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May 10 2016

AD2001 added a comment to T70344: Helicopter Inserts Via Drop Ropes (rappelling).

Duplicate of #0003909. Please search before posting. I recommend Google.

May 10 2016, 5:08 AM · Arma 3
AD2001 added a comment to T70342: Geometry issue with helicopter gun.

Oh, I see it now.
/upvoted

May 10 2016, 5:08 AM · Arma 3
AD2001 added a comment to T70342: Geometry issue with helicopter gun.

I'm sorry, what's the issue?

May 10 2016, 5:08 AM · Arma 3
AD2001 added a comment to T70340: Non-Verbal Signaling.

I believe hand signals are already confirmed.

May 10 2016, 5:08 AM · Arma 3
AD2001 added a comment to T70328: Graphical Bug: Shooting at grainy shadows on trees causes funny holes in the shadow.

What exactly are those grainy areas? I never saw something like that IRL.

May 10 2016, 5:08 AM · Arma 3
AD2001 added a comment to T70319: Eject from Helicopters.

Don't some Russian helicopters have ejection seats?

May 10 2016, 5:07 AM · Arma 3
AD2001 added a comment to T70306: Unnable to switch uniforms directly from/ to backpack.

Upvoted, but the uniforms have to be empty.

May 10 2016, 5:07 AM · Arma 3
AD2001 added a comment to T70294: Tracked vehicles.

Well, that's an issue for itself and you should make another ticket for it. I believe this one can be closed.

May 10 2016, 5:07 AM · Arma 3
AD2001 added a comment to T70294: Tracked vehicles.

So, is this a no-bug?

May 10 2016, 5:07 AM · Arma 3
AD2001 added a comment to T70291: Guerilla Force.

Asymmetrical warfare, anyone?

May 10 2016, 5:07 AM · Arma 3
AD2001 added a comment to T70291: Guerilla Force.

Isn't guerrilla warfare some kind of tactic used by militias and insurgents?

May 10 2016, 5:07 AM · Arma 3
AD2001 added a comment to T70288: Slapping the side of a Vehicle as passenger to signal to the driver that everyone is in.

It could be spammed. A LOT.
/upvoted

I like spamming.

May 10 2016, 5:06 AM · Arma 3
AD2001 added a comment to T70284: Radar - new APCs shouldn't have it..

Agreed, I really don't see the point in IFVs having radars (except the AA versions, as you mentioned).

May 10 2016, 5:06 AM · Arma 3
AD2001 added a comment to T70283: Increase life of chemstick.

Excuse me, but why did you write

glowstick
lightstick
chemstick
chemlight

at the end of your ticket?

Also, I think chemlights should last max 1 hour because I don't see the point in them lasting more. Most missions only last 30 mins-1 hour.

May 10 2016, 5:06 AM · Arma 3
AD2001 added a comment to T70279: Tank and high caliber rounds ricochet..

@ProGamer

Well, maybe for certain angles (e.g. the Marshall's frontal armour), but it would be retarded if it was applied to all parts of the vehicle.

May 10 2016, 5:06 AM · Arma 3
AD2001 added a comment to T70279: Tank and high caliber rounds ricochet..

@NodUnit

What?

May 10 2016, 5:06 AM · Arma 3
AD2001 added a comment to T70279: Tank and high caliber rounds ricochet..

bump

May 10 2016, 5:06 AM · Arma 3
AD2001 added a comment to T70256: Wrong gun caliber on Keltec RFB.

@InstaGoat

5.56 DP? As in dual purpose? Since when do the TAR and Mk20 use dual purpose ammo?

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70256: Wrong gun caliber on Keltec RFB.

Okay, let me start over. The rifle was like this in the alpha. It was like this in the beta for about a month. And now you come here and you want them to change the caliber. I'm sorry, but I think it's a bit too late and it was a design choice to make it 5.56.

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70256: Wrong gun caliber on Keltec RFB.

I don't care. They made it use a different caliber and renamed it. End of story.

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70256: Wrong gun caliber on Keltec RFB.

It's a fictional rifle that looks like the RFB.
/downvoted

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70254: Sound cuts out.

The game has issues with surround sound. That's probably the problem.

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70254: Sound cuts out.

Are you using a surround sound headset? If so, try to play the game with the speakers and tell me if you still have the issue.

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70250: Audible tone for lock-on warning and missile launched while flying helicopter.

Duplicate of #0009890

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70245: [Proposal] For Fast Roping off of Helicopters..

Duplicate of #0003909. Until this is added have a look at this script by Zooloo75/Stealthstick https://www.dropbox.com/sh/1au3w7eq6cax60r/mwlO5Z6h1i

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70238: Ghillie suits - You got it wrong. ghillie suits don't break up human silhouette and no vegitation able to be added.

Adding foliage to suits is already covered by #0004078.
/upvoted

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70231: Need to rework instant enemy recognize in vehicles (AI Feature Req).

Well, the helicopter should notice you if it's flying at a low enough angle, at low enough speed and looking at you.

Or simply make it not detect you because this ↑ would be difficult to make.

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70231: Need to rework instant enemy recognize in vehicles (AI Feature Req).

Plane or helicopter?

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70231: Need to rework instant enemy recognize in vehicles (AI Feature Req).

Agreed, but it should only affect vehicles where you can't see the driver, so the Hunter, Ifrit, Quadbike etc. are fine.
/upvoted

May 10 2016, 5:05 AM · Arma 3
AD2001 added a comment to T70229: penetration is determined by the loaded magazine type, not the gun or caliber. .

Yes, and it would also depend on range, but that's probably already in the game.

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70225: [DEV] Marid commander hatch open animations is linked to driver's turn out.

Also, when the commander turns out in the Marshall, everyone turns out.

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70223: [Feature] Make 'recognition uniforms' system for AI..

@Deadfast

And what about the early gameplay which showed putting on enemy uniforms and infiltrating an enemy camp? Was it improvised? Will the feature be added again?

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70223: [Feature] Make 'recognition uniforms' system for AI..

Oh...I didn't even know you could put on enemy uniforms.

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70223: [Feature] Make 'recognition uniforms' system for AI..

And how exactly does it work now?

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70221: Addition of "Invert Y-Axis" checkbox on Air Vehicle control page..

Well, if you're the only one you'll have to deal with it.

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70218: Add the possibility to range grenade launchers in increments of 50 mts.

It'll probably be possible with the XM25.
/upvoted

I wonder who will use the XM25...

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70216: Additions to Turning out.

Firing when turned out is probably hard to implement.

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70216: Additions to Turning out.

I don't think it's really worth spending time on saluting, but using binoculars is a whole different story.

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70211: Feedback tracker duplication glitch.

I don't know about you, but there's a "close" option in every ticket I reported.

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70211: Feedback tracker duplication glitch.

Can you just close the duplicate ticket?

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70210: Bug: $str_a3_cfgmap (40mm smoke grenade).

Duplicate of #0011454. It's probably resolved in the Dev build.

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70207: PLEASE CLOSE.

What exactly was the mistake?

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70207: PLEASE CLOSE.

Is this resolved?

May 10 2016, 5:04 AM · Arma 3
AD2001 added a comment to T70202: Diver does not have mask on them in submarine.

Duplicate of #0010212.

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70200: all weapon work under water.

The SDAR is pretty much the same as the other rifles, it just uses super cavitating ammunition. By your logic, none of the rifles should work.
/downvoted

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70200: all weapon work under water.

It works, but you can't fire?

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70191: Free Weapon Customization Before SP/Coop Missions, Showcases, Scenarios etc...

I said, if the mission maker wants the player to pick his weapon, he'll use VAS or something like that. If he doesn't, he won't.

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70191: Free Weapon Customization Before SP/Coop Missions, Showcases, Scenarios etc...

That's why the VAS script is there. If mission makers want you to have a custom loadout, they'll use it. If the don't, they won't. You can't just make a hostage rescue mission or something where you only have a pistol or something and then the player chooses to take a Titan, and LMG and 15 grenades.
/downvoted

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70190: APFSDS from CTWS and Opfor 30mm penetrate Panther+Kamysh as if made of paper.

You said "yet". That means there will be one. ;)

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70189: Less oxygen on higher altitude.

Great idea, but first they have to implement passing out. Upvote #0008338 , please.

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70181: Realism option to toggle the [helicopter] landing gear up/down manually..

@heyvern69

"insult a loyal customer"

Lol wut? I'm not a dev, nor a moderator.

Also, just use Google, type the keywords and type "arma 3 feedback tracker" in the end.

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70181: Realism option to toggle the [helicopter] landing gear up/down manually..

Duplicate of #0010006. Please search before posting.

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70179: Ladders at airbase pier don't work.

They don't work only when you're in the water. The same thing happens with the ladders at Agia Marina.

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70175: Player DIES when walking on cliffside / Rocks. (tested in current dev build).

But where's the secret cave?

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70175: Player DIES when walking on cliffside / Rocks. (tested in current dev build).

No seriously, dude. WHERE. IS. IT?

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70175: Player DIES when walking on cliffside / Rocks. (tested in current dev build).

Grid number?

May 10 2016, 5:03 AM · Arma 3
AD2001 added a comment to T70174: after reloading a hang gun( with a round in the firearm) the sound after you put the mag in, you here the sound of the slide.

The game has no bullet in chamber accounting.
/upvoted

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70171: Bring back "Carry" / "Drag" feature.

Wasn't that an ACE feature?
/upvoted

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70168: We don't see pistols in holsters.

Duplicate of #0000369. Please search before posting.

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70167: Additional less lethal APERS mine needed.

Just tested it, tripwire mines are NOT lethal.

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70167: Additional less lethal APERS mine needed.

Try the tripwire mines.
/downvoted

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70161: Addition of troop/cargo transport CH-53E Super Stallion heli.

I think it's kinda sorta too late to ask for that now.

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70160: Manage used magazines.

Duplicate of #0002638. Please search before posting.

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70159: FPS Anims missing.

Here's a list of the anims that are already requested:
Switching on NVG/placing on face
Dropping weapon to switch weapons
Watch on hand instead of magic screen watch
Compass in hand
Looking down at weapon when reloading (not always but sometimes)
Look down at grenade when pulling pin
Animation for packing magazines, tap in palm, an helmet, on ground
Placing explosives
Breaching, placing charges on doors(WE WANT BREACHING CHARGES BTW!!)

Getting in vehicles is not "shite". It's okay and it's too late for new anims. The devs worked hard to make those anims.
How is the swithching weapons animation missing?

Downvoted for now.

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70158: Secondary Weapons don't show in Holster.

Duplicate of #0000369. Please search before posting. I recommend Google.

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70156: UPGRADE EDITOR.

A moderator has to close.

@everyone

Please don't write any more notes here.

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70156: UPGRADE EDITOR.

Duplicate of #0002496.

Moderator, please close this issue.

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70152: when vehicle is destroyed.

A new destruction model? Nope, not until Arma 4.

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70150: [Feature request] Filter for game settings in the MP server browser.

How can a feature request be "fixed"?

May 10 2016, 5:02 AM · Arma 3
AD2001 added a comment to T70142: Improved Environmental Features.

First of all, *crickets

You can place animal modules, but I don't want them pre-placed.
Not sure about herds as animals are spawned locally.
I'm not sure if dogs can be made to attack.
We do need more birds.
Furniture inside buildings has been requested and there are already some sunshades, beach chairs and garbage.
Waves on shorelines=requested
Player-water interactions=requested
Drowning on the surface is an issue by itself.
More civilian vehicles=requested and closed
You can place civilian modules.
There are enough ambient sounds, although, as you mentioned, we need more bird sounds.
We definitely need better sounds in vehicles.

I'll upvote when/if the ticket is edited.

Suggestion: Change the category to "Feature request".

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70141: We need to test atleast one airplane..

I think there was an X-35B (or a similar plane) shown on the early screenshots.

EDIT:https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc1/330569_230716966975041_2115554_o.jpg

2nd EDIT:https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/241044_196648663715205_699927_o.jpg
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc1/242348_196648657048539_6011099_o.jpg
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/257941_196648643715207_2708414_o.jpg

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70141: We need to test atleast one airplane..

How do you know there's no flight model?

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70141: We need to test atleast one airplane..

@Maffa

I don't think you understood what Dr_Death said. We just want to test the flightmodel, not the weapons.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70141: We need to test atleast one airplane..

Agreed with Dr_Death.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70141: We need to test atleast one airplane..

Agreed with exxDUDExx.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70141: We need to test atleast one airplane..

@Dr_Death

What things?

@everyone

What do I do test the flight model if I don't have Arma 2?

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70141: We need to test atleast one airplane..

@Dr_Death

Lay off? As in let go of it? No way, BIS would never do that to us. NEVER!!!!!

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70141: We need to test atleast one airplane..

@Dr_Death

During the alpha, I agreed with you on every discussion. When the beta came, I started to have somewhat different opinions than you. Now I want to kill you.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70141: We need to test atleast one airplane..

They should give us at least one plane. Come on BI, pwease.

http://fc03.deviantart.net/fs71/f/2010/300/6/6/pwetty_pwease_by_doom1272-d31mb5y.jpg

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70140: Choppers cant explode in mid air after being hit with several missiles. .

I said summary. When I saw the ticket I thought it's requesting that the chopper instantly explodes. Don't confuse people.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70140: Choppers cant explode in mid air after being hit with several missiles. .

One rocket should not explode it (unless it hits a certain spot, e.g. the fuel tank), but two definitely should.
/upvoted

And you should change the summary to include the heli being hit with several missiles.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70139: Give Mi-48 flir screen of gunners view (like AH 99).

"/Slash"

Really?

(back to topic)

Well, I can't say you're wrong. Although OPFOR has the armed Orca.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70139: Give Mi-48 flir screen of gunners view (like AH 99).

*cough, cough* 8 passenger seats *cough, cough*

But I still upvoted.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70137: create a car bomb for opfor.

Have a look at this: http://forums.bistudio.com/showthread.php?159437-SCRIPT-Explosive-To-Vehicle

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70137: create a car bomb for opfor.

Uh...yeah...it would be better for independents. But (for an odd reason) indies aren't insurgents in A3. So, nope, no car bomb for any faction.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70137: create a car bomb for opfor.

I really, really, REALLY hope you're joking.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70136: the traces of explosive on the ground.

It IS a good idea, but the current engine doesn't support it and they'd have to severely modify the engine or make a new one.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70136: the traces of explosive on the ground.

Oh, so you want terrain deformation, right?

Well, it ain't gonna happen, at least not until Arma 4.
/downvoted

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70136: the traces of explosive on the ground.

Is this a feature request?

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70132: ATV idea.

Does anyone understand that this is a duplicate of #0008886 ?

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70132: ATV idea.

Moderator, please close this ticket as a duplicate of #0008886.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70132: ATV idea.

I think it has actually been suggested in the Alpha.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70132: ATV idea.

Yeah...it's a bit too late for that now.

May 10 2016, 5:01 AM · Arma 3
AD2001 added a comment to T70124: IF female civilians are included in A3 as they were in A2 then they should be able to operate weapons and vehicles..

Yeah, they changed some of the weapons' names, so the weapons are totally made up.

May 10 2016, 5:00 AM · Arma 3
AD2001 added a comment to T70124: IF female civilians are included in A3 as they were in A2 then they should be able to operate weapons and vehicles..

"females can handle guns well except for firearms"

I'm sorry, what? What were you trying to say? Is there a missing comma or a missing "not"?

May 10 2016, 5:00 AM · Arma 3
AD2001 added a comment to T70124: IF female civilians are included in A3 as they were in A2 then they should be able to operate weapons and vehicles..

Why wouldn't they be able to operate vehicles and weapons?
/upvoted

May 10 2016, 5:00 AM · Arma 3
AD2001 added a comment to T70102: Fuel truck wreck missing name.

Resolved.

May 10 2016, 4:59 AM · Arma 3
AD2001 edited Steps To Reproduce on T70102: Fuel truck wreck missing name.
May 10 2016, 4:59 AM · Arma 3
AD2001 added a comment to T70094: costimize gear loadout in editor.

That's why there are different roles/classes. You can't have a heli pilot with a carryall backpack, a Titan and an EBR.
/downvoted

May 10 2016, 4:59 AM · Arma 3
AD2001 added a comment to T70076: in 3rd Person Stances Element is not visable.

How can't you see what stance you're in? Is it so hard to see the difference between standing and crouching?

May 10 2016, 4:59 AM · Arma 3