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Ambient sounds are not positional
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Description

The ambient sounds are not coming from any particular direction. This can make me feel disoriented sometimes as it feels quite unnatural.
The best (I think) would be if ambient sounds, like the wind in the trees, are played from actual trees. An easy fix though would be if the sound is, like as it is right now, played character centric but doesn't rotate with the character. I think that would create the illusion of the ambient sounds being positional.

Details

Legacy ID
228908857
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Stand somewhere and listen to the sounds of nature and rotate. The sounds will keep playing as if you were not rotating.

Event Timeline

Heruon edited Steps To Reproduce. (Show Details)Jun 16 2013, 3:00 AM
Heruon edited Additional Information. (Show Details)
Heruon set Category to Sound.
Heruon set Reproducibility to Always.
Heruon set Severity to None.
Heruon set Resolution to Open.
Heruon set Legacy ID to 228908857.May 7 2016, 2:37 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 2:37 PM

Sounds attached localy to players camera?!

Heruon added a subscriber: Heruon.May 7 2016, 2:37 PM

Yes those sounds, in first person. They rotate with you. As I don't play in 3rd person I don't know how that works.

MxxxG added a subscriber: MxxxG.May 7 2016, 2:37 PM
MxxxG added a comment.Aug 13 2013, 8:53 PM

+1 to point-source ambient sounds

FrankHH added a subscriber: FrankHH.May 7 2016, 2:37 PM

+1, would add to the immersion.