Page MenuHomeFeedback Tracker

(Apex) fireescape_01_tall_f.p3d cannot be reliably accessed by AI
New, NormalPublic

Description

OBS:
Results vary depending on the instance of stairs.
In some object instances, AI approach the bottom half of the lowest flight of fireescape_01_tall_f.p3d (the part missing handrails) from the wrong angle, then clip through the stairs, then toward the correct direction of the stairs. They then realise they are still on the ground, so turn around and attempt to enter the bottom flight of the stairs again.

At other instances, AI just stop near the bottom of the stairs (pathfinding fail).

EXP:
AI should be able to enter and use all buildings as reliably as a human player.

Details

Severity
None
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 7
Category
Visual-Structures
Steps To Reproduce

This line shows a particularly troublesome set of stairs:
["Paste",["Tanoa",[5684.39,10342.3,2.01263],242.633,0.7,[13.7143,0],0,0,722.863,0.739849,0,1,0,1]] call bis_fnc_camera;

Additional Information

The clip thought the bottom of stairs issue appears to be due to the animations used to approach the stairs.
AI run/jog too while too close to the landing, meaning they run right through it before the animation stops.
AI should choose to walk earlier, as well as only approach the stairs from the correct direction.

Event Timeline

ceeeb created this task.Jun 10 2016, 1:00 AM
ceeeb updated the task description. (Show Details)Jun 10 2016, 1:19 AM
ceeeb edited Steps To Reproduce. (Show Details)
ceeeb updated the task description. (Show Details)Jun 10 2016, 1:31 AM
ceeeb edited Additional Information. (Show Details)