In multiplayer the player as medic moves position when healing, often moving in front of the player being healed getting in their line of fire.
- Legacy ID
Need 2 players, 1 wounded, medic needs to approach wounded player from behind, use action menu to heal and medic will move from the back of player to the front.
As a medic I have literally teleported through walls while treating casualties on one side of it to my death. I understand if the animation for treating a lying casualty requires an orientation to look right, but the actors should rotate according to their relative position in the world, not do a lateral transformation.
@Iceman. This is pretty simple.
- Place default rifleman unit for player with FAK
- Place civilian unit
- Move behind civilian unit
- Take out your pistol
- Shoot civilian in the leg
- When you see heal sign press default action key (spacebar)
Not that you are now teleported in front of civilian unit, the civilian is now healed but no healing animation has been played on your player at all.
Exactly. It's as if the Medic is smoking dope, and getting paranoid thinking somebody might think he's gay. Then further irrationally resolving that standing in front of a patient with a gun is safer, then behind the patient.
To further mention, some of those Army guys nowadays don't mind that way of thinking! ;-) (Don't worry devs, it's OK to be homophobic. ie. Star Trek Wikipedia)
Doesn't the mechanic also use the same animation for repairing vehicles? Doesn't this seem as if when the animation takes over, then the medic goes to the front of the person. As if the medic animation is trying to automatically recenter the Medic around the object of attention?
Ditto. I haven't seen this bug for awhile either.
Would be humorous if this bug were still active, similar to some other annoyingly active bugs! Or if this bug were to regress within the next update, just after closing!