Big no on this. You are making every players eyes be as strong as 8x scopes.
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May 24 2022
The comments in that thread are not addressing the problem with sufficient nuance, and are conflating overall visibility with angular resolution. If soldiers are too visible at long range, the solution is to adjust the colors and shading of the units to better blend in with the surroundings, not to place an unrealistically low limit on the eye's resolving power under all conditions. In ideal conditions, a person wearing brightly-colored clothes can be readily spotted at over 1000 meters, especially at high altitude but even at sea level. Rather than make camouflaged people difficult to see, the current implementation makes everything more difficult to see, even if it really should be visible. See my reply to that thread for more details: https://www.reddit.com/r/arma/comments/uw730c/reforger_characters_are_nearsighted_they_need/i9rz585/
I've replicated this on server 2022 Standard. What's interesting though is that I can launch the server from powershell using the following command (Which works 100% of the time)
Maybe reforger could use some better AA, but I prefer Reforger over 3, don't see this as a problem but a freature. Arma 3 shootings were too snipey. I'm not the only one who disagrees with this issue: https://www.reddit.com/r/arma/comments/uw730c/reforger_characters_are_nearsighted_they_need/
May 23 2022
You can lock not active layers.
https://i.imgur.com/8sez6tN.png
Constant kicks logs
Running Arma Reforger on Windows 8.1 via Steam.
Continue to experience problem after latest update 23 May 2022.
No resolution or work-around discovered.
That there is a camera rotation speed limitation is horrible in the first place, but that the limit increases with increasing mouse sensitivity is absolutely inacceptable. Also the "software cursor" option does not currently work. Changing the windows mouse sensitivity setting should not result in a different aiming sensitivity when it is disabled, but it does. The camera rotation speed limit must be removed and replaced by a character/turret turn speed limitation like in most other games (Battlefield, PUBG,...). The camera should always move freely without any limitations.
how?
Enabling this is like clicking a captcha checkbox on a website, like seriously, not that much work is required.
Could you please stop hassling them with this. It's just a technical demo, you don't have to play it, I'm sure it's gonna get it at some point. It's not a gamebreaking issue or a major feature, they have more important things to do for now
You can lock them.
Hey, same issue with our servers.
AU1 ~50ms which is correct.
AU2 & AU3 - 250+ms
3 instances are identically configured with #2 and #3 on the same new machine. Same host, same geolocation (AU).
We would at least appreciate a response if this is being considered at all.
I can launch client with BattlEye just fine. The point is that installing/launching BattlEye on the client is unnecessary if not joining a BattlEye-enabled server.
i can can confirm this bug. I have a 3 monitor setup. On first start it was on the middle monitor (my main monitor), where it was supposed to be. After changing Video stuff (fxaa etc.) it was snapping to either left or right monitor but never the middle one. I only could place it on middle monitor in the windowed screen.
Above reports were from version 0.9.5.49.
Hello Jonpas.
You can go around launching the client with BattlEye by launching ArmaReforgerSteam.exe manually from client root folder - then it should be possible to join servers with "battlEye": false set in server config. However, we definitely do not recommend this approach as it is highly unsafe.
Hello NotHenry.
If you switch back to borderless windowed, does the game appear on the correct screen again? Also what are the screen settings in Windows? (Is the external monitor set as primary monitor?).
Regards,
Geez