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BogatyrVoss
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User Since
Mar 6 2013, 12:30 AM (615 w, 15 h)

Recent Activity

May 10 2016

BogatyrVoss added a comment to T80711: Easy way to significantly improve the clunky action menu.

I think Bohemia should remove the squad commanding hotkeys, which are ',1,2,3,4,5,6,7,8,9,0, and give them a single key with an improved interface.
If that were to be acomplished, it would also give them the possibility of using 1,2,3,4,5,6,7,8,9,0 as weapon selection keys.
' (or ~, depending on your keyboard.) - Squad commanding UI.
1 - Main weapon
2 - Secondary weapon
3 - Launcher
4 - Binoculars
5 - Grenade type
6~0 - Extra keys for future use.

F1 ~ F12 Still should be used for selecting units.

May 10 2016, 10:03 AM · Arma 3
BogatyrVoss added a comment to T80711: Easy way to significantly improve the clunky action menu.

I also think the squad commanding UI should be improved.

May 10 2016, 10:02 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T74237: Add the OPTION to permanently hide error messages.
May 10 2016, 7:07 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T73838: Using module "Tracers" + "Simulation Manager" produces strange sound behaviour..
May 10 2016, 6:52 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T73760: Game Crash when changing sampling resolution.
May 10 2016, 6:50 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T73677: After changing position in a vehicle, camera goes to third person..
May 10 2016, 6:49 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T73096: You cannot disable jet's crosshairs.
May 10 2016, 6:29 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T72573: Add Specific Graphical Terrain Options.
May 10 2016, 6:16 AM · Arma 3
BogatyrVoss added a comment to T72572: Armed Offroad's M2 has Permanent Zoom In Gunner Position..

http://i.imgur.com/rcrm9sf.jpg
Important: I also noticed that you can zoom in to absurd levels when aiming downsights. Binoculars and scopes are simply nothing compared to this.

May 10 2016, 6:16 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T72572: Armed Offroad's M2 has Permanent Zoom In Gunner Position..
May 10 2016, 6:16 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T71495: After Changing Stance in Stance Adjustment, Player Should Return to Default Position after moving.
May 10 2016, 5:47 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T71392: Player should be able to look around while aiming.
May 10 2016, 5:44 AM · Arma 3
BogatyrVoss added a comment to T71388: Cursor is not inline.

This also happens whenever you use the "Play in window" option on steam.

May 10 2016, 5:44 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T70744: Soldier's Skeletons fall down into messed up/impossible positions.
May 10 2016, 5:23 AM · Arma 3
BogatyrVoss added a comment to T70721: Dead bodys need a quick overlook.

Here's a very clear demonstration, not only on the problem related to the hands, but the soldier's skeleton in general:
http://i.imgur.com/4IchEYE.jpg

May 10 2016, 5:22 AM · Arma 3
BogatyrVoss added a comment to T70658: Combat Pace and Auto-Run Off by Default.

Please read what I stated above. Doing that in the beginning of every mission is annoying, and very repetitive if you're testing a mission.

May 10 2016, 5:20 AM · Arma 3
BogatyrVoss added a comment to T70658: Combat Pace and Auto-Run Off by Default.

Everytime I start a mission, I have to press W+S and Cx2 in order to get my soldier to move the way I want, which is very annoying if you're testing a mission.

May 10 2016, 5:20 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T70658: Combat Pace and Auto-Run Off by Default.
May 10 2016, 5:20 AM · Arma 3
BogatyrVoss added a comment to T70380: Implementation of G-Force head movement..

Of course, if it were controlled by a slider it would be great.

EDIT:
It could also be used to simulate aircraft turbulence.

May 10 2016, 5:10 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T70380: Implementation of G-Force head movement..
May 10 2016, 5:10 AM · Arma 3
BogatyrVoss added a comment to T70297: Sniper Optical Sights (SOS) zeroing makes bullet path unrealistic from weapon.

This also happens when you put on a silencer on some weapons.

May 10 2016, 5:07 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T69743: Framerate Loss When Shooting.
May 10 2016, 4:46 AM · Arma 3
BogatyrVoss added a comment to T69605: HEMTT Model Is Different from First Person to Third Person.

It was my hope that those two would shoot from that position, defending us; They got killed pretty easily though.

May 10 2016, 4:41 AM · Arma 3
BogatyrVoss added a comment to T69605: HEMTT Model Is Different from First Person to Third Person.

If you put them there through moveInCargo they'll sit like the other AI in the screenshot. If you use the attachTo command however, they will behave like any infantry on foot, though obviously attached to the vehicle.
The problem is that even though they were correctly placed in third person perspective, once I went into first person they looked like they weren't even in the truck.

May 10 2016, 4:41 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T69605: HEMTT Model Is Different from First Person to Third Person.
May 10 2016, 4:41 AM · Arma 3
BogatyrVoss added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

I absolutely agree with this. Fast roping is awesome and pretty effective.

May 10 2016, 4:41 AM · Arma 3
BogatyrVoss added a comment to T69500: Walking while weapon is lowered.

We did have two variations back in early Alpha, but they got removed.
I think it should be brought back.

May 10 2016, 4:37 AM · Arma 3
BogatyrVoss added a comment to T69211: Fully working UnitCapture/UnitPlay function including infantry path recording..

I agree. Having a working UnitCapture function would improve creativity and simplicity by a huge margin.

May 10 2016, 4:27 AM · Arma 3
BogatyrVoss added a comment to T69133: AI Will not face the enemy fast enough. Will spin endlessly..

Note: You don't even need to be as near as I am in the video. If you're 20m away from him and keep on sprinting, he'll be able to shoot you, but he won't hit you.

May 10 2016, 4:24 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T69133: AI Will not face the enemy fast enough. Will spin endlessly..
May 10 2016, 4:24 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T69124: AI Snipers and Riflemen have the same accuracy..
May 10 2016, 4:24 AM · Arma 3
BogatyrVoss added a comment to T69123: BUG: Key E works as cyclic forward, regardless of keybindings..

I think E is the key used for "Fast Forward" in jets, and since they aren't in the BETA, we can't change it's keybindings as of now. But still, I think this needs to be fixed.

May 10 2016, 4:24 AM · Arma 3
BogatyrVoss added a comment to T69085: Easy way to significantly improve the clunky action menu.

I think Bohemia should remove the squad commanding hotkeys, which are ',1,2,3,4,5,6,7,8,9,0, and give them a single key with an improved interface.
If that were to be acomplished, it would also give them the possibility of using 1,2,3,4,5,6,7,8,9,0 as weapon selection keys.
' (or ~, depending on your keyboard.) - Squad commanding UI.
1 - Main weapon
2 - Secondary weapon
3 - Launcher
4 - Binoculars
5 - Grenade type
6~0 - Extra keys for future use.

F1 ~ F12 Still should be used for selecting units.

May 10 2016, 4:20 AM · Arma 3
BogatyrVoss added a comment to T69085: Easy way to significantly improve the clunky action menu.

I also think the squad commanding UI should be improved.

May 10 2016, 4:19 AM · Arma 3
BogatyrVoss added a comment to T68930: Helicopter Door Gunner Animations.

I would love this feature as well.

May 10 2016, 4:13 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T68503: A Simpler, Faster, More Effective and Intuitive UI for AI Squad Commanding. (Request).
May 10 2016, 3:56 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T68292: Hand polygons slightly popping out of Green Army's gloves..
May 10 2016, 3:49 AM · Arma 3
BogatyrVoss added a comment to T68286: Make the ability to turn lights off and on INSIDE vehicles..

They could even add a separate hotkey. Default for lights is L. Inside lights could be CTRL + L.

May 10 2016, 3:49 AM · Arma 3
BogatyrVoss added a comment to T68196: Flooding land like Arma 2 ACR.

Massively agree with this idea. This could bring MANY possibilities, even non-combat scenarios.

May 10 2016, 3:45 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T67488: AI Won't run/flee away in groups..
May 10 2016, 3:22 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T67254: Improving the simplicity of controls - tips.
May 10 2016, 3:12 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T67117: Swimming out of the sea..
May 10 2016, 3:07 AM · Arma 3
BogatyrVoss added a comment to T67094: Add stuck in the mud.

Even if ArmA couldn't handle the probable amount of extra polys Spintires has, I think it could easily handle Parallax mapping (Which, if made correctly, would look just like actual mud).

May 10 2016, 3:06 AM · Arma 3
BogatyrVoss added a comment to T66954: 3D optics peripheral vision problem..

Instead of removing the feature, BIS should simply blur the outside of the scope. Don't blur with something like a DoF, but a consistent blur. Like the one in Battlefield 2 Project Reality.
http://www.realitymod.com/gallery/3d_weapon_scopes.jpg
Probably a lot less intensive on the PC than PiP.

May 10 2016, 3:01 AM · Arma 3
BogatyrVoss added a comment to T66542: Civilian module and life simulation..

We could at least have the Crowd formation that there is in VBS2.

May 10 2016, 2:45 AM · Arma 3
BogatyrVoss added a comment to T63943: [Request] Walkable Interior for Vehicles like Boats, Planes.

This would be bloody brilliant, and I'm not even British.

May 10 2016, 1:05 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T62982: No bulldozer key settings..
May 10 2016, 12:22 AM · Arma 3
BogatyrVoss added a comment to T62920: AI needs building usage routines.

I really wouldn't mind this, even if it was HEAVILY scripted.

May 10 2016, 12:20 AM · Arma 3
BogatyrVoss added a comment to T62578: Soldier's Arms Stretching Thin..

I also noticed the middle part of his arm gets fatter.

May 10 2016, 12:07 AM · Arma 3
BogatyrVoss edited Steps To Reproduce on T62578: Soldier's Arms Stretching Thin..
May 10 2016, 12:07 AM · Arma 3

May 9 2016

BogatyrVoss edited Steps To Reproduce on T62292: Bodyarmor going through soldier's body..
May 9 2016, 11:55 PM · Arma 3
BogatyrVoss added a comment to T62279: Player moves slightly up when "sprinting" underwater..

Minor note: I think this should be fixed because this movements feels very unnatural.

May 9 2016, 11:54 PM · Arma 3
BogatyrVoss edited Steps To Reproduce on T62279: Player moves slightly up when "sprinting" underwater..
May 9 2016, 11:54 PM · Arma 3
BogatyrVoss edited Steps To Reproduce on T62223: Ducking while inside vehicles..
May 9 2016, 11:50 PM · Arma 3
BogatyrVoss added a comment to T62198: Helicopters are still controllable after it's propellers were totally torn apart..

Right, the way I normally lose my rotors is usually when I'm flying too low that I accidentally touch the ground (Not hard enough for the helicopter to explode, and soft enough for it to continue flying. Though I'm sure it can be achieved other ways). After that the helicopter (An AH-9 or MH-9) keeps flying without anything for a considerable distance, as I still have good control over the helicopter.

Another thing: If you're going at 170 km/h and the AH-9 or MH-9's propellers hit a pole, no damage will be done at all.

I'm not sure, but I think the OPFOR's helicopters cannot lose their propellers. I'm not 100% sure.

May 9 2016, 11:48 PM · Arma 3
BogatyrVoss edited Steps To Reproduce on T62198: Helicopters are still controllable after it's propellers were totally torn apart..
May 9 2016, 11:48 PM · Arma 3
BogatyrVoss edited Steps To Reproduce on T62168: Cannot change difficulty at all in Single Player.
May 9 2016, 11:47 PM · Arma 3
BogatyrVoss edited Steps To Reproduce on T61994: Invisible collision for throwables in a specific building.
May 9 2016, 11:38 PM · Arma 3
BogatyrVoss edited Steps To Reproduce on T61978: There should be a Field of Vision slider..
May 9 2016, 11:38 PM · Arma 3
BogatyrVoss added a comment to T61978: There should be a Field of Vision slider..

If I'm allowed to be fancy, some servers could set the FoV server-side/globally so everyone has the same advantages or disadvantages. (Though it would be pointless since people have different monitors, which makes a huge difference depending on your FoV)

May 9 2016, 11:38 PM · Arma 3
BogatyrVoss added a comment to T61399: "Z" to lower helicopter has not enough effect, "X,C" for cycling has the same problem..

Important note:
Pressing E makes the helicopter tilt forward. Even though it's not assigned to anything. Pretty annoying considering my preference of hotkeys is E for right pedal and Q for right pedal.

May 9 2016, 11:05 PM · Arma 3
BogatyrVoss edited Steps To Reproduce on T61277: The keyboard's key swap each other..
May 9 2016, 10:57 PM · Arma 3
BogatyrVoss added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

They could at least make the scopes more detailed. Right now (an in previous games) they are just a black hole with ""stuff for aiming"".

BIS could add some textures around to replace the blackness, add maybe some slight dirtyness layers and a little bit of a light-blue shade to represent the glass, so they won't look so dull. Of course, that should be the case if there isn't a way to do it like it is suggested here.

May 9 2016, 10:20 PM · Arma 3
BogatyrVoss added a comment to T60186: You should be able to move while changing weapons.

If you're standing still, you change weapons quickly. Roughly 2~3 sec.
When walking - Roughly 3~4 sec.
When combat pacing - Roughly 4~5 sec.

Just giving out an idea.

May 9 2016, 9:31 PM · Arma 3
BogatyrVoss edited Steps To Reproduce on T59572: There is no sound for opening doors..
May 9 2016, 7:02 PM · Arma 3
BogatyrVoss added a comment to T59444: Snakes can open doors.

I bet ArmA 3's snake AI will beat CoD's fish AI.

May 9 2016, 6:56 PM · Arma 3
BogatyrVoss added a comment to T59221: Bring back blinding sun.

That's why it should be optional, Kalle82.

May 9 2016, 6:44 PM · Arma 3
BogatyrVoss added a comment to T59221: Bring back blinding sun.

Definitely should be an optional thing in difficulty settings. I'm not a fan of it, but it is definitely very realistic. You can't look at the sun in real life.

Though this isn't real life, and we should be able to turn it off when we get annoyed by it in the difficulty.

May 9 2016, 6:44 PM · Arma 3
BogatyrVoss edited Steps To Reproduce on T58901: Helicopter Keybinding that cannot be disabled..
May 9 2016, 4:05 PM · Arma 3