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AI Snipers and Riflemen have the same accuracy.
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Description

As I was experimenting with AI, I noticed AI snipers and marksmen have roughly the same accuracy as a reddot-bearing rifleman. It is pretty clear to me that Snipers and Marksmen should be able to hit you with a lot more ease than the simple rifleman.

Details

Legacy ID
2694980344
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

1 - Open editor.

2 - Move to the airport's landing strip.

3 - Spawn the player. I used an Independent marksman.

4 - Spawn an OPFOR rifleman 350m away from the player. (It HAS to be 350m away, otherwise he'll either not see you at all (because you are too far) or kill you straight away (because you're too close))

5 - Shoot at him once just to get his attention.

6 - Go prone BEFORE he starts to shoot you.

7 - Notice how he takes quite a few shots to hit you. Pretty normal, considering he can barely see you with his red dot.

8 - Repeat all these steps, but instead of using a rifleman, spawn a sniper.
The sniper will spot you a lot faster, but will take roughly the same amount of shots to kill you. Not very realistic, considering he's go a huge scope on his accurate weapon. You can try it with an enemy marksman, he'l also miss quite a few shots.

Additional Information

1 My AI setting was on maximum, and so was the enemy's skill.

2 Even if the sniper has a spotter, it still takes quite a few shots to hit you. (Though not as many, but that's because the spotter will also try to shoot you, meaning they have doubled the firepower.)

3 Sometimes the AI get lucky and kill you very quickly, but other times they take almost an entire magazine.

Event Timeline

BogatyrVoss edited Additional Information. (Show Details)
BogatyrVoss set Category to AI Issues.
BogatyrVoss set Reproducibility to Always.
BogatyrVoss set Severity to None.
BogatyrVoss set Resolution to Open.
BogatyrVoss set Legacy ID to 2694980344.May 7 2016, 3:09 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:09 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.