That doesn't justify the beeping.
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May 10 2016
They even claimed it was fixed a while ago. +1
Related issue: in first person NVG shadow disappears, but you can clearly see it in third person.
This is happening since the alpha days. I'm not sure but it seems to be dependant on some used scripts.
Just to clear things up, it's not the 3D model that is too small, it's the 2D image in the editor which is disproportionate.
Just little details, nothing big.
Might be that BIS is secretly plannig a Linux version? :P
Can confirm it is fixed. Haven't seen a single MP crash in a long time.
Update: I haven't experienced a single crash in long MP sessions for a while.
The problem seems to be resolved for now, will keep you updated
Re-uploaded the file on Solidfiles (http://www.solidfiles.com/d/23f068daeb/). It should work now. Rapidshare is a really bad website it seems.
Seems to be a problem related with Rapidshare. I can't download the file if I'm not logged in, but once I log in, it lets me download it without any problems. Again please try logging in before hitting the download button. Try downloading from different browsers too. Sorry for the waste of time.
I've just checked twice and the file downloads for me. Might be that you haven't signed in to Rapidshare? Please try again and let me know.
PhysX implementation in Arma 3 is just... eeh. Upvoted!
+1. It's "Katiba" by the way.
Terrain does not occlude light. It's an engine limitation. They'll probably fix it in Arma 6
Things like the compass and the watch do that already, that would be cool indeed for the map
This has been reported to death. They are not going to fix this anytime soon.
Engine limitation. No dynamic shadows. I doubt this will be fixed.
AI does not fear death. They just keep shooting forever and they hardly ever take cover after reloading.
Excellent report, we should also say that this does not affect performance, for those worried about that.
There is already a ton of tickets about this... making another one won't help at all.
AFAIK you need only one headshot to kill someone without an helmet using a 9mm.
Agreed. Can't recall how many threads about "invincible soldiers" I've seen on the forums.
"That's ridiculous"
It's a problem of yours. That GPU is old as f*ck and not intended for gaming, even if you could manage the game to start, it couldn't even handle it on the lowest settings.
That means that your graphics card does not support DirectX 10. Your card has DirectX 9. At least DX10 is required for the game to run.
Sometimes ragdolls can literally put down a brick wall even if there's no contact at all.
Confirmed. I've never seen AI use helicopter headlights.
I would like to see this fixed so the modding community has more control over things like this.
It's simple, when you heal others you instantly teleport close to them (even if you are close enough already), without at least a smooth transition.
Even if they say "report position" they still know where you are and will follow you.
Would look good in the distance, thus they already made it with the helis. +1
Upvoted and tracked. This issue is even visible in the trailer.
I believe this happens because they didn't implement a system where the head bob value returns to max once you're dead.
There is a thing called autodetect if you want the game to decide for you.
@SaOk, it might be that the server you were playing on was still using the pre-hotfix game.
What is your dynamic light setting? Putting it to ultra should hotfix the issue.
Confirmed. Also happens when you are close to the tank.
oukej, if it's so hard to fix, give us the workaround. It's the best option.
Make the game only check devices once started.
Plugging in a new device when playing is NOT something that happens often by any means.
The only downside? You need to restart the game ONCE. Instead of multiple times with the current situation. Worth it.
Confirmed
I hate the current wounding visuals with a passion. It's so vague and obnoxious.
You hit a small bump in the road when inside a vehicle, be it a quad or a freaking tank?
Congratulations, you now have 99.999 HP, enjoy your intermittent red bars at the sides of the screen for the rest of the game! And as an added bonus your character will now suffer from asthma!
But in all seriousness, please do something about these things.
Upvoted. This might happen because the NVG model disappears in first person in order to not obstruct the view. A solution to this would be making the NVG invisible in FPW while still having the shadow.
I have already reported this: http://feedback.arma3.com/view.php?id=15161
Confirmed
I smell engine limitation here... let's see if it gets fixed.
All of my yes. +1000
This has been done, can be closed I think.
I completely agree. There should be a way to stop the animation though. I like what CXN2615 suggested.
Would add a lot to the immersion factor, especially when parachuting.
lulebe, I don't see why you should be worried about PIP, you can completely disable it in the options if you want.
Come on devs, all this talking about how awesome PIP was for what?
This needs fixing ASAP - it's a very important issue. The scope should sway with the camera since the weapon is stuck to your shoulder.
+1, would add to the immersion.
The problem that arises is that shadow maps would look like shit in first person. The shadow casted by the soldiers should be as hard as possible, but I'm not sure if the engine supports differen kinds of shadow hardness.
The reload sounds should be fixed nonetheless.
I fully agree. Worst part is that inside vehicles you're forced to see your hand in your face every freaking time.
May 9 2016
Nope.
@alphazulu90, if it's called NLAW (or PCML, whatever) it must represent it's real life counterpart. You don't have a valid point.
Come on BIS, we need disposable NLAWs!
Ragdolls seem to vibrate for a couple secs after they die. You can clearly notice that when you die, your camera vibrates then stops after a while.
Once you notice the bad shadow maps, you can't unnotice them. Please address this.
Marcelievsky, if I recall correctly cooking a grenade is a war crime. Perhaps because the grenade should be primarly used to let enemies flee instead of blowing them up.
Be advised, that is just speculation, I might be wrong.
what do you mean by "once flashes"?
Because votes don't make an issue more easily fixable.