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Increase life of chemstick
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Description

Increase the life of a chemstick.

We use glowsticks / chemlights to mark a building as being cleared, mark mines and mark safe paths.

15 minutes(900 seconds) is not enough for them to be used over long operations.

Would prefer the duration of the chemstick increased to 4-6 hours.

Details

Legacy ID
32218373
Severity
None
Resolution
Open
Reproducibility
Always
Category
Balancing

Event Timeline

Brenton edited Steps To Reproduce. (Show Details)Jul 24 2013, 8:44 PM
Brenton edited Additional Information. (Show Details)
Brenton set Category to Balancing.
Brenton set Reproducibility to Always.
Brenton set Severity to None.
Brenton set Resolution to Open.
Brenton set Legacy ID to 32218373.May 7 2016, 3:39 PM
AD2001 added a subscriber: AD2001.May 7 2016, 3:39 PM

Excuse me, but why did you write

glowstick
lightstick
chemstick
chemlight

at the end of your ticket?

Also, I think chemlights should last max 1 hour because I don't see the point in them lasting more. Most missions only last 30 mins-1 hour.

Brenton added a subscriber: Brenton.May 7 2016, 3:39 PM

We run missions that last 2-3 hours. I bet you there are other teams out there that go longer.

I wrote those down as keywords in case someone was to search for this item.

Bohemia added a subscriber: Bohemia.May 7 2016, 3:39 PM

Chemlights or cyalumes as i know them, can last as long as 30mins to 12 hours or more, 15mins is far to short.

As Brenton says many people play missions that last longer than 1-2 hours where cyalumes could be a vital tool in marking anything from a safe lane through a mine field to a helicopter landing site.

Id say 4-6 hours sounds good.

You can script in this feature you want.

This is something the devs should not waste valuable time on because a simple script can do this. If someone in your clan can script, ask them. If you not ask on the forums.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:39 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.