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Jun 10 2016

ceeeb created T117541: (Apex) some building have inaccessible defined building positions.
Jun 10 2016, 2:26 AM · Arma 3
matthewm1980 added a comment to T117106: Main Branch -1.6.136470: Missing A3_Characters_F_INDEP.

Well did not expect that, looks like it was caused by a issue in CBA with the update Razazel, sorry could not test without CBA as the mods that are part of my maps use CBA. Really did not expect that with the error from the RPT. Got a CBA update last night and no issues loading these maps since.

Jun 10 2016, 2:14 AM · Arma 3
ceeeb updated the task description for T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:13 AM · Arma 3
ceeeb created T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:10 AM · Arma 3
JelNirin created T117539: 1.63.136688 Tanoa Map - Bunker not enterable.
Jun 10 2016, 2:01 AM · Arma 3
JelNirin added a watcher for Arma 3: JelNirin.
Jun 10 2016, 1:53 AM
ceeeb edited Steps To Reproduce on T117537: (Apex) hotel_01_f.p3d AI have issues climbing down ladder from roof.
Jun 10 2016, 1:52 AM · Arma 3
ceeeb created T117537: (Apex) hotel_01_f.p3d AI have issues climbing down ladder from roof.
Jun 10 2016, 1:49 AM · Arma 3
ceeeb updated the task description for T117536: (Apex) fireescape_01_tall_f.p3d cannot be reliably accessed by AI.
Jun 10 2016, 1:31 AM · Arma 3
ceeeb added a comment to T117468: (Apex) Some bush objects are excessively deformed by light winds.

I've noticed that b_colored_yellow_f.p3d and red also have a low detail LOD which is not affected by wind to the same degree as the higher detail LODs. This means bushes instantly changes angle as viewpoint gets closer or further from object.

Jun 10 2016, 1:28 AM · Arma 3
ceeeb edited Additional Information on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 10 2016, 1:26 AM · Arma 3
ceeeb updated the task description for T117536: (Apex) fireescape_01_tall_f.p3d cannot be reliably accessed by AI.
Jun 10 2016, 1:19 AM · Arma 3
ceeeb created T117536: (Apex) fireescape_01_tall_f.p3d cannot be reliably accessed by AI.
Jun 10 2016, 1:00 AM · Arma 3
ceeeb renamed T117508: (Apex) findEmptyPosition can return positions inside non-enterable part of some building types from (Apex) findEmptyPosition can return positions inside shop_city_02_f.p3d to (Apex) findEmptyPosition can return positions inside non-enterable part of some building types.
Jun 10 2016, 12:47 AM · Arma 3
ryan1161 edited Steps To Reproduce on T117535: Linux Server.
Jun 10 2016, 12:32 AM · Arma 3
ryan1161 edited Additional Information on T117535: Linux Server.
Jun 10 2016, 12:31 AM · Arma 3
ryan1161 changed Severity from severity:none to severity:tweak on T117535: Linux Server.
Jun 10 2016, 12:30 AM · Arma 3
ryan1161 created T117535: Linux Server.
Jun 10 2016, 12:29 AM · Arma 3
chillroy added a comment to T117518: Memory Leaks. Dev-Build.

Hi, I'm not sure if I want to share the mission here. I can send it privately to a DEV or someone trusted :) I don't want counterfeit versions of my mission to be released. I hope you understand.

Jun 10 2016, 12:11 AM · Arma 3
Filippoml added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.

+1

Jun 10 2016, 12:03 AM · Arma 3

Jun 9 2016

Dardo added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.

+1

Jun 9 2016, 11:57 PM · Arma 3
Alpha993 created T117534: Gaining stamina while going up a hill sideways.
Jun 9 2016, 11:34 PM · Arma 3
Pennyworth added a comment to T117518: Memory Leaks. Dev-Build.

It may help them to reproduce the crash if you could include the mission.

Jun 9 2016, 10:48 PM · Arma 3
Pennyworth added a comment to T117446: Incorrect sounds of gunfire on Tanoa.

The object is "Land_PierWooden_03_F", and the model is located in "\A3\Structures_F_Exp\Naval\Piers\PierWooden_03_F.p3d".

Jun 9 2016, 10:40 PM · Arma 3
Pennyworth created T117533: GarbageHeaps missing material in fire geometry LOD.
Jun 9 2016, 10:30 PM · Arma 3
AryxRayx created T117531: More Water Vehicles.
Jun 9 2016, 10:00 PM · Arma 3
neonoxd created T117529: [APEX] Tanoa buildings having beams making the player go invisible.
Jun 9 2016, 9:38 PM · Arma 3
mickeymen created T117528: Feature Request: suppressive fire -command against player.
Jun 9 2016, 9:35 PM · Arma 3
neonoxd merged T117526: [APEX] Tanoa Harcourt stairs slightly off and inaccessible into T117396: (Tanoa) Harcourt town - outside stairs half way in building.
Jun 9 2016, 9:23 PM · Arma 3
neonoxd merged task T117526: [APEX] Tanoa Harcourt stairs slightly off and inaccessible into T117396: (Tanoa) Harcourt town - outside stairs half way in building.
Jun 9 2016, 9:23 PM · Arma 3
neonoxd merged T117526: [APEX] Tanoa Harcourt stairs slightly off and inaccessible into T117364: Tanoa (APEX) - Unusable staircase - Grid 112 052 (Harcourt).
Jun 9 2016, 9:22 PM · Arma 3
neonoxd merged task T117526: [APEX] Tanoa Harcourt stairs slightly off and inaccessible into T117364: Tanoa (APEX) - Unusable staircase - Grid 112 052 (Harcourt).
Jun 9 2016, 9:22 PM · Arma 3
A3SM created T117527: This is for APEX dlc bug report.
Jun 9 2016, 9:21 PM · Arma 3
neonoxd created T117526: [APEX] Tanoa Harcourt stairs slightly off and inaccessible.
Jun 9 2016, 9:20 PM · Arma 3
StJimmy updated the task description for T117524: [Apex] Tanoa Georgetown couple of ad signs are over each other so they z-fight.
Jun 9 2016, 8:36 PM · Arma 3
USteppin created T117525: Tanoa - Tree out of place in roadway.
Jun 9 2016, 8:27 PM · Arma 3
StJimmy renamed T117524: [Apex] Tanoa Georgetown couple of ad signs are over each other so they z-fight from Couple ad signs are over each other so they z-fight to [Apex] Tanoa Georgetown couple of ad signs are over each other so they z-fight.
Jun 9 2016, 8:15 PM · Arma 3
StJimmy created T117524: [Apex] Tanoa Georgetown couple of ad signs are over each other so they z-fight.
Jun 9 2016, 8:14 PM · Arma 3
jjjfamonline created T117523: exit code 0xC0000374.
Jun 9 2016, 7:51 PM · Arma 3
SRXcraft added a comment to T116697: GUI scaling in the EDEN editor.

how much time before this bug be corrected ?

Jun 9 2016, 7:41 PM · Arma 3
chillroy added a comment to T117518: Memory Leaks. Dev-Build.

There is quite a bit of units placed in the mission, but its nothing compared to my Altis mission.

Jun 9 2016, 7:38 PM · Arma 3
SgtNickFury added a comment to T117440: Can not access Apex/Tanoa when updating game through Game Updater.

The only way to run the Apex Expansion preview is to install the Development version using steam. Arma3-properties-Betas-Op in to the developers build. But since I want to also run my Arma3 1.60, this is how I did it.
So you purchased the Apex DLC, but it shows as “Not Installed" in your DLC list. That is because you will need to run the Development Build to "Preview" it. But if you do that, then you won't be able to play the main branch if you Op into the development build under the properties for Arma3 unless you keep downloading the 6-7 gigs for Apex each time you change. Plus, any new 1,61 updates. So I figured out how to install and run both using Steam for the development build and a desktop shortcut for the main build of Arma3.
If you already purchased the Apex DLC or are going to before the "official release". Here is how to check it out, without changing back and forth between main branch (1.60) and Dev (1.61).
NOTE! Not reasonable if you screw something up and it doesn't work for you. I tested it and I'm running both fine.

  1. Install the Arma3 tools through Steam.

2.Open Arma3 tools and run the "Game Updater" to install the development version of Arma3.
3.Open windows explorer and go to your location where you have Steam-Arma3 installed
C:\Program Files (x86)\Steam\SteamApps\common
You will see both Arma3 folder and one named arma3 [development]. You are going to rename the folders

  1. Rename Arma 3 to Arma 3 1.60
  2. Rename Arma 3 [development] to Arma 3 (with capital "A" and space between "a" and "3”)
  3. Open Steam and right click on Arma3 - Properties - Betas - Pick development build. Steam will now DL the Apex DLC you purchased, but is showing as not installed. It is approx. 6.2 gigs. It may DL more than that if needed.
  4. After it's done downloading. Start Arma3 blue DEV will be in upper left corner. Click play after game starts you will no longer have a lock upper left, and when you start 3d editor you can pick Tanoa and continue.
  5. Go to the folder you renamed Arma3 1.60 and look for the arma3launcher.exe make a desktop shortcut.
  6. Click on it and run the main version of Arma3 this way.

To keep your "Main version you to date. Just run the Arma3 Tools - Game Updater - Options and pick Main Branch. Change the path for the directory to the on named Arma3 1.60. Then click on update. You will only need to do this when a game update is available. The Dev version will update itself through steam every time it needs to.

Jun 9 2016, 6:55 PM · Arma 3
chillroy added a comment to T117518: Memory Leaks. Dev-Build.

The Crash File I saved was too big to upload, but here is a download link from google drive:https://drive.google.com/file/d/0B6JxoPZDkafodnJwMDFhWElsY3M/view?usp=sharing

Jun 9 2016, 6:47 PM · Arma 3
chillroy edited Additional Information on T117518: Memory Leaks. Dev-Build.
Jun 9 2016, 6:45 PM · Arma 3
chillroy created T117518: Memory Leaks. Dev-Build.
Jun 9 2016, 6:43 PM · Arma 3
hellfish6 updated the task description for T117517: Access Violation.
Jun 9 2016, 6:31 PM · Arma 3
hellfish6 created T117517: Access Violation.
Jun 9 2016, 6:28 PM · Arma 3
razazel added a comment to T117492: Preventive Diplomacy savegame bug.

Thank you for the additional info, I had no luck reproducing this issue so far but I will keep trying to see what might be wrong.

Jun 9 2016, 6:28 PM · Arma 3
FullZero added a comment to T117516: Sound of wind doesn't has direction.

also, there is no wind sound at all on the water

Jun 9 2016, 6:08 PM · Arma 3
MistyRonin removed a watcher for Arma 3: MistyRonin.
Jun 9 2016, 6:05 PM
FullZero created T117516: Sound of wind doesn't has direction.
Jun 9 2016, 6:02 PM · Arma 3
razazel added a comment to T117092: Arma 3 freezes in game and has to be closed via task manager.

so a fix on our side is being worked on and should be available in the next update.

Jun 9 2016, 5:57 PM · Arma 3
TheStainlessSteelRat added a comment to T117092: Arma 3 freezes in game and has to be closed via task manager.

Is there anything more you can suggest i try to help fix this issue which still persists? I understand you have many calls on your time but three days have passed and you have said nothing more. Meanwhile i cannot function as admin to my community or assist other players on the server with smaller glitches and bugs.
You have indicated previously that the problem lay in Arma files not mod files, so i would hope to have had some further response or suggestion by now!
With continued patience I await your speediest response.

Jun 9 2016, 5:30 PM · Arma 3
Oleg added a comment to T117509: [Apex] Low performance even with high-end GPU when watching forest and trees with sniper scope in Tanoa. (with video).

Confirm, this nasty bug doesn't allow us to use scopes at jungle
https://www.youtube.com/watch?v=R_m7yh1gP7Q

Jun 9 2016, 5:29 PM · Arma 3
neokika added a comment to T83815: Dynamic Groups - when another leader is chosen the squad name changes to a default name.

Should be fixed for a while. Thank you.

Jun 9 2016, 5:25 PM · Arma 3
neokika changed the status of T83815: Dynamic Groups - when another leader is chosen the squad name changes to a default name from Assigned to Feedback.
Jun 9 2016, 5:25 PM · Arma 3
neokika closed T85299: Error in functions\fn_moduleHvtobjectivesInstance.sqf as Resolved.
Jun 9 2016, 5:24 PM · Arma 3
neokika added a comment to T83162: Modify BIS_fnc_dynamicGroups to be able to limit groupsizes.

Added a while ago.

Jun 9 2016, 5:23 PM · Arma 3
neokika reassigned T83162: Modify BIS_fnc_dynamicGroups to be able to limit groupsizes from neokika to railey1990.
Jun 9 2016, 5:21 PM · Arma 3
neokika closed T83162: Modify BIS_fnc_dynamicGroups to be able to limit groupsizes as Resolved.
Jun 9 2016, 5:19 PM · Arma 3
StJimmy edited Additional Information on T117509: [Apex] Low performance even with high-end GPU when watching forest and trees with sniper scope in Tanoa. (with video).
Jun 9 2016, 4:30 PM · Arma 3
StJimmy renamed T117509: [Apex] Low performance even with high-end GPU when watching forest and trees with sniper scope in Tanoa. (with video) from [Apex] Low performance even with high-end GPU when using sniper scope in Tanoa. (with video) to [Apex] Low performance even with high-end GPU when watching forest and trees with sniper scope in Tanoa. (with video).
Jun 9 2016, 4:12 PM · Arma 3
StJimmy created T117509: [Apex] Low performance even with high-end GPU when watching forest and trees with sniper scope in Tanoa. (with video).
Jun 9 2016, 4:11 PM · Arma 3
ceeeb created T117508: (Apex) findEmptyPosition can return positions inside non-enterable part of some building types.
Jun 9 2016, 4:09 PM · Arma 3
ceeeb edited Steps To Reproduce on T117506: (Apex) shop_city_01_f.p3d can cause AI to get stuck.
Jun 9 2016, 3:55 PM · Arma 3
ceeeb edited Steps To Reproduce on T117507: (Apex) addon_02_f.p3d incorrectly occludes objects above its roof.
Jun 9 2016, 3:48 PM · Arma 3
ceeeb created T117507: (Apex) addon_02_f.p3d incorrectly occludes objects above its roof.
Jun 9 2016, 3:46 PM · Arma 3
ceeeb changed Reproducibility from reproducibility:none to reproducibility:sometimes on T117506: (Apex) shop_city_01_f.p3d can cause AI to get stuck.
Jun 9 2016, 3:44 PM · Arma 3
ceeeb created T117506: (Apex) shop_city_01_f.p3d can cause AI to get stuck.
Jun 9 2016, 3:43 PM · Arma 3
Unknown Object (User) created T117505: Arma 3 Apex DLC Tanoa Airport (Aeroport de Tanoa) Invisible Wall.
Jun 9 2016, 3:37 PM · Arma 3
ceeeb created T117504: (Apex) shed_02_f.p3d can cause AI to get stuck.
Jun 9 2016, 3:32 PM · Arma 3
Pansyfaust created T117502: High caliber guns make explosion sound when hitting foliage.
Jun 9 2016, 3:19 PM · Arma 3
Red created T117501: Sound movement through the jungle..
Jun 9 2016, 3:18 PM · Arma 3
Wiki added a comment to T117492: Preventive Diplomacy savegame bug.

Hi.
It was on stable branch, vanilla game
Seems I ain't the only one to encounter this issue to:
https://forums.bistudio.com/topic/165317-preventive-diplomacy-win-campaign-episode/?p=3037710

Jun 9 2016, 2:51 PM · Arma 3
ceeeb updated the task description for T117499: (Apex) Tides are missing from Tanoa.
Jun 9 2016, 2:49 PM · Arma 3
Xeno added a comment to T116823: BIS_fnc_EGSpectator shows AI units even though allow AI is set to false.

That's what the admin of the server says:

Jun 9 2016, 2:49 PM · Arma 3
ceeeb edited Additional Information on T117499: (Apex) Tides are missing from Tanoa.
Jun 9 2016, 2:46 PM · Arma 3
SirAlecks created T117500: Tanoa makes my game crash after a few minutes. .
Jun 9 2016, 2:45 PM · Arma 3
razazel changed the status of T117492: Preventive Diplomacy savegame bug from New to Reviewed.

thank you for the feedback. Could you please tell me if you are playing on Main or Development branch? If was unfortunately unable to reproduce this issue so far.
Did you try to start the mission again completely? This issue might be caused by a fact that during the autosave you might have inflicted damage to one or more friendly units by accident.

Jun 9 2016, 2:40 PM · Arma 3
ceeeb created T117499: (Apex) Tides are missing from Tanoa.
Jun 9 2016, 2:40 PM · Arma 3
Pansyfaust created T117498: [APEX] Can't cross walkway_01_f.p3d while crouched with weapon raised..
Jun 9 2016, 2:38 PM · Arma 3
ceeeb renamed T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof. from (Apex) shop_city_07_f.p3d ladder top access point does not allow the player to get on roof. to (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof..
Jun 9 2016, 1:29 PM · Arma 3
ceeeb updated the task description for T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof..
Jun 9 2016, 1:26 PM · Arma 3
ceeeb edited Additional Information on T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof..
Jun 9 2016, 1:24 PM · Arma 3
ceeeb updated the task description for T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof..
Jun 9 2016, 1:20 PM · Arma 3
ceeeb renamed T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof. from (Apex) shop_city_07_f.p3d top access point of roof access ladder is unusable by player to (Apex) shop_city_07_f.p3d ladder top access point does not allow the player to get on roof..
Jun 9 2016, 1:19 PM · Arma 3
ceeeb created T117496: (Apex) shop_city_07_f.p3d ladder top access point is not on the building roof..
Jun 9 2016, 1:18 PM · Arma 3
ceeeb edited Additional Information on T117495: (Apex) warehouse_03_f.p3d side door is too high and has no external landing/stairs.
Jun 9 2016, 1:06 PM · Arma 3
ceeeb created T117495: (Apex) warehouse_03_f.p3d side door is too high and has no external landing/stairs.
Jun 9 2016, 1:02 PM · Arma 3
ceeeb added a comment to T117469: (Apex) Some vegetation objects are invisible at one or more LOD.

You owe me a beer :)

Jun 9 2016, 12:47 PM · Arma 3
ceeeb edited Steps To Reproduce on T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:46 PM · Arma 3
Xeno added a comment to T116823: BIS_fnc_EGSpectator shows AI units even though allow AI is set to false.

I'll try to find a way on how to reproduce it.

Jun 9 2016, 12:46 PM · Arma 3
ceeeb edited Steps To Reproduce on T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:39 PM · Arma 3
3LGStevo created T117494: Connection failed..
Jun 9 2016, 12:39 PM · Arma 3
ceeeb edited Steps To Reproduce on T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:25 PM · Arma 3
Minty added a comment to T117480: Exit code: 0xC0000142 - STATUS_DLL_INIT_FAILED.

Odd, not sure why Mediafire is against Goo.gl terms of services.
Direct link is http://www.mediafire.com/download/9dzwohxv6b6j95z/ArmaReport_Log_20160609T012747.zip

Jun 9 2016, 12:23 PM · Arma 3
ceeeb edited Steps To Reproduce on T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:22 PM · Arma 3
ceeeb updated the task description for T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:14 PM · Arma 3
ceeeb edited Steps To Reproduce on T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:13 PM · Arma 3
razazel added a comment to T117326: I do somebody help..

so your issue was submitted and should be resolved in the next update.

Jun 9 2016, 11:55 AM · Arma 3