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Outdated plane crash effects
Reviewed, WishlistPublic

Description

Arma 3 is suffering heavily in some areas of quality that really break you out of that simulation feel. One of the biggest ones (to me) isn't just vehicle explosions in general, but plane crashes looking incredibly outdated (almost to the point where it looks like a 2004 console game) I fear that because this is such a specific thing to polish it makes it much easier to avoid polishing it. But its 2013 and games are starting to really become beautiful and I don't want to see Arma suffer, especially where it counts (Explosions and crashes are a huge part of combat)

Don't know what I mean? Take a look at: http://www.youtube.com/watch?v=B1POiAn8EC4

I've recommended a simple way to create the illusion of a jet actually crumpling up and disintegrating into the ground here:

http://forums.bistudio.com/showthread.php?158740-Bohemia-when-you-add-jets-please-make-them-crash-realistically-)

In that thread is also more information about the issue with the current crashes.

The suggestion is predicted to also improve performance because a giant explosion is actually masking the deletion of the jet model, and being replaced with scrap metal rather than a big black jet body. {F21351} {F21352} {F21353}

Details

Legacy ID
2675822900
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Alabatross edited Additional Information. (Show Details)
Alabatross set Category to Feature Request.
Alabatross set Reproducibility to N/A.
Alabatross set Severity to None.
Alabatross set Resolution to Open.
Alabatross set Legacy ID to 2675822900.May 7 2016, 3:58 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 3:58 PM

Vote+1

couldn't agree more... latest DEV updates - better surface/water impact and roll

but... after the thrill of rolling over a few times in a helicopter crash you are presented with the same old

                                Init: 
                                     this [create "crispy_VEH"]

which just kills the thrills and makes you wonder if the vehicle was something ported and retextured from OFP_2001 (as implied above)

overall:

  • Id be pleased with them simply using the actual VEH texture itself on that crushed soda can they call a wreck and let the DX11 lighting do the rest
  • simply put, metal and paint don't look like that under extreme heat
  • ACTUAL PHYSICS/PhysX = at LEAST a tail, blade, wing, skid break off
FrankHH added a subscriber: FrankHH.May 7 2016, 3:58 PM

All of my yes. +1000

Part of a reply in "related" http://feedback.arma3.com/view.php?id=5408

  • BIS advertised "new ragdoll simulation and PhysX™-supported vehicles." ... where is PhysX applied??? ... A1,A2,and prob all the other vehicles react the same in A3 ... their "PhysX" is on the level that could have been patched into A1/A2 ... therefore its not PhysX... its Physics...

IF it was...

  • explosions, crashes, wrecks, object destruction, ragdoll, etc WOULD NOT BE IN QUESTION
  • effects, particles, amongst other things would be improved and not compared to older OFP/ArmA titles

BIS has been MORE THAN CAPABLE of ACTUALLY upgrading their "new" DX11 engine as many others have done over the years.

  • especially when we all had to pay for the alpha/beta (demo) long before release