We run servers which have quite a lot of custom map objects aswell as high playercount. 95 slots chernarus and 50 slots on smaller maps such as Namalsk and Esseker.
In the past (before 1.20) we had big issues with "unstable connection" kicks happening to players whenever there was too much data within their network bubble.
Just wanted to relay some info that since 1.20 this issue has been pretty much solved for us, we arent seeing many unstable connection kicks at all anymore, if any. Really really nice work, this is huge for us <3