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Fully working UnitCapture/UnitPlay function including infantry path recording.
New, WishlistPublic

Description

This feature would really supported mission creating by combining scripted and dynamic combat and made story-based scenarios have better looking cutscenes in interiors, cause, to be honest AI has no idea what it is doing inside the building (walking trough the wall, shaking, walking in circles).
So I and many others I believe, would really appreciate possibility to record units path, especially in places, where AI is not able to orient itself.

Details

Legacy ID
515351461
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Scripting

Event Timeline

resistance-rat edited Additional Information. (Show Details)
resistance-rat set Category to Scripting.
resistance-rat set Reproducibility to N/A.
resistance-rat set Severity to None.
resistance-rat set Resolution to Open.
resistance-rat set Legacy ID to 515351461.May 7 2016, 3:11 PM

I agree. Having a working UnitCapture function would improve creativity and simplicity by a huge margin.