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May 10 2016

MadDogX added a comment to T70876: Aircraft CounterMeasures do not work against incoming missiles.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:28 AM · Arma 3
MadDogX added a comment to T70875: Iron sights are improperly sighted.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:28 AM · Arma 3
MadDogX added a comment to T70874: Change mirror effect of Optics.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:28 AM · Arma 3
MadDogX added a comment to T70873: Knee through chest bug.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:28 AM · Arma 3
MadDogX added a comment to T70872: Split Scripting Engine from Game Engine to increase Frame rate.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:28 AM · Arma 3
MadDogX added a comment to T70869: Can't Join.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:27 AM · Arma 3
MadDogX added a comment to T70868: Transition from healthy to dead.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:27 AM · Arma 3
MadDogX added a comment to T70862: 6.5 mm damage too low.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:27 AM · Arma 3
MadDogX added a comment to T70856: Quadbike sometimes glitches when put into water (done once only).

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:27 AM · Arma 3
MadDogX added a comment to T70850: [Feature Request] Vehicle: Boeing-Vertol CH-47 - Chenook.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:27 AM · Arma 3
MadDogX added a comment to T70848: Trying to switch Launcher to Rifle goes to Pistol and then back to Launcher.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:27 AM · Arma 3
MadDogX added a comment to T70843: Binoculars, rangefinder, laser designator force your soldier to switch Launcher to gun(or handgun, empty hands)..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:27 AM · Arma 3
MadDogX added a comment to T70841: [FIXED] C4 should explode when C4ed.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:27 AM · Arma 3
MadDogX added a comment to T70842: Xeno.

Unfortunately there is no "complete bollocks" resolution, so I'll close this as "won't fix".

An Arma3 mission cannot lock your server.

May 10 2016, 5:27 AM · Arma 3
MadDogX added a comment to T70840: AMV-7 Marshall unable to get onto land from water forwards..

Already reported.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70838: Actions While Riding As Passenger.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70839: Ability To Opt Out OF Visual Aids In Multi Player.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70837: AI Pilot Will Not Fly Empty Helicopter.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70836: New action keys depending on weapon type..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70835: Explosions need enviroment sounds of falling debris..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70834: Sheeps aren't visible on dedicated server.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70833: RPG-42 explosions need more horizontal flow of particles. [with reference].

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70831: Explosive "particles" need color variations..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70829: RPG-42 AA missles marked like HE in GUI.(Or vice versa).

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70827: gate open by script.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70824: PLEASE ADD: "Walk to run toggle" and "Combat pace toggle" to Game Options.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70823: Sound in xH/9 family are echoed.

#12403, already assigned.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70818: High Pitched static sound when driving the offroad.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70817: User Textures Suddenly Revert to a Lower Resolution.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:26 AM · Arma 3
MadDogX added a comment to T70811: Scorpion EVO-4 Feedback.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:25 AM · Arma 3
MadDogX added a comment to T70810: Rate of Fire Reverts to Semi-auto.

Has already been reported. Closing.

May 10 2016, 5:25 AM · Arma 3
MadDogX added a comment to T70808: More underwater weapons and vehicles.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:25 AM · Arma 3
MadDogX added a comment to T70807: Main rotor doesn't kill.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:25 AM · Arma 3
MadDogX added a comment to T70806: ATRQ to slow to get destroyed..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:25 AM · Arma 3
MadDogX added a comment to T70802: Helicopters middle point (X, Y and Z axis) too low.

The new setCenterOfMass scripting command can be used as a work-around for this issue now (at the mission design level). For example, setting it to [0, 0.5, 1] on the A/MH-9 results in more realistic pitching/rolling behaviour.

May 10 2016, 5:25 AM · Arma 3
MadDogX added a comment to T70801: Wind Physics.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:25 AM · Arma 3
MadDogX added a comment to T70799: Animation glitch underwater.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:25 AM · Arma 3
MadDogX added a comment to T70785: Laggy Game.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70783: grenade launcher reloading animation.

Duplicate of #290.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70782: Commander hatch does not open when turned out.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70781: add classic weapons.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70780: Slow Game and Stuttering of sounds.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70778: access set ReadAndCreate for cfgRecoils in core config causes various problems.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70776: Continuous breathing sound while riding Quad Bike.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70775: additional functions for the "reload-" and the "cycle throw items" button.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70774: Bugs when joining passworded server.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70772: A9 minigun wont blow up a vehicle.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70769: Co-pilot KIA in-flight, does not appear dead..

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70768: Normal camera is dark after cycling through optics in editor camera mode..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70757: Not able to take Uniforms from other side..

What he said. Also, duplicate.

May 10 2016, 5:24 AM · Arma 3
MadDogX added a comment to T70755: Can't connect on multiplayer since 02.08.2013.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70754: Driver in Ifrit: View too low.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70751: AI Waypoint/Patrol Problem.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70750: Missing Event Handler "RadarLockOn".

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70749: [SHOWCASE] Error message in showcase 'NIGHT'.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70745: Vision mode names mismatch for laser designator.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70744: Soldier's Skeletons fall down into messed up/impossible positions.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70742: Cannot resume Showcases after todays Dev Update.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70737: Several animations in DayZ which have counterparts in ARMA which are not being used.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70734: Important Issue with Divers, Wetsuits, other Uniforms and CTDs.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70732: User defined combinations to wheel.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70729: AI do not navigate very well.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70728: Character voice pitch and voice are not what I set them to..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70727: AI are horrible at controlling boats and other vehicles..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70726: Heli controls problem (yaw).

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70725: Player can see through itself.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:23 AM · Arma 3
MadDogX added a comment to T70720: Command Menu stays open when player dies..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70719: left-over in the specular map of "U_B_CombatUniform_mcam" and "U_B_CombatUniform_mcam_vest".

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70718: Be able to move inside of vehicles..

Has already been requested. Closing.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70717: Better diving and swimming animations..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70715: Add bipod for DMRs(MXM/EBR).

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70714: Air lifting/ paradrop vehicals.

Closing as duplicate.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70713: No Quadbike exhaust or engine sounds.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70711: Not able to land when AA shot down a Helicopter.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70709: Arma engine doesn't allow you to take out AI units silently if they are grouped to other AI units..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70706: AI do not know when to change to Stagnag when above water. vice versa.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70707: Disembark anims with launcher errors.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70705: Using F to switch to grenade launcher = a bad day for everyone.

Duplicate of #2047.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70704: when getting out of IFV-Panther as driver this happens (check picture).

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70703: APC driver seat in FPS view.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70702: APPCRASH game fails to start. Arma 3 has stopped working.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:22 AM · Arma 3
MadDogX added a comment to T70697: Mk20 model change suggestions.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70696: AI drivers should stop vehicle when tires are blown..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70695: Parachute may be missing the Pilot Chute.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70692: More Skydiving Mobility! -----> Its To Clunky At The Moment!!.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70689: no wind/sound effects when weather is really bad..

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70688: no lightning sounds when lightning is present....

Thunder now has sound.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70687: no wind effects when at very high altitudes or skydiving/parachuting.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70682: [Feature Request] Module (Live Feed- Set Source) should set "target" default as what source sees, not the player.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70681: [Editor Feature Request] a small preview box showing man or object placement!.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70680: Different caliber damages.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70679: Vehicle weapon recoil.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70678: Ai does more damage than you do ?.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70677: Inverted flight controls selection.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70676: Silencer flash ?.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70675: Cars clipping.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70674: Clipping through walls, doors etc..

Huh? Hello to you too.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70673: Disappearing items and weapons not fitting even when there is space.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70672: Player amount = lag ?.

See #1264.

May 10 2016, 5:21 AM · Arma 3
MadDogX added a comment to T70671: Bad netcode, player connections, server connections, lag.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:21 AM · Arma 3