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Sanguine
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User Since
Mar 9 2013, 3:09 PM (610 w, 5 d)

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May 11 2016

Sanguine added a comment to T114428: horticultured food on the ground makes city unable to spawn loot..

Private server? I know a lot of private servers I go on I see an unnatural amount of floating clothing (meaning, clothing that has been dropped) that simply does not get cleaned up.

Something is still up with cleanup/respawn on some servers, but I've no idea what's triggering it.

May 11 2016, 2:25 PM · DayZ
Sanguine added a comment to T115770: While leaning the player will suddenly run out of breath and recoil backwards as if fatigue has reset.

Submitted this bug back in June. Never acknowledged. Also has a video for proof:

https://feedback.dayz.com/view.php?id=25834

May 11 2016, 2:07 PM · DayZ
Sanguine added a comment to T115626: [.59 Stable] - M4A1 and AK101.

*Jedi hand wave* M4's and AK101's are spawning. /smirk

May 11 2016, 2:02 PM · DayZ
Sanguine added a comment to T115126: Desync issues when hitting non-lethal shots on players.

It's tough to tell because desync is definitely an issue, especially in close quarters combat. If you trade kills with someone but on your screen you never see them raise their gun and fire, then that's clearly desync, IMO.

However, if everything seems smooth except for the fact that the player doesn't immediately drop, then maybe they are trying to simulate adrenaline keeping a critically-wounded individual on their feet a few extra seconds? That would be kind of cool, but I don't know if that mechanic is actually in the game.

May 11 2016, 1:45 PM · DayZ
Sanguine edited Steps To Reproduce on T115047: [0.59 EXP] Far-away gunshots sound like they're going off right next to you..
May 11 2016, 1:42 PM · DayZ
Sanguine added a comment to T115001: Chest Holster malfunction 0.59 patch #3.

I too experienced this issue. When the duplicates start showing up in the holster, it becomes impossible to equip the gun unless you drag it to another container (backpack, pants, etc) and drag to your hands from there. Even after placing the gun in my backpack, the 2-3 copies of the gun are still showing in my holster.

May 11 2016, 1:40 PM · DayZ
Sanguine added a comment to T114987: Rangefinder dont work.

Can confirm. Was always getting results of 1m or 6m. *scratches head*

May 11 2016, 1:40 PM · DayZ
Sanguine added a comment to T114954: Plate Carrier Glitch.

Yup it seems all holsters are bugged in this way, at the moment.

May 11 2016, 1:39 PM · DayZ
Sanguine added a comment to T114822: No zeroing number while scoped in.

I've noticed this as well, but I think something is just happening to the color of the font. If you angle your aim up to the sky or some other background, you can kind of see the outline of the zeroing number.

May 11 2016, 1:34 PM · DayZ
Sanguine added a comment to T114428: horticultured food on the ground makes city unable to spawn loot..

Private server? I know a lot of private servers I go on I see an unnatural amount of floating clothing (meaning, clothing that has been dropped) that simply does not get cleaned up.

Something is still up with cleanup/respawn on some servers, but I've no idea what's triggering it.

May 11 2016, 7:31 AM · DayZ
Sanguine added a comment to T113972: Only one Helo crash spawns on a server at a time.

I know heli crashes bounce around about every 4 hours, but I've suspected that there's only 1 per server right now, as well, based on the frequency of seeing them.

May 11 2016, 7:15 AM · DayZ
Sanguine added a comment to T113957: there needs to be more weapons.

Do you play on private hives? There's a known issue right now where civilian guns don't appear to be repspawning:

https://feedback.dayz.com/view.php?id=27516

The only way around this right now is for server admins to reset persistence which resets the loot, and many admins are strictly against that.

May 11 2016, 7:14 AM · DayZ
Sanguine added a comment to T113818: Weapons not respawning (private hives).

Yeah, server owners have caught on to the issue and are resetting persistence to get the loot back to "cold start" status.

Good for them but it may create some confusion when reporting the issue. You're going to get lots of people saying "I played on a private server last night and loot was everywhere!".

May 11 2016, 7:10 AM · DayZ
Sanguine added a comment to T113818: Weapons not respawning (private hives).

This has been my experience on private hives as well. Plenty of food and clothing, especially in the Northern towns, but civilian weapons are dwindling.

Assuming the Experience on the final Experimental build and the Stable public servers is also what they intended for Stable private servers, it seems like this could be classified as a bug or glitch with the CLE on private hives.

May 11 2016, 7:09 AM · DayZ
Sanguine added a comment to T113647: Character could not regain consciousness but could walk around.

I witnessed this on a Twitch stream a couple weeks ago. The scenario:

-Guy's buddy gets shot up, but is still conscious and able to bandage.
-Very shortly after the server went down
-Upon rejoining, buddy is unconscious
-After a period of time, buddy's character stands up and he can blindly control the character, but the "You are unconscious" screen is still up.

May 11 2016, 7:04 AM · DayZ
Sanguine added a comment to T113640: Unable to attach Bipod on AK with Rail Handguard.

Cannot attach the weapon flashlight, either. Definitely a bug as there's no point to the rail hand guard right now.

Although...it could be intentional in preparation for the crafting table.

Naa.

May 11 2016, 7:04 AM · DayZ
Sanguine added a comment to T113480: Pu Scope on SKS bug.

You may have run into this bug. It's an old one that seems to have increased in frequency as of late:

http://feedback.dayz.com/view.php?id=11401

May 11 2016, 6:58 AM · DayZ
Sanguine added a comment to T113474: [Primary Report] Movement Is Heavily Restricted And Slowed With A Pistol In Hand (0.58.129136).

Confirmed. Friend running with rifle out, me running with pistol, friend runs considerably faster. If I switch to my rifle or run open-handed, I can keep up.

May 11 2016, 6:58 AM · DayZ
Sanguine added a comment to T113472: [Primary Report] Spray Painting Some Weapons Causes DayZ To Crash *Tested Multiple Times* (0.58.129136).

Can confirm. Had this happen to me with a blaze. When I logged back in, the blaze was in my hands (unpainted).

Shortly after, I swapped the blaze with the Mosin on my back, and the Blaze got eaten (may be related to the state the gun was in when I crashed, or it may be a completely separate bug - hard to say).

May 11 2016, 6:58 AM · DayZ
Sanguine added a comment to T112950: running thru new barrack is stuttering.

I thought it was just me. Have an upvote.

May 11 2016, 6:41 AM · DayZ
Sanguine added a comment to T112840: Heli crash Sites Dissapearing.

That's assuming loot respawns at choppers. I'm not sure that's the case?

May 11 2016, 6:38 AM · DayZ
Sanguine added a comment to T112840: Heli crash Sites Dissapearing.

@Beav if the behavior is intended then this might tie into a feature request to have the choppers only despawn if players aren't within xxx meters of the crash site. It's pretty immersion-breaking, otherwise.

May 11 2016, 6:38 AM · DayZ
Sanguine added a comment to T112330: Unable to swap handguards on certain weapons..

To add to this, you cannot remove the plastic hand guard at all.

May 11 2016, 6:22 AM · DayZ
Sanguine edited Steps To Reproduce on T112186: Bat w/nails disappears after a few seconds when placed on the ground (now w/video).
May 11 2016, 6:17 AM · DayZ
Sanguine edited Steps To Reproduce on T112165: Occassionally player character loses breath while leaning (w/video).
May 11 2016, 6:16 AM · DayZ
Sanguine edited Steps To Reproduce on T112156: Bat w/nails disappears after a few seconds when placed on the ground..
May 11 2016, 6:16 AM · DayZ
Sanguine added a comment to T112124: Close ticket.

The tents not spawning loot at various stages of the development is a DayZ tradition.

May 11 2016, 6:15 AM · DayZ
Sanguine added a comment to T112039: New inventory or something (not pristine gear) causing players to survive way more damage (not pristine gear).

@borsuk3344, the more I play, the more I doubt it's intentional. Last night I played for 2 hours+ (had a great time, too), but noticed that I never had to drink or eat. Towards the end, I got opened up on at close range with an AK74. My screen flashed gray a few times, so I know I was hit.

My vest went from Damaged-->Ruined and that was it. Everything inside was fine. I didn't bleed, and lost no health. I had full color.

May 11 2016, 6:12 AM · DayZ
Sanguine added a comment to T112039: New inventory or something (not pristine gear) causing players to survive way more damage (not pristine gear).

@warcryr, yeah, it's possible that they're trying to simulate the adrenaline rush that keeps people going even though they've been mortally wounded. It's a very interesting topic because depending on how you look at it, it could be considered either more realistic (simulating adrenaline) or more "gamey" (tank mode activate!).

May 11 2016, 6:12 AM · DayZ
Sanguine added a comment to T112039: New inventory or something (not pristine gear) causing players to survive way more damage (not pristine gear).

Yup, something is definitely amiss in this patch. I've seen a guy get shot in the head from 5 feet away with an AK74, and just fall unconscious. Not sure if it's intentional, or not. I'd be surprised if it's intentional as it's definitely immersion-breaking.

May 11 2016, 6:12 AM · DayZ
Sanguine added a comment to T111981: .45 ammo, normal sewing kits and batteries are not spawning or are extremely, extremely rare. Also I can't find gloves.

I've been finding gloves in these sheds:

http://www.pcgaming-forum.com/attachments/epochcraft%20%2814%29.jpg

I'm pretty sure you're right about batteries and .45 ACP boxes.

Hicks said last week that the UMP 45, VSS, and Red9 are not in Stable, yet.

May 11 2016, 6:10 AM · DayZ
Sanguine added a comment to T111939: Intermittent weapon inaccuracy.

I noticed a similar issue firing a Winchester Model 70 a couple nights ago. Not even a 100m shot with a Hunter Scope aimed center mass, and the bullet landed at the guy's feet and to the left a bit. Didn't have much time to dwell on it but it was definitely odd.

Reporting an issue like this is really dicey because it's easy to dismiss it as people who just can't believe they missed a shot looking for an excuse. But I'm pretty sure something is amiss other than our aim.

May 11 2016, 6:09 AM · DayZ
Sanguine added a comment to T111794: Batteries appear to not be spawning..

@mist3r, thank you for adding your experience, and not to insult your friend but I think at this point I'd need to see proof that a battery was found in 0.57. And even if he did find one, I'd agree that the spawn rate is obscenely low and will hopefully be reevaluated.

May 11 2016, 6:04 AM · DayZ
Sanguine edited Steps To Reproduce on T111794: Batteries appear to not be spawning..
May 11 2016, 6:04 AM · DayZ
Sanguine added a comment to T111762: Leather Sewing Kit is recognized as normal Sewing Kit.

I thought maybe they purposefully nerfed the leather sewing kit until it failed to repair a gun holster, which is made of leather.

May 11 2016, 6:03 AM · DayZ
Sanguine added a comment to T111648: 300er round box only 4 slots? 0.57.

The first aid kit is also now only 4 slots (instead of six), and a guy I play with said he picked up a protector case which had 6 slots, but also took 6 slots in inventory (instead of 4).

It's possible this was done on purpose for testing, but either way hopefully these containers will soon compress items again, as it gives them value worthy of their rarity.

May 11 2016, 5:59 AM · DayZ
Sanguine added a comment to T111622: Loot getting scarce with CLE - possible reason.

You're right that the dynamic events skip around a bit on server restarts, but I've not seen any evidence that loot does. In fact, the loot that spawns at dynamic events actually spawns where the chopper or police car is supposed to, even if the chopper/car is several meters away.

If your theory was correct, we would see at least some loot spawning outside of buildings, on the roads, in back yards, etc.

I think any loot you see in the floor or in walls is just a buggy loot spawn point that needs adjusting.

May 11 2016, 5:58 AM · DayZ
Sanguine added a comment to T111542: Extreme FPS drop at random point.

I had a similar issue a while back. If you have any startup parameters set for DayZ in Steam, try removing them.

May 11 2016, 5:56 AM · DayZ
Sanguine added a comment to T111527: Battleye failed to start, keeps looping..

I had this same issue. Deleting Battleye and verifying game cache did not correct the issue, either. The only way I've fixed it is to switch to whatever branch I'm not on at the time (Stable or Experimental) and then switch back.

May 11 2016, 5:55 AM · DayZ
Sanguine added a comment to T110749: [Experimental 0.56] Some items do not spawn at all.

I have also seen the first three items on your list. I think you're probably correct on the last two. I think the hunting scope not being in-game may be intentional for the time being. Hicks commented on a streamer's TS last night that if their opponent had a Model 70, he must be using iron sights.

May 11 2016, 5:30 AM · DayZ
Sanguine added a comment to T110411: Using ingame VOIP after killed or been killed by other player(s) - A good thing or not?.

Sometimes it's fun and interesting to discuss the fight (or circumstances of your or their death) with the other player(s), but usually people are just salty and use it for crap-talking.

It's probably better that it be disabled. It's certainly more realistic. It would be cool if there were some in-game but non-immersion-breaking way to reconnect with a player you had an encounter with, but didn't get their Steam or TS info.

May 11 2016, 5:18 AM · DayZ
Sanguine added a comment to T110246: Lag Hacking, Unplugging Network Card.

If this worked you could get cute and wire up a Staples Easy Button that calls a command to basically toggle the default route on your PC on and off. Quicker than unplugging the cable or disabling the card, and requires no alt-tabbing.

Hopefully it doesn't actually work like you say, though.

May 11 2016, 5:13 AM · DayZ
Sanguine added a comment to T110233: Invisible Road Block South of Pogorevka.

Man I've run into that thing so many times, lol. Thanks for reporting it.

May 11 2016, 5:12 AM · DayZ
Sanguine added a comment to T109967: Constant freezes of the game, every few minutes for about 1-2 seconds.

I also get this issue, and have no startup parameters. I've noticed that it happens both when I'm moving, or standing still (not even looking around). I wonder if players entering your network bubble can cause it?

Andro comparing it to a memory crash is very observant. Before when the client was crashing frequently, it would freeze in a very similar manner before crashing to the desktop. Now it will freeze, and then recover.

May 11 2016, 5:04 AM · DayZ
Sanguine added a comment to T109911: You can use your long range scope while attached on your mosin.

If you're being nitpicky then yes it would be better to have an animation, but I don't think not having an animation should be classified as a glitch. I mean, you can swap shoes while walking. Is that a glitch? :D

May 11 2016, 5:01 AM · DayZ
Sanguine added a comment to T109019: [Suggestion] Block users who dies too often in too short time.

I believe they've already confirmed that server admins (maybe private shards only?) will be able to implement a cool-down timer in the future.

May 11 2016, 4:31 AM · DayZ
Sanguine edited Steps To Reproduce on T108411: Cannot attach improvised suppressor to AKS-74u.
May 11 2016, 4:10 AM · DayZ
Sanguine added a comment to T108341: Unable to use suicide feature.

Until they fix the issue, you can craft splints in .54 by spamming (not holding) 'z' (prone) while the animation is playing.

May 11 2016, 4:07 AM · DayZ
Sanguine added a comment to T107918: Eyewear not spawning or way too rare..

It looks like raincoats are spawning where I would usually find eyewear. Probably just a goof in the toot labels.

May 11 2016, 3:52 AM · DayZ
Sanguine added a comment to T107592: a table: leftover on former balota tent-city.

Feature suggestion: place an unbreakable glass box on the table, with a holstered banana inside.

At least Balota would be remotely interesting, again!

May 11 2016, 3:41 AM · DayZ
Sanguine added a comment to T107443: Battleye failed to install.

This was an issue for me when I switched back to stable .52 from experimental .53. To get around:

-Exit Steam
-Delete the "Battleye" directory in C:\Program Files (x86)\Common Files
-Restart Steam
-Go to Properties of DayZ and Verify Game Files

Should be good to go after that.

May 11 2016, 3:36 AM · DayZ
Sanguine added a comment to T107421: Character never runs out of breath while running..

I used to get this all the time when running from Veresnik to Green Mountain. I'd start running faster than my pals and never lose my breath. Usually got it to happen when running with my gun out.

Lately it seems to happen a lot less, if at all. In Experimental .53 I can't hear my breathing, but I still get the weapon sway.

May 11 2016, 3:35 AM · DayZ
Sanguine added a comment to T105839: Cannot scroll military tent inventory..

@jonasr666, you are correct in that something like this should be relatively easy to fix. However, the developers may currently be working on core aspects of the game which could potentially "re-break" the minor things, which would make fixing them now a waste of time.

I know it's frustrating and I'm sure they know it's frustrating. But this isn't a game-breaking bug so I doubt it makes sense for them to fix it until the larger systems in the game are complete.

May 11 2016, 2:37 AM · DayZ
Sanguine added a comment to T104804: Items cannot be taken.

Musicman, that's the easiest workaround I've seen so far. If it is indeed a positioning issue, something about the dragging and dropping must force the server to recalculate the item's position relative to your character's position in the client.

May 11 2016, 1:54 AM · DayZ
Sanguine added a comment to T104804: Items cannot be taken.

Could this be a similar issue to the old "rubber banding" geometry issue caused by the server and client thinking the player are in different places?

In other words, your client shows you hovering over the item you want to pick up, but the server doesn't think you're there, so it doesn't let you take it. Run out of the building and vault or something to get the server to rediscover where you are, go back in and voila you can pick it up.

Just a theory.

May 11 2016, 1:54 AM · DayZ
Sanguine set Category to category:items on T103332: Items displaying for one player but not another.
May 11 2016, 12:59 AM · DayZ

May 10 2016

Sanguine added a comment to T100781: Mouse goes off screen with multiple monitors.

Until a fix is in place, I've been using DisplayFusion to "Lock cursor to current monitor". So just assign a key combo for that setting, click in your primary monitor and use the combo before launching our beloved DayZ.

There may be other utilities out there for this, but I already owned DF.

May 10 2016, 11:31 PM · DayZ
Sanguine added a comment to T100416: On Exp .47 First Aid Kit is sometimes wiped upon server joining..

Seems to happen with any 2x2 item. I've had it happen with protector cases and ammo boxes, as well.

Not sure how to reproduce, though I'm assuming it's something to do with the way your items get rearranged every time you re-log. Perhaps loosely related to the bug where people are losing mags during a reload?

May 10 2016, 11:19 PM · DayZ

May 9 2016

Sanguine added a comment to T60559: Helicopter Flight Model Super Arcadey.

There's also the problem that Helicopters do not appear to lose any of their momentum when turning rapidly; their current behaviour is more akin to Jets than to actual Helicopters.

More detailed description: In Arma 2, when you made a harsh 180 degree turn in a Helicopter while going rather fast you typically came to a full stop.

May 9 2016, 9:49 PM · Arma 3