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ItzMikeDocherty (Mike)
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User Since
Aug 8 2019, 5:34 PM (281 w, 4 d)

Recent Activity

Oct 23 2024

ItzMikeDocherty added a comment to T185605: "Out of Memory" and DXGI Errors Preventing Game Launch and Server Connection in DayZ Stable Version.

No problem! Glad to hear it worked <3

Oct 23 2024, 5:56 PM · DayZ

Oct 22 2024

ItzMikeDocherty added a comment to T185605: "Out of Memory" and DXGI Errors Preventing Game Launch and Server Connection in DayZ Stable Version.

Hey tonna, my friend had a similar issue and managed to fix it by doing this :

Oct 22 2024, 7:47 PM · DayZ

Jul 5 2024

ItzMikeDocherty created T182661: Some feedback on bears.
Jul 5 2024, 5:04 PM · DayZ

Apr 23 2024

ItzMikeDocherty added a comment to T179907: Networked Entities Change (1.24).

Nice! GG

Apr 23 2024, 1:46 PM · DayZ

Mar 14 2024

ItzMikeDocherty added a comment to T179907: Networked Entities Change (1.24).

Similar problems seem to be happening with our KarmaKrew servers since 1.24

Mar 14 2024, 9:09 PM · DayZ

Mar 12 2024

ItzMikeDocherty added a comment to T179701: "cementworks_conveyorhall" Rendering Bug.

My apologies Geez, it seems I can only recreate this issue on a modded map. I should have checked vanilla before I submitted a ticket that is 100% my fault.

Mar 12 2024, 7:40 PM · DayZ

Mar 6 2024

ItzMikeDocherty created T179701: "cementworks_conveyorhall" Rendering Bug.
Mar 6 2024, 3:59 PM · DayZ

Mar 2 2024

ItzMikeDocherty added a comment to T179600: Sniping state in 1.24.

Keep in mind that spawned NPCs do not receive shock damage. So these numbers don't necessarily represent how many shots it would take to drop a target. For example 1 headshot will knock them unconscious.

Mar 2 2024, 3:13 PM · DayZ

Feb 20 2024

ItzMikeDocherty created T179210: Audio Changes for 2024 - Better bullet Impacts would be cool.
Feb 20 2024, 4:08 PM · DayZ

Feb 12 2024

ItzMikeDocherty added a comment to T179008: Mouse Sensitivity Sliders.

I do agree with this ^

Feb 12 2024, 11:53 AM · DayZ
ItzMikeDocherty added a comment to T179010: Rendering of "Land_City_Hospital" is Bugged.

Lol Jersey

Feb 12 2024, 11:50 AM · DayZ

Feb 10 2024

ItzMikeDocherty created T179010: Rendering of "Land_City_Hospital" is Bugged.
Feb 10 2024, 4:41 PM · DayZ
ItzMikeDocherty created T179009: Rendering of "Land_City_Hospital" is Bugged.
Feb 10 2024, 4:40 PM · DayZ

Jan 8 2024

ItzMikeDocherty updated the task description for T178274: Feedback - Ambient sounds.
Jan 8 2024, 12:31 PM · DayZ
ItzMikeDocherty created T178274: Feedback - Ambient sounds.
Jan 8 2024, 12:28 PM · DayZ

Dec 12 2023

ItzMikeDocherty added a comment to T177818: A request from all Modders.

1 thing I would really love to see from this is modders having the ability to change vanilla buildings. I think there is a lot of potential in DayZ to change building interiors and create a bunch of new verities from that. I understand that it's a lot of work from the devs but giving that opportunity to the players would be really sick

Dec 12 2023, 4:31 PM · DayZ Modding, DayZ

Dec 11 2023

ItzMikeDocherty added a comment to T177746: Balot airfield/strip needs a rework.

"early game fights are alot more fun than late game fights"

Dec 11 2023, 1:39 PM · DayZ

Dec 6 2023

ItzMikeDocherty added a comment to T176997: Data Verification Error - 1.23.

this ^

Dec 6 2023, 3:02 PM · DayZ

Nov 24 2023

ItzMikeDocherty added a comment to T177445: Flashbang buff is very necessary .

Actually I just thought, the flashbang and other explosives in general should defintely give the "ringing" ears effect if they blow up near you even if it doesn't directly hit you. This would be a nice touch to the realism / immersion but also would be a nice buff for the flashbang, meaning even if you don't directly blind them, you can give them distorted audio queues just by chucking flashbangs near them.

Nov 24 2023, 1:55 PM · DayZ
ItzMikeDocherty created T177445: Flashbang buff is very necessary .
Nov 24 2023, 12:43 PM · DayZ

Nov 18 2023

ItzMikeDocherty added a comment to T175110: Server crash when a random player logs out.

Massive Sten and Maroonchy W (developers of the KarmaKrew servers)

Nov 18 2023, 6:36 PM · DayZ

Nov 14 2023

ItzMikeDocherty added a comment to T176997: Data Verification Error - 1.23.

@Geez Hey...One of our server developers is reporting that it still happens after verifying files and disabling steam cloud. Its inconsistent but still happens

Nov 14 2023, 9:35 PM · DayZ

Nov 13 2023

ItzMikeDocherty added a comment to T176997: Data Verification Error - 1.23.

Hey, no need to reply but I just wanted to share some more info:

Nov 13 2023, 10:11 PM · DayZ
ItzMikeDocherty added a comment to T176997: Data Verification Error - 1.23.

Hey Geez thanks for the info. I'll try this and see if it continues happening

Nov 13 2023, 8:28 PM · DayZ

Nov 10 2023

ItzMikeDocherty created T176997: Data Verification Error - 1.23.
Nov 10 2023, 6:10 PM · DayZ

Nov 9 2023

ItzMikeDocherty created T176929: Feedback - Throwing items to distract zombies is counter intuitive .
Nov 9 2023, 1:29 PM · DayZ
ItzMikeDocherty added a comment to T161760: Suppressors Seem Broken.

This is cool. I get it from a realism perspective that suppressors really aren't that quiet. They can even be heard at like 400m and beyond.

Nov 9 2023, 1:19 PM · DayZ

Nov 8 2023

ItzMikeDocherty added a comment to T138264: SK 59/66 round hovering above rifle.

Alright no worries, thanks for taking the time to respond <3

Nov 8 2023, 3:28 PM · DayZ
ItzMikeDocherty added a comment to T138264: SK 59/66 round hovering above rifle.

Hey @Geez I'm sure you are aware but this bug still happens currently in the game quite frequently (1.23 now)

Nov 8 2023, 12:42 PM · DayZ
ItzMikeDocherty created T176857: Feedback - 1.23 sun ray nerf.
Nov 8 2023, 12:35 AM · DayZ

Oct 30 2023

ItzMikeDocherty created T176655: Feedback - AUG A1 spawn locations .
Oct 30 2023, 7:29 PM · DayZ

Oct 11 2023

ItzMikeDocherty created T176151: Feedback - DayZ Suppressor Realism .
Oct 11 2023, 7:38 PM · DayZ
ItzMikeDocherty added a comment to T176063: [1.23 Experimental] Allow the M14 to take Standardized Suppressor.

@DrDeSync isn't it still 1 tap uncon though?

Oct 11 2023, 6:24 PM · DayZ

Oct 10 2023

ItzMikeDocherty added a comment to T175110: Server crash when a random player logs out.

No response doesn't mean they don't care. They know this is a big problem and are looking into it. They'll comment once they've cracked something <3

Oct 10 2023, 1:30 AM · DayZ

Oct 8 2023

ItzMikeDocherty added a comment to T176063: [1.23 Experimental] Allow the M14 to take Standardized Suppressor.

I had to type my original response really quickly btw I was in a rush to leave, sorry if it came across as being a bit snappy / rude <3

Oct 8 2023, 8:52 PM · DayZ
ItzMikeDocherty added a comment to T176063: [1.23 Experimental] Allow the M14 to take Standardized Suppressor.

Nah I defintely disagree. Suppressors in DayZ are extremely strong. Being able to suppress a 20round, semi auto .308 weapon is just too much. The balance of these weapons is that they are very strong, but also very loud. Making them very strong and silent is just way too much

Oct 8 2023, 6:04 PM · DayZ

Oct 4 2023

ItzMikeDocherty added a comment to T175875: 1.23...A massive W.

The lighting and skybox update is really gonna change the whole mood of the game tbh. I really love it

Oct 4 2023, 1:05 PM · DayZ

Oct 3 2023

ItzMikeDocherty created T175875: 1.23...A massive W.
Oct 3 2023, 8:00 PM · DayZ

Sep 29 2023

ItzMikeDocherty added a comment to T175747: Feedback - Communication from the dev team / direction of the game .

Little side note, the teaser we got today was great. I really feel like 1.23 is gonna be a pretty big update. Very nice work <3

Sep 29 2023, 7:00 PM · DayZ

Sep 26 2023

ItzMikeDocherty created T175747: Feedback - Communication from the dev team / direction of the game .
Sep 26 2023, 7:42 PM · DayZ

Sep 25 2023

ItzMikeDocherty added a comment to T175705: I was killed mb by the admin.

There are no admins on official servers. This is either a hacker or the player positioning desync.

Sep 25 2023, 3:21 PM · DayZ

Sep 17 2023

ItzMikeDocherty added a comment to T175498: Dayz 1.23 Player Spawn Suggestion.

Yea you kinda said it yourself, players will just respawn until they spawn with whatever gear is the best. The thing is, this would be great for an RP server or whatever, but the vast majority of DayZ players would simply just dig for that initial advantage, there would be specific spawn kits which would just be better than others, and then everyone would go for those ones and suicide if they got anything else.

Sep 17 2023, 12:34 PM · DayZ

Sep 15 2023

ItzMikeDocherty added a comment to T175310: Dragging 40mm explosives onto plate carrier slots makes them explode? .

Interesting...Well, thanks for spending the time to look into it Geez and crew and relaying that info.

Sep 15 2023, 10:46 PM · DayZ

Sep 13 2023

ItzMikeDocherty added a comment to T175071: Major audio bugs with gunshots - 1.22 stable .

legend <3

Sep 13 2023, 5:23 PM · DayZ

Sep 9 2023

ItzMikeDocherty added a comment to T175335: 1.22 damage issues with buckshot.

Can confirm also

Sep 9 2023, 7:06 PM · DayZ
ItzMikeDocherty added a comment to T175310: Dragging 40mm explosives onto plate carrier slots makes them explode? .

Our server devs are reporting that they can still make this bug happen without any mods on the server at all

Sep 9 2023, 4:06 PM · DayZ
ItzMikeDocherty added a comment to T175310: Dragging 40mm explosives onto plate carrier slots makes them explode? .

Very very strange. I have no idea why CF would cause something like that.

Sep 9 2023, 12:34 PM · DayZ

Sep 8 2023

ItzMikeDocherty added a comment to T175310: Dragging 40mm explosives onto plate carrier slots makes them explode? .

Hey Geez, we tested it again on a server which only had 2 mods running.

Sep 8 2023, 11:04 PM · DayZ
ItzMikeDocherty added a comment to T175310: Dragging 40mm explosives onto plate carrier slots makes them explode? .

Hey Geez, thanks for taking the time to investigate and respond.

Sep 8 2023, 3:06 PM · DayZ

Sep 7 2023

ItzMikeDocherty created T175310: Dragging 40mm explosives onto plate carrier slots makes them explode? .
Sep 7 2023, 7:40 PM · DayZ

Sep 2 2023

ItzMikeDocherty created T175148: New can open audio not synced properly .
Sep 2 2023, 8:51 PM · DayZ
ItzMikeDocherty added a comment to T175110: Server crash when a random player logs out.

Holy shit, we've been having this issue regularly for months now and we thought it was a broken mod, but we couldn't find the source.

Sep 2 2023, 8:17 PM · DayZ

Sep 1 2023

ItzMikeDocherty added a comment to T175071: Major audio bugs with gunshots - 1.22 stable .

Thanks for the quick response and hard work Geez and the QA team, as always <3

Sep 1 2023, 1:08 PM · DayZ

Aug 31 2023

ItzMikeDocherty added a comment to T175071: Major audio bugs with gunshots - 1.22 stable .

Yep, snap and impact sounds are both too quiet, agree.

Aug 31 2023, 3:44 PM · DayZ
ItzMikeDocherty added a comment to T175071: Major audio bugs with gunshots - 1.22 stable .

Yea I defintely agree, even with shotguns and SMGs particularly. People can be blasting shots like 1km from you and you often won't even hear it.

Aug 31 2023, 12:20 PM · DayZ
ItzMikeDocherty edited Steps To Reproduce on T175071: Major audio bugs with gunshots - 1.22 stable .
Aug 31 2023, 1:48 AM · DayZ
ItzMikeDocherty created T175071: Major audio bugs with gunshots - 1.22 stable .
Aug 31 2023, 1:46 AM · DayZ

Aug 7 2023

ItzMikeDocherty created T174595: Feature Request - Damage logs for POX grenades .
Aug 7 2023, 6:43 PM · DayZ

Aug 4 2023

ItzMikeDocherty added a comment to T174549: Sizes of vests in comparsion.

The hunting vest is also thinner though, IRL you would be able to fold that / stuff it up much easier than the assault vest

Aug 4 2023, 1:21 PM · DayZ
ItzMikeDocherty added a comment to T166879: Plastic explosive major issue.

I haven't been able to test sadly no

Aug 4 2023, 1:18 PM · DayZ Xbox

Aug 1 2023

ItzMikeDocherty added a comment to T166879: Plastic explosive major issue.

Hey @Geez I couldn't find this issue in the "fixed" section for the 1.22 patch notes. Is this fix still planned to be implemented? Thx

Aug 1 2023, 8:34 PM · DayZ Xbox

Jul 27 2023

ItzMikeDocherty added a comment to T174290: Not a bug but WTF!!.

ye, never drive cars close to server restarts

Jul 27 2023, 2:30 PM · DayZ
ItzMikeDocherty added a comment to T174283: Huge dip in performance & GPU usage when looking at city.

I'm not really sure if this is an issue but rather just how DayZ is. The difference between looking at a town with complex models and high object density vs an open field with trees will always show quite a bit FPS difference. Just a matter of loading more stuff in the scene.

Jul 27 2023, 2:28 PM · DayZ
ItzMikeDocherty added a comment to T174278: Hip pack feedback.

I disagree personally. The inventory in dayz is very forgiving already, you can have a huge amount of slots very easily. And the hip pack is basically just an extra 6 slots for free ontop of all that.

Jul 27 2023, 2:18 PM · DayZ
ItzMikeDocherty created T174289: Feedback - Military clothing balance .
Jul 27 2023, 2:15 PM · DayZ

Jul 25 2023

ItzMikeDocherty updated the task description for T174246: Feedback - Respawn function .
Jul 25 2023, 4:07 PM · DayZ
ItzMikeDocherty renamed T174246: Feedback - Respawn function from Feedback - Uncon state / Respawn function to Feedback - Respawn function .
Jul 25 2023, 4:07 PM · DayZ
ItzMikeDocherty created T174247: Feedback / Feature request - Possibility for deeper uncon state .
Jul 25 2023, 4:00 PM · DayZ
ItzMikeDocherty created T174246: Feedback - Respawn function .
Jul 25 2023, 3:48 PM · DayZ

Jul 17 2023

ItzMikeDocherty added a comment to T173952: Stuck a lot while fighting.

From my experience, this issue is worse depending in your ping / internet connection.

Jul 17 2023, 1:36 PM · DayZ

Jul 14 2023

ItzMikeDocherty added a comment to T173904: End Game and Missing/Promised Content .

I think its important to keep balance in mind for some things too though. For example you mentioned the utes island. In my opinion that would be a bad addition for Chernarus. It puts a lot more emphasis on the coast, it pushes more geared players to the coast and pushes the "end game" in the total wrong direction, right back to freshie towns. This is already a problem in vanilla with too many people hanging around the coast, especially with rify shipwreck being toxic now it already has become worse in that regard.

Jul 14 2023, 12:03 AM · DayZ

Jul 2 2023

ItzMikeDocherty added a comment to T173655: Game Crash - game no longer runs for more than 5 minutes.

Is this happening on modded servers, if so, have you tried other servers? Often stuff like this might be due to some modded item causing crashes or whatever

Jul 2 2023, 10:07 PM · DayZ

Jun 28 2023

ItzMikeDocherty added a comment to T173537: Low-quality Textures on Camo Plate Carrier (potentially others).

Nice find doc

Jun 28 2023, 4:44 PM · DayZ

Jun 27 2023

ItzMikeDocherty added a comment to T173537: Low-quality Textures on Camo Plate Carrier (potentially others).

Can confirm, it does appear to be slightly lower resolution compared to the regular plate

Jun 27 2023, 2:33 PM · DayZ
ItzMikeDocherty added a comment to T172440: Crooked mapping at a military base Tisy.

@Nate_LapT always been like this

Jun 27 2023, 2:27 PM · DayZ

Jun 22 2023

ItzMikeDocherty created T173480: RVN sight is very low poly .
Jun 22 2023, 3:07 PM · DayZ
ItzMikeDocherty added a comment to T171772: The RVN sights are misaligned.

Hmmmm I wouldn't say that's true. They've been making changes to a lot of the optics recently. The PSO and Kashtan optics both got a complete rework and they look way higher quality. They also did the same with the MRS sight too. The model outside of the optic is whatever imo, it's mainly just the sight picture inside of the optic that needs work, which we know they can do because of the recent updates.

Jun 22 2023, 3:01 PM · DayZ

Jun 20 2023

ItzMikeDocherty added a comment to T171772: The RVN sights are misaligned.

This model is due an upgrade too btw Geez. You guys have been making some great improvements to optics recently and I think this one would benefit massively from the same treatment.

Jun 20 2023, 6:00 PM · DayZ
ItzMikeDocherty added a comment to T173373: Suggestion. Improve weapon ADS and scopes handling authenticity.

I partially agree and understand your point...But recoil defintely still needs tweaked imo, for the sake of balance but also realism. If you look at any combat footage IRL, you will very very rarely ever see a soldier shooting full auto, they are always shooting semi auto and those guns still do kick quite a lot. In DayZ it's the total opposite, the majority of the time all you will see is full auto because its just so easy to spray and hold that recoil down easily even up to like 100+ meters.

Jun 20 2023, 3:16 PM · DayZ

Jun 19 2023

ItzMikeDocherty added a comment to T173373: Suggestion. Improve weapon ADS and scopes handling authenticity.

Yea I agree on most points you raised for sure.

Jun 19 2023, 12:19 AM · DayZ

Jun 18 2023

ItzMikeDocherty added a comment to T173373: Suggestion. Improve weapon ADS and scopes handling authenticity.

Yep, I've been saying this for a long time now. DayZ really really really needs a gunplay / PVP overhaul. I would actually say SQUAD is a good example, SQUAD is too overdone for what DayZ is, yes....but the style is good, high recoil, real sway, reticles that actually sway on the screen rather than being 100% pinned to the centre of the screen like they are in DayZ atm.

Jun 18 2023, 1:57 PM · DayZ
ItzMikeDocherty added a comment to T173263: [feature suggestion] [ make items on back invisible while sitting in the car ].

Agree

Jun 18 2023, 1:53 PM · DayZ

Jun 17 2023

ItzMikeDocherty added a comment to T173378: Issues with persistence after server restart since 1.21.

We will do some more digging into this. The strange thing is that we started noticing it just after the 1.21 update, and we haven't made any changes to the server setup since then (it was working as intended before that)

Jun 17 2023, 4:15 PM · DayZ
ItzMikeDocherty created T173378: Issues with persistence after server restart since 1.21.
Jun 17 2023, 2:03 PM · DayZ

Jun 13 2023

ItzMikeDocherty added a comment to T166879: Plastic explosive major issue.

Awesome <3

Jun 13 2023, 10:38 PM · DayZ Xbox

May 31 2023

ItzMikeDocherty added a comment to T166879: Plastic explosive major issue.

Ye still an issue in 1.21 atm

May 31 2023, 10:38 PM · DayZ Xbox

May 25 2023

ItzMikeDocherty created T172707: New grenade sound still bugged? .
May 25 2023, 7:48 PM · DayZ

May 22 2023

ItzMikeDocherty added a comment to T172525: Dayz 1.22 Suggestion- New Kinds of Ammo.

Birdshot, hollowpoints and poison / bone tipped arrows would be cool. But AP ammo is a path that just shouldn't be walked. People already drop so fast in DayZ, no need to make it even faster.

May 22 2023, 8:27 PM · DayZ

May 3 2023

ItzMikeDocherty updated the task description for T172118: Feature Request - Character lighting changes / distant character lighting changes .
May 3 2023, 4:02 PM · DayZ
ItzMikeDocherty created T172118: Feature Request - Character lighting changes / distant character lighting changes .
May 3 2023, 3:34 PM · DayZ

Mar 23 2023

ItzMikeDocherty created T171134: 1.20 Unstable connection feedback - nice work .
Mar 23 2023, 6:45 PM · DayZ

Mar 21 2023

ItzMikeDocherty added a comment to T170960: Black screen/100% Memory usage.

Sheesh man that sucks, sorry to hear. Geez is ofcourse the specialist here so follow whatever he asks you to do next

Mar 21 2023, 2:02 PM · DayZ

Mar 20 2023

ItzMikeDocherty added a comment to T170960: Black screen/100% Memory usage.

Vito, did you try deleting the userdata folder like I suggested?

Mar 20 2023, 2:38 PM · DayZ
ItzMikeDocherty added a comment to T169094: Unescapable Storage Lag / Dsync.

Ohhhh shittttt nice one!

Mar 20 2023, 2:37 PM · DayZ

Mar 12 2023

ItzMikeDocherty added a comment to T170960: Black screen/100% Memory usage.

I had a friend who had the same issue. It could be a drivers issue. But you could try this first :

Mar 12 2023, 7:39 PM · DayZ

Mar 9 2023

ItzMikeDocherty added a comment to T170884: Global server notification for kicked or disconnected players.

Our admins also tell us that it is not only when people get kicked. But also just when they log off...the entire server gets a message telling them that info. Constantly, when you have (for example) 95 slots, it gets quite ugly tbh...they defintely need to add an option to remove this

Mar 9 2023, 2:48 PM · DayZ

Mar 8 2023

ItzMikeDocherty updated the task description for T170864: Feedback - Windshield texture on Vehicles.
Mar 8 2023, 1:19 AM · DayZ
ItzMikeDocherty created T170864: Feedback - Windshield texture on Vehicles.
Mar 8 2023, 12:27 AM · DayZ

Feb 27 2023

ItzMikeDocherty added a comment to T170592: Feedback on new 1.20 ambient sounds .

I would like to add...The birds stopping their sounds as soon as somebody shoots has been a thing for years, since the game released into 0.63 at minimum. WOBO only just covered it now but that doesn't mean its a new feature. I agree that its a bit janky, but it has never effected the game before so it really wont now imo.

Feb 27 2023, 3:59 PM · DayZ

Feb 22 2023

ItzMikeDocherty added a comment to T170593: Massive grane drops and lagging.

Hey, just wanted to comment, this has been an issue in DayZ for years btw. Not in all scopes, but particularly the hunting scope for example. The exact same thing happens on PC too, it's just hardware related so it defintely happens on Xbox aswell as playstation. Hopefully they can optimise it a little in the future

Feb 22 2023, 5:53 PM · DayZ PlayStation