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May 10 2016

FrankHH added a comment to T75030: Beeping is extraordinarily, non existent in real life..

That doesn't justify the beeping.

May 10 2016, 7:26 AM · Arma 3
FrankHH added a comment to T75013: Player still commits actions when typing in chat..

They even claimed it was fixed a while ago. +1

May 10 2016, 7:25 AM · Arma 3
FrankHH added a comment to T74995: Shadow of the green hellcat.

Related issue: in first person NVG shadow disappears, but you can clearly see it in third person.

May 10 2016, 7:25 AM · Arma 3
FrankHH added a comment to T74911: Dying from destroyed buildings when near, in MP.

This is happening since the alpha days. I'm not sure but it seems to be dependant on some used scripts.

May 10 2016, 7:23 AM · Arma 3
FrankHH added a comment to T74816: Zamak's scale.

Just to clear things up, it's not the 3D model that is too small, it's the 2D image in the editor which is disproportionate.

May 10 2016, 7:20 AM · Arma 3
FrankHH added a comment to T74810: In-game Linux laptop shows a date in 2011.

Just little details, nothing big.

Might be that BIS is secretly plannig a Linux version? :P

May 10 2016, 7:20 AM · Arma 3
FrankHH added a comment to T74624: Multiplayer game crash.

Can confirm it is fixed. Haven't seen a single MP crash in a long time.

May 10 2016, 7:16 AM · Arma 3
FrankHH added a comment to T74624: Multiplayer game crash.

Update: I haven't experienced a single crash in long MP sessions for a while.

The problem seems to be resolved for now, will keep you updated

May 10 2016, 7:16 AM · Arma 3
FrankHH added a comment to T74624: Multiplayer game crash.

Re-uploaded the file on Solidfiles (http://www.solidfiles.com/d/23f068daeb/). It should work now. Rapidshare is a really bad website it seems.

May 10 2016, 7:16 AM · Arma 3
FrankHH added a comment to T74624: Multiplayer game crash.

Seems to be a problem related with Rapidshare. I can't download the file if I'm not logged in, but once I log in, it lets me download it without any problems. Again please try logging in before hitting the download button. Try downloading from different browsers too. Sorry for the waste of time.

May 10 2016, 7:16 AM · Arma 3
FrankHH added a comment to T74624: Multiplayer game crash.

I've just checked twice and the file downloads for me. Might be that you haven't signed in to Rapidshare? Please try again and let me know.

May 10 2016, 7:16 AM · Arma 3
FrankHH edited Steps To Reproduce on T74624: Multiplayer game crash.
May 10 2016, 7:16 AM · Arma 3
FrankHH added a comment to T74621: [Physics] - Armoured Vehicles - Quirky and Unmanly.

PhysX implementation in Arma 3 is just... eeh. Upvoted!

May 10 2016, 7:16 AM · Arma 3
FrankHH added a comment to T74619: One Katiba magazine blows up strider.

+1. It's "Katiba" by the way.

May 10 2016, 7:16 AM · Arma 3
FrankHH added a comment to T74512: Light from lighthouse on Stratis shines through a solid hill [VIDEO].

Terrain does not occlude light. It's an engine limitation. They'll probably fix it in Arma 6

May 10 2016, 7:13 AM · Arma 3
FrankHH added a comment to T74509: Map at night.

Things like the compass and the watch do that already, that would be cool indeed for the map

May 10 2016, 7:13 AM · Arma 3
FrankHH added a comment to T74249: Walking and changing a weapon.

This has been reported to death. They are not going to fix this anytime soon.

May 10 2016, 7:08 AM · Arma 3
FrankHH edited Steps To Reproduce on T74229: Building "Barracks (new)" has walls that don't block light from the sun.
May 10 2016, 7:07 AM · Arma 3
FrankHH added a comment to T74220: Units don't cast shadows at night when receives artificial light..

Engine limitation. No dynamic shadows. I doubt this will be fixed.

May 10 2016, 7:07 AM · Arma 3
FrankHH added a comment to T74189: Emotionless, fearless & almost immortal AI....

AI does not fear death. They just keep shooting forever and they hardly ever take cover after reloading.

May 10 2016, 7:06 AM · Arma 3
FrankHH added a comment to T74117: Extend area where Detail Map+Surface Textures Blend together (at a specific level of best effect - 50%?).

Excellent report, we should also say that this does not affect performance, for those worried about that.

May 10 2016, 7:04 AM · Arma 3
FrankHH added a comment to T74038: Bad Performance when playing multiplayer.

There is already a ton of tickets about this... making another one won't help at all.

May 10 2016, 6:57 AM · Arma 3
FrankHH edited Steps To Reproduce on T73990: Shadows can disappear/flicker sometimes.
May 10 2016, 6:56 AM · Arma 3
FrankHH added a comment to T73943: Disable extended Armor by default.

AFAIK you need only one headshot to kill someone without an helmet using a 9mm.

May 10 2016, 6:55 AM · Arma 3
FrankHH added a comment to T73943: Disable extended Armor by default.

Agreed. Can't recall how many threads about "invincible soldiers" I've seen on the forums.

May 10 2016, 6:55 AM · Arma 3
FrankHH added a comment to T73908: Directx 10 not working.

"That's ridiculous"

It's a problem of yours. That GPU is old as f*ck and not intended for gaming, even if you could manage the game to start, it couldn't even handle it on the lowest settings.

May 10 2016, 6:54 AM · Arma 3
FrankHH added a comment to T73908: Directx 10 not working.

That means that your graphics card does not support DirectX 10. Your card has DirectX 9. At least DX10 is required for the game to run.

May 10 2016, 6:54 AM · Arma 3
FrankHH added a comment to T73885: [MP] the structures added problems in MP game.

Sometimes ragdolls can literally put down a brick wall even if there's no contact at all.

May 10 2016, 6:53 AM · Arma 3
FrankHH added a comment to T73846: AI controlled vehicles with collision lights are unable to use headlights/main lights.

Confirmed. I've never seen AI use helicopter headlights.

May 10 2016, 6:52 AM · Arma 3
FrankHH added a comment to T73645: Scripting Command: addMagazineCargoEx for Bullet Counts.

I would like to see this fixed so the modding community has more control over things like this.

May 10 2016, 6:47 AM · Arma 3
FrankHH added a comment to T73604: Medic healing anim moves player medic from position that healing was started.

It's simple, when you heal others you instantly teleport close to them (even if you are close enough already), without at least a smooth transition.

May 10 2016, 6:46 AM · Arma 3
FrankHH added a comment to T73594: Its been 12 years and we still can't report our position to AI..

Even if they say "report position" they still know where you are and will follow you.

May 10 2016, 6:46 AM · Arma 3
FrankHH added a comment to T73588: need mirage effect (Optical phenomenon).

Would look good in the distance, thus they already made it with the helis. +1

May 10 2016, 6:45 AM · Arma 3
FrankHH added a comment to T73568: Wrong head movement when dying.

Upvoted and tracked. This issue is even visible in the trailer.
I believe this happens because they didn't implement a system where the head bob value returns to max once you're dead.

May 10 2016, 6:45 AM · Arma 3
FrankHH added a comment to T73520: Remove the hardware-based graphics limiter.

There is a thing called autodetect if you want the game to decide for you.

May 10 2016, 6:44 AM · Arma 3
FrankHH edited Steps To Reproduce on T73520: Remove the hardware-based graphics limiter.
May 10 2016, 6:44 AM · Arma 3
FrankHH added a comment to T73368: Everybody on the planet get crash to desktop every 30 minutes or less!.

@SaOk, it might be that the server you were playing on was still using the pre-hotfix game.

May 10 2016, 6:40 AM · Arma 3
FrankHH added a comment to T73327: Dynamic light bug.

What is your dynamic light setting? Putting it to ultra should hotfix the issue.

May 10 2016, 6:38 AM · Arma 3
FrankHH added a comment to T73290: Sound Filter Bugs/Sound Inadequacies: Tanks, Missiles, Guns VIDEO.

Confirmed. Also happens when you are close to the tank.

May 10 2016, 6:37 AM · Arma 3
FrankHH added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

oukej, if it's so hard to fix, give us the workaround. It's the best option.

Make the game only check devices once started.

Plugging in a new device when playing is NOT something that happens often by any means.

The only downside? You need to restart the game ONCE. Instead of multiple times with the current situation. Worth it.

May 10 2016, 6:36 AM · Arma 3
FrankHH added a comment to T73134: Character animation glitch carrying missile launchers.

Confirmed

May 10 2016, 6:30 AM · Arma 3
FrankHH added a comment to T72896: Please add better infantry wounding mechanic/visuals.

I hate the current wounding visuals with a passion. It's so vague and obnoxious.

You hit a small bump in the road when inside a vehicle, be it a quad or a freaking tank?
Congratulations, you now have 99.999 HP, enjoy your intermittent red bars at the sides of the screen for the rest of the game! And as an added bonus your character will now suffer from asthma!

But in all seriousness, please do something about these things.

May 10 2016, 6:24 AM · Arma 3
FrankHH added a comment to T72768: NVG shadows do not display in first person..

Upvoted. This might happen because the NVG model disappears in first person in order to not obstruct the view. A solution to this would be making the NVG invisible in FPW while still having the shadow.

May 10 2016, 6:20 AM · Arma 3
FrankHH added a comment to T72725: Some video options disabled.

I have already reported this: http://feedback.arma3.com/view.php?id=15161

May 10 2016, 6:20 AM · Arma 3
FrankHH added a comment to T72381: M2A1 Slammer too small.

Great news

May 10 2016, 6:11 AM · Arma 3
FrankHH added a comment to T72026: Unable to walk up or into H-Barrier Watchtower.

Confirmed

May 10 2016, 6:01 AM · Arma 3
FrankHH added a comment to T71367: Gun is reloaded after droping emptyed before drop.

I smell engine limitation here... let's see if it gets fixed.

May 10 2016, 5:43 AM · Arma 3
FrankHH added a comment to T70992: Outdated plane crash effects.

All of my yes. +1000

May 10 2016, 5:31 AM · Arma 3
FrankHH added a comment to T70601: Add *click* sound for switching fire modes.

This has been done, can be closed I think.

May 10 2016, 5:18 AM · Arma 3
FrankHH added a comment to T69197: Disable turn/rotation for healing animation.

I completely agree. There should be a way to stop the animation though. I like what CXN2615 suggested.

May 10 2016, 4:26 AM · Arma 3
FrankHH added a comment to T69043: No wind sounds during freefall.

Would add a lot to the immersion factor, especially when parachuting.

May 10 2016, 4:17 AM · Arma 3
FrankHH added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

lulebe, I don't see why you should be worried about PIP, you can completely disable it in the options if you want.

May 10 2016, 4:17 AM · Arma 3
FrankHH added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

Come on devs, all this talking about how awesome PIP was for what?

May 10 2016, 4:17 AM · Arma 3
FrankHH added a comment to T68233: 3D scope reticules are "painted on", which makes them misalign.

This needs fixing ASAP - it's a very important issue. The scope should sway with the camera since the weapon is stuck to your shoulder.

May 10 2016, 3:47 AM · Arma 3
FrankHH added a comment to T67925: Ambient sounds are not positional.

+1, would add to the immersion.

May 10 2016, 3:36 AM · Arma 3
FrankHH added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

The problem that arises is that shadow maps would look like shit in first person. The shadow casted by the soldiers should be as hard as possible, but I'm not sure if the engine supports differen kinds of shadow hardness.

May 10 2016, 2:48 AM · Arma 3
FrankHH added a comment to T66571: [0.57.105093 Dev] Reloading while stance adjusting alters reload time of weapons.

The reload sounds should be fixed nonetheless.

May 10 2016, 2:47 AM · Arma 3
FrankHH added a comment to T65209: "Variety" idle animations should play after minimum of X seconds.

I fully agree. Worst part is that inside vehicles you're forced to see your hand in your face every freaking time.

May 10 2016, 1:51 AM · Arma 3

May 9 2016

FrankHH added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

@Shields

Nope.

May 9 2016, 10:02 PM · Arma 3
FrankHH added a comment to T60580: NLAW AT launcher still not disposable.

@alphazulu90, if it's called NLAW (or PCML, whatever) it must represent it's real life counterpart. You don't have a valid point.

May 9 2016, 9:50 PM · Arma 3
FrankHH added a comment to T60580: NLAW AT launcher still not disposable.

Come on BIS, we need disposable NLAWs!

May 9 2016, 9:50 PM · Arma 3
FrankHH added a comment to T59947: Better ragdoll.

Ragdolls seem to vibrate for a couple secs after they die. You can clearly notice that when you die, your camera vibrates then stops after a while.

May 9 2016, 7:20 PM · Arma 3
FrankHH added a comment to T59720: Shadows are not anti-aliased correctly..

Once you notice the bad shadow maps, you can't unnotice them. Please address this.

May 9 2016, 7:10 PM · Arma 3
FrankHH added a comment to T59277: Grenade throwing is unrealistic (too fast).

Marcelievsky, if I recall correctly cooking a grenade is a war crime. Perhaps because the grenade should be primarly used to let enemies flee instead of blowing them up.

May 9 2016, 6:49 PM · Arma 3
FrankHH added a comment to T59277: Grenade throwing is unrealistic (too fast).

Be advised, that is just speculation, I might be wrong.

May 9 2016, 6:49 PM · Arma 3
FrankHH added a comment to T59135: Too much ambient light from muzzle flash when using suppressor at night..

what do you mean by "once flashes"?

May 9 2016, 6:41 PM · Arma 3
FrankHH added a comment to T59083: Low CPU/GPU Utilization.

Because votes don't make an issue more easily fixable.

May 9 2016, 6:07 PM · Arma 3