This feature would really supported mission creating by combining scripted and dynamic combat and made story-based scenarios have better looking cutscenes in interiors, cause, to be honest AI has no idea what it is doing inside the building (walking trough the wall, shaking, walking in circles).
So I and many others I believe, would really appreciate possibility to record units path, especially in places, where AI is not able to orient itself.
Description
Description
Details
Details
- Legacy ID
- 515351461
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Scripting
Event Timeline
Comment Actions
I agree. Having a working UnitCapture function would improve creativity and simplicity by a huge margin.