Ok authors can easy add this thing by scripting WeaponDeployed EH
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Apr 24 2024
also distance change ignores too https://youtu.be/MaslgfvHtwc
I don't see the need to spam commands for every place where this pattern appears.
I'd rather improve the performance of getModelInfo instead.
The sound was considered annoying and was intentionally disabled in mid-2018 (Data131653).
Man::Sound weaponInstance
The problem is that everytime a user is added/removed/changed(ready status) in that list, the scrollbar is reset.
Quite hard to reproduce, without battleye on a dev build.
Need example mission with such a pylon based weapon.
Optimally with script that demonstates the issue
You can add that yourself if you wish.
We will not. The _fnc_scriptName in CfgFunctions is also not automatically added, its in the CfgFunctions init script which prepends a header to every script.
If you want that, you have to script it yourself, just like CfgFunctions does.
Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
We need the log files.
Thats what I deserve for copy pasting code and then only fixing a bug in one of the two.
There is also a memory leak in there, on every save for every hashmap serialization.
I can actually measure the one function that runs there. And I can see the difference but it's so extremely small.
Well it would make sense that you cannot play a game that doesn't exist on playstation, on playstation.
It is a setting, in the Video options under the Display tab.
There are Todo's in code in multiple places saying that Form needs to be handled.
This feature was never actually implemented. Its unlikely that it will.
Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
And please don't dump a huge amount of text into a text field. You can upload files here too.
Apr 23 2024
I think during combat injured AI after getting order 'get treat from medic' must take prone position and medic on healing start needs proning too. All animations will applied by auto, just force the wounded man to prone after the medic has received the order to treat him, the medic himself will also prone before treating him, or he will run as usual, go prone a few meters away and crawl to the wounded man…
In any case, AI should not be frozen like it is happens now
Same as T166771
Fixed in Dev build 151725. Heal action was tweaked it should be better.
Not possible.
FSR 1 might be the maximum doable.
Apr 22 2024
Fixed in Dev build 151725.
Fixed in Dev build 151725.
Fixed in Dev build 151725.
Fixed in Dev build 151725.
Apr 21 2024
Apr 20 2024
Hmm had to agree that it is a good idea to have an EH to detect if someone starts to speak or stops.
Apr 19 2024
If you want to play with more realistic in-game radio use TaskForce Arrowhead Radio (TFAR) and a TS3 server.
In T180569#2595065, @Karmavil wrote:@cryptearth I'm pretty sure your interface size is set to Small.
Go to Options -> Video -> Display and set Interface size to Normal.
Restart the game.If I set it to small I see the text correctly, no typos.
Sad, because a typo would be a much more easy fix.Any recommendation to update the title of this report so it reflects better what's the issue?
It is small issue, not a big deal
Should be already fixed on current Stable.
The radio protocol has parts of that - however the effort and complexity to make that part of the VON system is likely not low.
BattlEye would need to add it on their end.
Probably into their existing BE server config.
Very unlikely.
static noise and transmission quality maybe. Rest no.
Apr 18 2024
Yeah, completely broken in game
Reaction Forces. But thats not the problem if the game started, i can activate the dlc ingame, then the game restarts itself and i have no problems. But if i start with launcher and activated one dlc, the LAUNCHER and STEAM shutdown
@cryptearth I'm pretty sure your interface size is set to Small.
Go to Options -> Video -> Display and set Interface size to Normal.
Restart the game.
Apr 17 2024
It's not broken. You're using an old version of the game. As the wiki says, the command will be available in A3 v2.18. (you can also try it in the dev branch right now)
Launcher version: 1.5.151618
@thehungryhippo are you on stable (2.16) or dev/perf branch?
@Dwarden is it possible?
which DLCs? did you try to narrow it down by adding one by one yet?
If they don't even support animation at all, then definitely not.
Apr 16 2024
An update. If I start the game without DLC's and mods (I don't have any mods anyway) everything works. I can then activate the DLCs in-game, restart by asking in-game and then everything works. It just doesn't work via the launcher.
Its not the Graphic Card or something that mades problems. If i Start Arma 3 with the launcher, Steam and the Game Shutdown everytime. If i start "arma3battleye.exe" and "arma3_x64.exe" (without the launcher in the folder of the game itself) then it starts Normaly without a problem. but on this way i dont can play any DLC
Apr 15 2024
Thanks to all devs for making this update! Awesome! :)
Apr 13 2024
The macbook is very convenient for personal use and work, its minimalism, screen, convenience and aesthetics I like it
steam-library-arma 3-properties-additional-content{F3959272}
Well, I'm not quite so sure about your pessimism - although it seems, by look at https://community.bistudio.com/wiki/Description.ext a simple mission config is not able to override base config.
But that's exactly why this feature request is about: The Van_02 (to avoid confusion with the "small Truck" named Van_01 for whatever reason) comes with what I'm asking for:
- a simple switch to change between additional cargo vs additional infantry
- can load cargo as well as can be loaded as cargo
- can be slingloaded
All I request is to extent this function already in the game to both the Truck and the Offroader - or, what would even be cooler but I guess way more difficult: allow us to override the VehicleTransport config in Description.ext.
I know this is about Mac - hence sorry for hijacking - just wanted to point out: A3 works great with current Proton 9 and Linux 6.8 - I guess your guys decision to drop native and rely on Proton was the right move - as I noticed a bit of increased dev activity and release cycle guess by the freed up resources.
As for all you Mac folks: Although I won't say Mac isn't a good platform for gaming - but its support is even more limited than Linux - why you even use it for gaming, tho?
Apr 12 2024
*sigh*
That's the kind of topic like those over on the Arch forums shen people try to run Arch on 10+ year old hardware: Get it - your hardware is too old - upgrade your hardware!
A3 always was and sometimes still is the Crysis of the 2010s: It is unoptimized as hell to cause even beefy hardware to perform like crap.
An example: I ran a R9 290X - one of the high-end cards of its time - got roughly 30 fps ob mid settings - upgraded to a R570 - still only managed to get unstable 60 - it takes a freaking xt 7700 and a 5600 to get me stable 90 fps on high - with cranking to very high tanks me back to below - and all that on just 1080p!
Same goes with loading times: As I'm on Linux and ZFS most is cached into RAM - but it still forever on first start to load it all. And A3 is like gta V o that matter: big simple archives to aid with high sequential reads. Ever played killing floor 2 with all its billion of 1kb assets? Enable ANY anti virus on windows and your back at the 80s when we used tape with our C64