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Wrong head movement when dying
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Description

Since 27.09.2013 following effect should be noticable in the gameplay over the dev-branch:

-When dying, camera will follow head movement

Look at following page in the changelog: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog/page14

I don't know, if it's just me, but the only noticable change I experienced is, that if you die, your view is ALWAYS directed to the ground.

I killed my player so many times, but I always literally bite the dust.

After respawn, I've seen, that my old dead player model sometimes looked in the sky, sometimes looked directly to the horizon and sometimes looked to the ground... but the first person view was always directed to the ground. I've never seen the sky while dropping dead.

I know, it might be just a minor issue, but please rework the head movement when dying and sync it with the actual drop dead position of the player model... just for the immersion.

Details

Legacy ID
3462134668
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims
Steps To Reproduce

Getting killed from different positions in first-person and watch the view

Event Timeline

Koala edited Steps To Reproduce. (Show Details)Oct 4 2013, 5:14 PM
Koala edited Additional Information. (Show Details)
Koala set Category to Anims.
Koala set Reproducibility to Always.
Koala set Severity to None.
Koala set Resolution to Open.
Koala set Legacy ID to 3462134668.May 7 2016, 5:03 PM

I've also experienced that after the unit was hit the camera always points inside the torso through the neck, revealling the inside of the 3D model.

Koala added a subscriber: Koala.May 7 2016, 5:03 PM
Koala added a comment.Aug 19 2014, 2:47 PM

The first person view is still directed to the ground as soon as your player drops dead.

Please fix that "issue"

Upvoted and tracked. This issue is even visible in the trailer.
I believe this happens because they didn't implement a system where the head bob value returns to max once you're dead.

Koala added a comment.Mar 2 2015, 6:33 PM

The always-look-to-the-ground-issue is still in the game (postet at version state 1.02.110.154).

Dear developers, please do something about it, because it really grinds my (and other players) gears. Just for the immersion.

Best regards