Under the "Health" section, look through some of the topics. It says that you can suffocate underwater, or from being closed in a room or chemical weapons or something. Sadly they probably don't have a chemical weapons feature planned (not that chemical weapons are good in real life, but neither is anything else in war games. it's just cool in the game).
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May 10 2016
Well, there is a mention of chemical weapons in the Field Manual :D this would be sweet.
Do the rotors stop completely? Is it every helicopter? Is your engine hit, or did your rotors get blown off? Autorotation works fine for me, maybe check for a corrupt game file? (Go to Arma 3 properties in steam and check for corrupt files). If your rotors got blown off then there is no chance of a landing.
So... If you are sitting in a tank and the track is blown out, you would sit there? I wouldn't. I'd rather get shot than get trapped in a burning tank. At least you can still run if you get out.
I believe that they are working on one, the "C-192 Samson." From the wreck model of the aircraft,
I can kind of see the A400M shape... Could just be another C-130 though.
The A-10's rounds first penetrate the armor & then explode inside the vehicle, killing the crew and generally destroying everything but the hull. Sometimes the tank explodes due to an engine fire or a gas tank that catches fire.
The cannon does slow it down. Not very much though. Not enough to affect anything at least.
Do you mean "bounces around" as in when you pull up the elevators automatically go back down? If so, yes this is a major problem. We had a problem like this earlier where when you yawed left the rudder would automatically yaw right. Caused some awful strafing runs.
Um, the A-10 can go up to over 700 km/h, it is a jet aircraft, and for "game purposes" the top speed would be maybe 750-800 km/h because of better engines than the A-10C.
The Yak-130 can go just over 1,000 km/h, which is subsonic. (Speed of sound = about 1,234 km/h)
Not sure what the top speeds of these aircraft are in-game, but that isn't the problem. The problem with them "in-game" is that they don't produce enough lift. They slowly nose down into the ground, and when you roll there is no lateral movement. Unfortunately BIS hasn't hired a Czech jet pilot to test their aircraft, so the current flight model is crap.
Goddamn "Balancing". Screw this I'm going back to Arma 2
Down vote...? Please explain if you do not agree, I am truly interested in your opinion. If not opinion, has this bug / sound error not occurred for you?
I see what you mean. It is however impossible to edit my post for some reason.
@AD2001
Have you tried the igi-load script? I think this is what Feral Circus is getting at. When you back the vehicle up to a crate / object, you get out and there is an option to load the box. Then there is a sort of animation and the box slides nicely into the trunk / cargo bay. This would really improve things, but as always, rely on the community :)
Problem solved a while ago, could this be set to "Resolved" please?
If a 30mm hits your cockpit... You're screwed. That titanium tub is only so strong. A 20mm, there's a chance you'll survive another day. Now for the instruments, that's a different problem.
If they did some calculations, then they could easily simulate an accurate flight model even for fictional aircraft. I've made a ticket to try & help get a better flight model: 0017881
You can kill everyone in a Tempest with an assault rifle -_- wtf
Problem fixed, mark as resolved please. (I'm a little late, aren't I?)
But it's in the field manual? Damnit looks like it'll just come with good flight models and an XM-25 :P and world peace
Present in v.1.26
Still true 7/7/2014
Yeah this is kind of a problem in urban terrain.
It's a problem with your connection, or the server's connection. Usually happens when playing on servers hosted in faraway / remote locations.
Everything "confirmed" before Beta will likely either never make it into the game or be in a future DLC.
Not sure how you could use this in a military scenario... If you wanted to get in just bust down the door or blow out a wall.
Screenshot?
Helicopters really are this vulnerable. Reconnaissance, teamwork, and common sense are your best defense against SAMs. If all else fails, stay low and use your flares.
Maybe they could do it with the current friendly fire system? But with a really short fuse? But that would also mean friendly forces would consider you hostile, of course. But the problem would be with switching teams...
Well, I think how the war in 2035 is going down is as such: China & Russia are fighting NATO & Japan in the Pacific; Iran, Russia, & Turkey are taking the Western front. I'm guessing there might be a South Pacific DLC or something (crap it wouldn't be free but hey whatever).
Resolved in latest Dev Branch [11/8/14]
Is this going to be implemented with "Win"?
http://www.arma3.com/images/post_images/arma3_win_screenshot_05.jpg
Why would they take this amazing content out of the game? If they put the content that was supposed to be in Arma 3 in a DLC, they're going to go waaay down on the charts :P
The Adventures of Private Nelson
But what about forward driving vehicles? Or is that intended :D
No problem. Good to hear it's fixed :)
He is Russian and can't speak English, I will try to put this into something able to be read. I think what he is trying to say is this:
He reinstalled Arma, then went to play the last "Survive" campaign mission. When he went to the briefing, where Miller briefs the attack on Agia Marina, he is somehow teleported to the "Arsenal table". He can't move and still has the "cinematic bars". He is able to move his head. He somehow manages to start the mission, most likely by pressing 'Space' or something.
The same problem happens again when he plays the 3rd mission of the "Adapt" campaign. He walks over to the table where Stavros is briefing the men, and is again teleported to the "Arsenal Table". Stavros is still talking, but the player is unable to move and still has the "Cinematic Bars". He is still unable to move, even after the briefing is finished. A message appears, saying that the mission will commence in X minutes & X seconds. He has tried reinstalling the game and is quite frustrated. He has also tried writing to steam support and on the BIS forums, without success. This is his favorite game and would like it to be fixed.
I suspect, from my understanding of what he wrote, that there is a problem with the briefings in the campaign. What happens is that the player is teleported to the "Arsenal Table" before the briefing is finished. In addition to this, the player is still unable to move his body and still has the black "Cinematic Bars" used in the cutscenes. I can see why he is so frustrated. He may have corrupted his Arma when reinstalling it. My suggestion for him is to go into "Properties" in his Steam and "Check for corrupted files".
I hope I helped in fixing this problem :D (Google translate isn't good with grammar)
This has already been reported several times :( it seems they either don't know about it or haven't got to it yet.
This isn't a feature request. And it has been acknowledged by the devs, they are working on it :)
The point of the Zues game mode isn't to electrocute tanks while a booming voice yells random crap at everyone. The whole point of this is to make every mission adapt (tm) to the circumstances. This makes every multiplayer experience way more fun than a preset mission made in a 2d editor. The mission is too easy? Send in an APC. Mission is too hard? Send in the air support. While zapping stuff and shouting is good fun, we really don't need a booming voice built into the game. Make your own booming voice if it is really that necessary :P (The lightning was probably just something fun the devs did)
Pretty relevant with the new flight model.
Rotors now kill you when you walk into them (Helicopters DLC, v.1.28, I think), but there is no damage done to the rotor itself. There is still no visual effect.
In general there really aren't many surround sound options for this game :/
This would be sweet :D it would substantially improve jet gameplay.
This should be under Health System, not Game Physics. Also to make the title a little more clear maybe change it to "Standing behind jet engine does not affect player".
+1
I for one love the snakes, fish, rabbits, chickens, etc. They don't seem to make any real hit on performance. That being said, there should be an OPTION (Note: snakes, rabbits, & fish are usually client side, so unless you have chicken / goat phobia it should just be an option to turn off the client side animals, as not to ruin someone else's game) to turn off ambient animals (snakes & rabbits) for people with phobias / other reasons.
Upload pictures? This isn't really descriptive at all. I'm not sure what the original textures were.
This shouldn't be in the Game Physics category.
Small arms make small black holes in vehicles they shoot... Maybe this could also work with RPGs, AP shells, and the like? Of course also replacing the small holes with a better texture like when Mortars hit.
That picture looks hilariously photoshopped (I know it isn't, but still). This editor feature would add more creative possibilities.
+1
That's really how small it is. The problem is just that the cargo animations make everyone lean forward in their seat, causing really awkward situations.
They should only scream (screaming as in "Ahhgh!") when bullets directly hit flesh. What I mean is when they get hit in the arm / leg / chest it is usually more painful than when your body armor stops the bullet. So like when they get hit by a bullet / shrapnel in the helmet or bulletproof vest they should stumble around and be like "ahhhhh $#*%!!" or just be completely out of breath. Pretty much like if you lost a boxing match with a backhoe.
Resolved a while ago.
Also the office buildings, the Kavala hospital, the airport terminal, the military offices, the crane, and more.
UPDATE as of latest Dev branch (March 10, 2014):
• PDM7-
- Destroys all boats, submarines, & infantry (not triggered by infantry).
• Naval Mine (Moored)-
- Destroys heavy boats & submarines
- Not activated by assault boats (Good how it is)
- Does not harm infantry
• Naval Mine (Bottom)-
- Destroys heavy boats (hard to trigger with heavy boats) & destroys submarines.
- Not triggered by assault boats (Fine how it is)
- Does not harm infantry
Maybe even make mud tracks like in Spin Tires :D
This would make a significant visual improvement. This should apply to attack helicopters also.
What I love about the Armed Assault series is the tactical possibilities. Not like Battlefield or Call of Duty, where you have to go in the set path. This "Kill switch" should be removed immediately.
Would be one badass HEMTT.
I'm not sure BIS can fix all these problems by Tuesday :P (Out-of-bounds death trigger, gear not saving, messed up voice acting, & more).
To remove the radio voices -
• Go into your inventory and remove the "Radio" item.
You won't be able to hear other players or scripted dialogues.
This x 1000000. Same with the TKOH flight model.
The laser is more powerful than the gun. It's more powerful because you can drop a Hellfire, GBU, or guided shell (artillery, mortar, tank) right on their heads. Anyway, at the range you would need to take someone out with a .22, the enemy would easily shoot it down, thus losing hundreds of dollars of UAS equipment and alerting the enemy. This could be done much cheaper and without the VZZZZZZZ of a quad rotor by using one man, one bullet, and a suppressor.
Still not fixed?
You can't eject from helicopters. The altitude is too low, and you'd get hit by the blades. If your helicopter is so screwed up you have to eject, you're probably dead anyway if you don't know how to autorotate. And if your main rotor is gone, you are most definitely dead (pretty much like being thrown off a 5 story building with a piano strapped to your back)
Yes, they will if they can't afford TI Optics. The US currently doesn't even have optics on the everyday Humvee, it's just a standard Browning .50. Some MRAPs do though (troop carriers, command M-ATV's, etc.). Anyway, there is already a NV scope in game, no thermals or anything. And if the enemy has thermals and you don't, employ some guerilla warfare :D sometimes more fun than trying to directly face off on an advanced enemy (put down some IEDs, set an ambush, steal the enemy thermal optics)
This is a major problem with Altis & Stratis. There is a script that replaces all objects like these with their Physx enabled counterparts (toilet boxes, cargo containers, etc.)
Interesting, but can the IR Strobe emit defferent colors? That would be cool. There could be a problem though with multiple countries using blue as a "friendly" strobe color and red as an "enemy" color. Maybe some kind of HUD NVG's that recognized IR strobes thrown by friendlies / enemies.
Sorry to poo on your party, but everyone with NV goggles can see every IR Strobe. This is how it is in real life, and it wouldn't be fun ingame because IR strobes are usually used for precision air strikes, armor / artillery guidance, etc. So if you see an IR Strobe come flying out of the woods, you're probably dead anyway, and if you see one in the distance, either some friendlies or the enemy is about to have a really bad day (night, whatever).
Maybe an Urban paint job as well? Might be going too far :P
Shown picture is a black variant TAR-21
Interesting... Looks like a prototype made by the art team.
Here is the NEMO
Yeah, sure a trained soldier can run up a high steep hill without walking. But these guys carry 100+ lbs of gear on them, and what is even worse is that they are in very hot climates. When the units start walking should depend on the gear they carry, with an exception. Extremely steep slopes like what is found on Stratis should force you to walk. I think it is fine the way it is now.
In the Alpha these babies had an ID system so when you looked at friendlies it showed green and when you looked at enemies it showed red. :P it was taken out for some reason
I am not sure what mod / script it is, but I saw a video from a group where you only had access to HUD features with tactical glasses / CSAT helmet.
They have a mod / script for this now.