean/adjustment stances don't work for unarmed players.
May 10 2016, 7:43 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T70696: AI drivers should stop vehicle when tires are blown..
May 10 2016, 5:21 AM · Arma 3
BulletPurveyor added a comment to T70662: Cloud movements inconsistant, changing direction too often.

issue 0012046
http://feedback.arma3.com/view.php?id=12046

May 10 2016, 5:20 AM · Arma 3
BulletPurveyor added a comment to T70405: Remove instant change to wind direction when setting: 'wind auto' is used..

This was fixed a while back, but the old cloud behavior is now in the latest dev branch.
Abrupt wind changes should only apply to particle effects like smoke etc. Not change direction of the entire cloud cover in seconds.
'Wind direction' setting should slowly change the main direction of wind when set to auto.
'Wind gust' setting should make abrupt change in wind direction at ground level and affect particle effects like smoke etc.

May 10 2016, 5:11 AM · Arma 3
BulletPurveyor added a comment to T70405: Remove instant change to wind direction when setting: 'wind auto' is used..

That is a separate issue pluto, no point adding it to this ticket.
It already have a ticket here #0000567
It's been like that since the release of Take on helicopters so you shouldn't expect to much. Probably not an easy fix for it.

May 10 2016, 5:11 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T70405: Remove instant change to wind direction when setting: 'wind auto' is used..
May 10 2016, 5:11 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T70179: Ladders at airbase pier don't work.
May 10 2016, 5:03 AM · Arma 3
BulletPurveyor added a comment to T68870: zoom toggle doesn't work from inside vehicles.

This have been a problem with all vehicles in the arma series. There are no standard to settings like these.
Different vehicles have different FOV.
Some can have the view locked by +/-, some don't.
You can pan the camera freely around in 3dp mode with some, others have very restricted camera movement.

May 10 2016, 4:11 AM · Arma 3
BulletPurveyor added a comment to T68644: AI see through smoke..

In single player the AI will stop shooting if you go behind the smoke screen.
Might be a MP issue?

May 10 2016, 4:02 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T67427: Unable to see shadow from night vision googles in 1st person view..
May 10 2016, 3:19 AM · Arma 3
BulletPurveyor added a comment to T67426: SOAR 1st Person Aim Down the Sights (ADS) underwater issue.

I can confirm this.
Pressing left shift + W while looking down the weapon sights makes a weird view angle.

May 10 2016, 3:19 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T67425: Horizontal mouse movement interfers with ctrl+up/down stance modifier..
May 10 2016, 3:19 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T67424: Lowering weapon while in high/low crouch freezes the character..
May 10 2016, 3:19 AM · Arma 3
BulletPurveyor added a comment to T66030: Green and red chemlights are too dim relative to the blue and yellow ones, they pop out more often too..

This may actually be a feature. In reality your eyes will perceive colored light differently. I think the color green actually is one of the weakest colors.

May 10 2016, 2:24 AM · Arma 3
BulletPurveyor edited Steps To Reproduce on T65675: Add 'Above See Level' value to fog in editor.
May 10 2016, 2:08 AM · Arma 3
BulletPurveyor added a comment to T65593: Ear ringing when someone shooting an unsuppressed high caliber gun near yo/temporary loss of hearing ability caused by explosion.

This should not be a default feature. If it makes it in the final game, it should be a module so it's up to the mission makers to use it. Or even a server setting.

May 10 2016, 2:05 AM · Arma 3
BulletPurveyor added a comment to T62624: Lock Gamma option for server.

If people want to cheat this way, can't they just turn up the gamma in the graphics control in windows?

May 10 2016, 12:09 AM · Arma 3

May 9 2016

BulletPurveyor added a comment to T62293: Blood has tube-like graphical error.

I did not see this until EXE rev. 08236

Hard to recreate a repro. seem to happen to random dead bodies:
http://www.youtube.com/watch?v=Su4zZ8bvs28

May 9 2016, 11:55 PM · Arma 3