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May 10 2016

Laqueesha added a comment to T64557: Switching weapons while reloading causes animation to skip..

CXN, that's exactly the issue I was talking about. Thanks for reproducing it for me, hopefully it'll be fixed soon. Cheers!

May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64557: Switching weapons while reloading causes animation to skip..

This might also happen with rocket launchers, but I'm not entirely sure.

May 10 2016, 1:29 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64557: Switching weapons while reloading causes animation to skip..
May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64555: Color of water when diving with diffrent weather conditions.

Agreed. It should be different, varying on weather conditions.

May 10 2016, 1:29 AM · Arma 3
Laqueesha added a comment to T64554: Add interaction animations for vehicular interiors.

You're welcome, Kol9yN! ;-)

May 10 2016, 1:29 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64554: Add interaction animations for vehicular interiors.
May 10 2016, 1:28 AM · Arma 3
Laqueesha added a comment to T64553: Weather conditions / seasons (snow etc.).

Snow would be nice, actually functioning, and not just for show.

May 10 2016, 1:28 AM · Arma 3
Laqueesha added a comment to T64541: [FIXED] AI soldiers rarely use hand grenades.

They do use hand grenades, although it's very rare, and they aren't very good at it. Up-voted.

May 10 2016, 1:28 AM · Arma 3
Laqueesha added a comment to T64512: snakes opening doors.

Voted-up. Snakes opening doors is not a good thing.

May 10 2016, 1:27 AM · Arma 3
Laqueesha added a comment to T64509: FEATURE REQUEST: add more visual effects to the first-person view..

Would be nice to have, upvoted.

May 10 2016, 1:27 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64500: Switching optics should be gradual, not instantaneous.
May 10 2016, 1:26 AM · Arma 3
Laqueesha added a comment to T64500: Switching optics should be gradual, not instantaneous.

Thanks kOepi! :-)

May 10 2016, 1:26 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64473: Can't mount ladder while swimming.
May 10 2016, 1:26 AM · Arma 3
Laqueesha added a comment to T64472: Free Weapon Aim in Helicopter.

I think he might be referring to the pilot firing his sidearm out of the window. Such is possible with the Little Bird chopper.

May 10 2016, 1:26 AM · Arma 3
Laqueesha added a comment to T64472: Free Weapon Aim in Helicopter.

Need more info. Are you referring to the pilot's sidearm or the chopper's mounted weapons?

May 10 2016, 1:26 AM · Arma 3
Laqueesha added a comment to T64471: Ocean water is too transparent..

Jlaporte, I like your idea!

While the transparency may be accurate for Stratis, it may not be for other locales, which may present a challenge for island-makers.

May 10 2016, 1:25 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64471: Ocean water is too transparent..
May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64462: Sitting down or laying down should regenerate stamina faster.

Thank you, Deadfast. Cheers! :-)

May 10 2016, 1:25 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64462: Sitting down or laying down should regenerate stamina faster.
May 10 2016, 1:25 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64459: Objects are invisible when seen through glasses/glass.
May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64458: Helmet-mounted flashlights..

Indeed, tyl3r. Indeed! :-)

May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64458: Helmet-mounted flashlights..

XSnipa, good point.

May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64458: Helmet-mounted flashlights..

Thanks, Scarecrow.

Thanks for all the up-votes, guys. Hopefully this gets implemented into the game.

May 10 2016, 1:25 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64458: Helmet-mounted flashlights..
May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64456: No shadows in RTT.

Ender, like we said earlier, have shadows only show up on the highest setting. We're not suggesting they make it mandatory; that would be just silly.

May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64456: No shadows in RTT.

Thanks, Nod. :-)

May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64456: No shadows in RTT.

Thanks, Nod! My sentiments exactly.

May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64456: No shadows in RTT.

Thanks, Nod! :-)

May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64456: No shadows in RTT.

Like I said, only have shadows appear on RTT for the highest setting. and have all other settings use the current method.

That way, people with weaker machines can still play the game, and people with more powerful rigs can play on the highest setting.

May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64456: No shadows in RTT.

Alex72: I understand your concern. Therefore, if shadows are added for RTT, it should only be for the highest "PiP" setting in the video options.

May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64456: No shadows in RTT.

Keragon.

Thanks, mate! Cheers! :-)

May 10 2016, 1:25 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64456: No shadows in RTT.
May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64455: Step over limitations.

Interesting idea. How about an action that shows up on low walls, in the scroll menu? Like with house doors and embarking on vehicles?

May 10 2016, 1:25 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64454: No sound when landing after fall.
May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64451: Seabed floor not modeled/textured.

Redstone, it's in the area that is shown in black in the editor. Outside the mapped boundaries.

Got it: Stratis Island, grid square 94991, depth -113 meters below sea level.

May 10 2016, 1:25 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64451: Seabed floor not modeled/textured.
May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64448: Vehicle entry UI.

Supported. IIRC, ARMA 1 had different icons for vehicles as well.

May 10 2016, 1:25 AM · Arma 3
Laqueesha added a comment to T64444: Rifle/Pistol transition is slow and cumbersome.

Supported. Why take the unnecessary time-wasting move of putting your primary weapon on your back, when you just let it hang on a sling in front of you? Up-voted!

May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64432: Helmet clipping through OshKosh MATV roof..

Thanks, Kid! :-)

May 10 2016, 1:24 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64432: Helmet clipping through OshKosh MATV roof..
May 10 2016, 1:24 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64431: No grenade pin sound.
May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64428: Eyeballs clipping through face..

They sure are, Kid. :-)

May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64428: Eyeballs clipping through face..

LOL, Bachmann. Nice one. ;-)

May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64428: Eyeballs clipping through face..

You're right, you're right. :-)

May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64428: Eyeballs clipping through face..

Kid, I burst out laughing when I saw your comment. I can't believe I didn't notice that.

May 10 2016, 1:24 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64428: Eyeballs clipping through face..
May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64427: Falling animation needed.

Agreed, Centipede. I think I may have a request ticket for that on here as well.

May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64427: Falling animation needed.

Thanks for the support, guys! :-)

May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64427: Falling animation needed.

Thanks, Cranberry! :-)

May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64427: Falling animation needed.

Thanks, Silver! ;-)

May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64427: Falling animation needed.

Agreed Kol9yN, "GTA IV" did falling animations well.

Thanks for all the up-votes, guys! Hopefully this gets implemented.

May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64427: Falling animation needed.

Thanks, PvtBachmann!

May 10 2016, 1:24 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64427: Falling animation needed.
May 10 2016, 1:24 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64420: Helicopter collective lever and rudder pedals do not move..
May 10 2016, 1:24 AM · Arma 3
Laqueesha added a comment to T64419: Clothing should darken to symbolise being wet....

Agreed. Same goes for rain. A game that does this perfectly is the original "Crysis" (2007). In that game, whenever it was raining, you could see water dripping down people, objects, ground, cars, etc.

May 10 2016, 1:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64418: Water/objects are invisible when seen through glass.
May 10 2016, 1:23 AM · Arma 3
Laqueesha added a comment to T64417: Foot pedals do not move (lack animation).

Neokika, I agree. Thanks! :-)

May 10 2016, 1:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64417: Foot pedals do not move (lack animation).
May 10 2016, 1:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64416: Player grabs invisible ladder.
May 10 2016, 1:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64415: Collimated grenadelauncher optics not working..
May 10 2016, 1:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64413: Firing selector on firearms never move.
May 10 2016, 1:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64412: Please add firing mode switch animation..
May 10 2016, 1:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64411: Keep bloody clothing textures, even after treatment.
May 10 2016, 1:23 AM · Arma 3
Laqueesha added a comment to T64410: lost blood from clothing after treatment.

I agree. I found it weird that whenever a wounded soldier is treated by a medic, his bloody clothes would be automatically clean again. I propose that once you are wounded, your clothes stay bloody. This would be more realistic, as there are no washing machines carried by soldiers.

May 10 2016, 1:23 AM · Arma 3
Laqueesha added a comment to T64409: Secondary weapon not in holster.

Agreed. It was possible in ARMA 2 and ARMA 1 with mods, it should be in ARMA 3 from the start.

May 10 2016, 1:23 AM · Arma 3
Laqueesha added a comment to T64407: add a way to kill an unaware enemy in arms reach..

I voted up, although, you can just shoot him in the back of the head. However, a rifle-butt-type attack would be nice.

May 10 2016, 1:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64397: Mouths/lips do not move when talking on radio.
May 10 2016, 1:23 AM · Arma 3
Laqueesha added a comment to T64393: Please furnish houses/buildings.

Kol9yN, with all due respect, Alpha stage is the perfect time to request these things, not when the game is gold and released. :-)

May 10 2016, 1:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64393: Please furnish houses/buildings.
May 10 2016, 1:23 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64305: No sound when diving into prone from sprint..
May 10 2016, 1:20 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64303: Add landing animation when falling off..
May 10 2016, 1:20 AM · Arma 3
Laqueesha added a comment to T64293: Allow petrol/gas stations to be explodable..

TTc30, they can?

EDIT: They can be shot and blown up, but grenades have no factor. Explosions don't detonate them, but bullets do.

I shot them and they blew up, but after throwing two grenades, they didn't.

May 10 2016, 1:20 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64293: Allow petrol/gas stations to be explodable..
May 10 2016, 1:20 AM · Arma 3
Laqueesha added a comment to T64291: Proper glass reflections.

Well said, Flemming!

May 10 2016, 1:20 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64291: Proper glass reflections.
May 10 2016, 1:20 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64280: No door opening animation..
May 10 2016, 1:19 AM · Arma 3
Laqueesha added a comment to T64279: No door opening/closing sound..

Also effects opening/closing hatches on guard towers.

May 10 2016, 1:19 AM · Arma 3
Laqueesha edited Steps To Reproduce on T64279: No door opening/closing sound..
May 10 2016, 1:19 AM · Arma 3
Laqueesha added a comment to T64264: Leaning against walls, aiming around and blind fire (as in smk for Arma 2).

Thanks, CSR! Upvoted!

May 10 2016, 1:19 AM · Arma 3
Laqueesha added a comment to T64256: Analogously door operation (like RainbowSix3).

Support. This is a good idea. "Splinter Cell" (2002), had a similar option.

May 10 2016, 1:18 AM · Arma 3
Laqueesha added a comment to T64216: IDF (BLUFOR) needs female soldier options..

IDF isn't in the game, although female characters would be nice to have.

May 10 2016, 1:17 AM · Arma 3
Laqueesha added a comment to T64211: Save the vehicle freelook option even if the game are being closed..

I can confirm this as well. It does not save the freelook setting upon exit, so you have to set it everytime you start the game.

May 10 2016, 1:17 AM · Arma 3
Laqueesha added a comment to T64209: Alt-tab at night causes stange colours.

I can confirm this. I am using an NVIDIA GTX 680, made by Galaxy, with 2GB VRAM.

May 10 2016, 1:17 AM · Arma 3
Laqueesha added a comment to T64209: Alt-tab at night causes stange colours.

I have had the same problem as well.

May 10 2016, 1:17 AM · Arma 3
Laqueesha added a comment to T64198: airport control tower not enterable in dev build 0.53.103342.

Confirmed.

May 10 2016, 1:16 AM · Arma 3
Laqueesha added a comment to T64184: Feature: Switch light in the houses light switch, add light in house interiors.

Good idea. It should be modular, though. For example, if you want to have a post-apocalyptic mission, you should be able to disable all lights.

May 10 2016, 1:16 AM · Arma 3
Laqueesha added a comment to T64184: Feature: Switch light in the houses light switch, add light in house interiors.

Kol9yN, thank you! ;-)

May 10 2016, 1:16 AM · Arma 3
Laqueesha added a comment to T64184: Feature: Switch light in the houses light switch, add light in house interiors.

I support this. "Fallout: New Vegas" had a mod that added light switches to buidlings. It was awesome.

May 10 2016, 1:16 AM · Arma 3
Laqueesha added a comment to T64149: Bodies disappear from destroyed vehicles.

Well said, Raven. That's a good idea.

Charred corpses would be perfect; there were some photographs from the First Gulf War that showed charred corpses in a car, you could see the teeth and jawbone.

It would add a level of realism and grittiness that would be just perfect for ARMA.

May 10 2016, 1:14 AM · Arma 3
Laqueesha added a comment to T64149: Bodies disappear from destroyed vehicles.

I agree. In OFP, bodies stayed in destroyed cars. It added a depth of realism.

May 10 2016, 1:14 AM · Arma 3
Laqueesha added a comment to T64143: add in realistic airport markings and lighting.

As somebody who plays FSX, this would be good to have.

May 10 2016, 1:14 AM · Arma 3
Laqueesha added a comment to T63869: Thrown grenades clearly still have pin and spoon attached..

Upvoted. He gave his life, so we could play.

Also, smoke grenades still have the pin in when thrown.

May 10 2016, 1:02 AM · Arma 3
Laqueesha added a comment to T63843: Falling through thin walls.

Also, opening the window hatches on the guard towers makes no noise.

May 10 2016, 1:00 AM · Arma 3
Laqueesha added a comment to T63774: Unreal Explosions In ARMA 3.

Explosions could use a bit of work and polish, I agree. The first "Call of Duty", from 2003, had pretty good effects, and that was from ten years ago.

May 10 2016, 12:57 AM · Arma 3
Laqueesha added a comment to T63771: [Feature request] "Safety" fire mode.

Suggestion: If this were implemented, I recommend that going to aiming mode (ironsight/ACOG/RCO), automatically changes the mode from safe to fire.

That will decrease instances of the safety being on when a bad guy is in front of you.

May 10 2016, 12:56 AM · Arma 3
Laqueesha added a comment to T63771: [Feature request] "Safety" fire mode.

I support this. ACE 2 had this, in that there was a firing mode called "SAFE", and it would not let you fire.

This will solve a lot of negligent discharge issues.

May 10 2016, 12:56 AM · Arma 3
Laqueesha added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

I agree. Two long-guns aren't that unrealistic. A lot of soldiers carry stockless breaching shotguns in addition to a primary carbine.

May 10 2016, 12:52 AM · Arma 3
Laqueesha added a comment to T63731: Request: Add 25m range increments to GL sights..

Agreed. There should be a way to "zero-in" grenade launcher sights.

For example, "America's Army 3" does this perfectly with its M320 sights.

May 10 2016, 12:52 AM · Arma 3
Laqueesha added a comment to T63700: Grenades make no Sound when thrown against objects.

I can confirm this. Smoke grenade is completely silent. In real life it would make a hissing sound.

Also, smoke grenade still has pin in it when thrown.

May 10 2016, 12:51 AM · Arma 3
Laqueesha added a comment to T63607: Jump/Jumping command.

If jumping were included, there would have to be a way to disable bunnyhopping, such as a time delay between jumps. Nonetheless, I have voted up, simply because there are a few occasions where jumping will be useful.

May 10 2016, 12:46 AM · Arma 3