Resolved according to last dev report
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May 10 2016
Yes, I agree...
I think -as the game is mainly in english- that it's the best solution: english with an accent. I think it should also be the case for the iranian forces... Like it was in OFP red hammer: english with an accent. Everybody can understand, but the voices are differents...
That's why I down vote... Sry
+1, strange... A lit bit the COD effect, but as theses heli are more powerfull, and that you are on the top of the hill, it gets bad...
Actually not a bug: I finally understood that there was a special location for the drone terminal in the inventory. Playing since the begging on Arma 3, maybe a newbie would not get it either... :S
I read on the french forum it is because of that problem: http://feedback.arma3.com/view.php?id=14498
I doubt this is a bug, try posting on a forum, because here, it's difficult to understand where's the problem... try http://forums.bistudio.com/index.php
How could you all say this game is so buggy?! I mean, try to remember that the lauch was in september, NOT in march! And for the second, did you play the same campaign in Arma 2 as me ?!?!?! (because I read here that it's 'the weakest relase of any game BIS has done to date') I had to wait for 5 patch to finish the Arma 2 campaign. I mean, I could play this first episode with only one bug! But everything went fine anyway! I really don't understand :S
I prefer the defaults...
What I did: I didn't fight like a hero, so all my teammates were killed exept him. So then he gets the leader and he move. I don't know if it work for everyone...
I came here to report this :)
Still existing 13.07.14
Why down vote? Something wrong?
In a way, I wonder if it is not normal. If you are very near an object, you can see over it through your sight, but if you shoot, you'll shoot in the object. Try to do it IRL...
I don't know, I just report it. If it is not a bug, the devs will close it! (in a way even if it is not a bug, then this tread is to show that it's a little bit stupid...)
What does the shift-leftClick add more?
Yea, by the way, here's the ticket I posted some weeks ago! http://feedback.arma3.com/view.php?id=11745
There's still no way to bind the key for the direction order... Sad. (I have the problem for W, A, S, D on my QWERTZ keybord)
I totally agree, but I would add also a progress bar for showing for how long the player can hold his breath.
Could be closed!
@Koala: You're starting to annoy me! You posted that on my first post, and I closed it because I trusted you. But you're telling bullisht. It's absolutely not the same.
+1 for the helis
Wasn't able to reproduce
Of course it's possible to reproduce. It's a known problem, but it got corrected today, by this way:
"Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144)"
http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog/page13
O.O ok... I thought the pictures were proof...
Hi, no because it appeard only 2 times, once playing the mission 'armed assault', and once playing the mission 'gunship'. It apparently comes randomly, but it is possible that it comes after loading a save. But I'm not sure. Sorry if I can't help you more.
I'm not using any mods, and I use the stable build. (latest)
+1 for the option, or like the greek language (english with an accent), that's the best way!
Really? I've tried all the index number, he only pick up something in the air, but never fire. But I only tried it with another AI, never with the player.
Edit: Ok, it work with the player, even if the pick up animation might be a bug (I think). It still doesn't work for other AI (habitual use)
Edit2: Ok, the AI fires if he's himself the target, but then the animation is still not normal...
Happened a 2nd time, but this time, I manage to complete the task, a guy was hidding in a tower, took me 15 minutes to find him, after searching in every building in the area, maybe you should do something about that. It's just my opinion.
Resolved
Yeah, possibly
I saw it when the tanks were released, but never again...
Yeah, I guess so. They'll probably not change the system anymore!
Partially fixed.
Related to: http://feedback.arma3.com/view.php?id=13710
No, what i say is that they used a worse sound for the MX than the default sound. According to me..
As said before: Devs, take a look at:..... JSRS!
What's sad with this JSRS mod, is for the default rifle, the sound if perfect in the vanilla version. I went shooting on saturday, and I mean, it does exactly the same sound! I don't understand why the changed it for a worse sound... For everything other, I really really think the game need some change as you said. For all the distance sound, and stuff like that... I hope they'll do something!
+1...
We have here a real bug, easy to fix, but no, continue to use this feedback tracker for discussing 3d scopes and weapons with bipods...
Totally for it. Ok it wouldn't be great for screaming 'fire in the hole', but for the message, like 'you're next objective is to go to the lighthouse', I think it is perfect...
That's what I mean with variables... Otherwise, with longer checks or with temporary variable (ex: when you reach a waypoint, you can set a variable temp as true, and that could be the condition for the objective). I already work like this. The idea there is to regroup everything on one window! So it take 2 minutes for the objectives and they are easily modifiable.
Yeah, I hope the dev get an eye on my idea :)
Moderator, please delete the first attached file, it was an error!
Depending on the video settings, can be closed!
What? I mean I didn't invented the pictures... And I didn't waited 10 hours for the best picture. It was a standard one.
This is what I call maximum overcast:
http://officeofstrategicinfluence.com/calm/chadjohnson.jpg
Don't know. Can't get in the game for now...
As I said on the other post, I think it I would add also a progress bar for showing for how long the player can hold his breath (=feeling IRL which we can't have). Always boring to shoot when he release the breathing.
All the "map" software use the same, like google maps for example...
Yes, but the west countries armies -exept in the US- are having more and more a police activity... My military service was most about police activity!
+1
Note: I tried to reproduce it, and I didn't manage to... So I only got it once.
Totally agree, one of the biggest problems. But sadly I think it is something difficult to resolve :S
Yeah, it was mine at the beggining and then, the moderator renamed my post, because he thought it was something to do with the ammo, not with the gun.
Totally agree with this post!
Totally agree with this thread!
For the rain also. +1
Maybe a video should be nice
Up, I still hope the devs will do this once! It's sad they did all these glasses to not use them as they should. And I think giving them an effect would take 1 day of programming... For me the important would not be the tactical side, but protecting from sun, dust, etc...
According to the previous post http://feedback.arma3.com/view.php?id=15093 that got closed, it could be nice if the SUNglasses could do their job, with a simple color filter in game... That can be seen especially in the campaign's first episod, where we get often sunlight direct in the eyes!
@Nicolii: Thanks! You're right! But I still think this might be a bug...
Note: if you add NVGoggles to a civilian, then you can take them back. It just doesn't work with an OPFOR soldier that has them by default.
Ok, like this it works. But the command doesn't allow to use it while in 'aware' mode... The topic status shall be changed!