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Character animation glitch carrying missile launchers
Reviewed, WishlistPublic

Description

Observed:
The player character performs the step over obstacle animation when switching to a missile launcher while the main weapon is lowered and the character is standing upright. After that the missile launcher is selected.

Expected:
Please, no more animation glitches! Arma 3 has been out of Beta phase for more then half a year now.

Details

Legacy ID
920356078
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims
Steps To Reproduce
  • place a player unit with any missile launcher in the editor
  • start mission, switch to 3rd person view, lower weapon and then select "switch to [launcher weapon]"
  • observe animation glitch

Event Timeline

pops edited Steps To Reproduce. (Show Details)Sep 21 2013, 7:40 AM
pops edited Additional Information. (Show Details)
pops set Category to Anims.
pops set Reproducibility to Always.
pops set Severity to None.
pops set Resolution to Open.
pops set Legacy ID to 920356078.May 7 2016, 4:51 PM
Bohemia added a subscriber: AD2001.Sep 21 2013, 7:40 AM
FrankHH added a subscriber: FrankHH.May 7 2016, 4:51 PM
pops added a subscriber: pops.May 7 2016, 4:51 PM
pops added a comment.Sep 28 2013, 1:45 AM

Seems to be fixed after today's update.

pops added a comment.Oct 11 2013, 3:03 PM

Nope, just tested in today's build, it's still there.

pops added a comment.Dec 17 2013, 7:15 PM

This animation bug is still there.

Confirmed in 1.11.115429.

This is caused by <b>AmovPercMstpSlowWrflDnon</b>'s <b>connectTo</b> which adds an edge leading to <b>Acts_TreatingWounded_in</b> with a really low cost of 0.001.

pops added a comment.Mar 1 2014, 12:44 PM

Thanks for specifying the issue, I wish I had the knowledge and the means to figure out such details.