Hello everyone
An idle or unpopulated dedicated server playing the Conflict game mode has excessive memory growth.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Linux x64
- Operating System Version
- Ubuntu 20.04
- Category
- General
Steps To Reproduce
- Configure a basic dedicated server with the Conflict game mode
- Start the server, join once then leave
- Observe memory usage increases even when no players are present
Additional Information
Only one player seems able to use the server, when two or more are present the player with highest ping (or whichever joined last) receives 'internal error' messages or similar
Status | Assigned | Task | ||
---|---|---|---|---|
Assigned | None | T165376 my dedicated server is no longer listed in the server list, I see 'No server found' | ||
Assigned | None | T165158 Excessive server memory use/growth |
Event Timeline
Comment Actions
Possibly related log entries, indicate the player disconnect may not be registering(?):
NETWORK : Player connected: connectionID=1 NETWORK : ### Connecting player: connectionID=1, Name= rpl::Pip::FixedStep NETWORK : ### Creating player: PlayerId=19, Name=NUTTRON rpl::Pip::FixedStep NETWORK : ### Updating player: PlayerId=19, Name=NUTTRON, IdentityId=43549ae6-9556-47ac-88ef-effd586752c2 NETWORK : Players connecting: 0 NETWORK : Players connected: 2 / 19 RPL : ServerImpl event: disconnected (identity=0x00000000) NETWORK : Player disconnected: connectionID=0 SCRIPT : SCR_RespawnComponent::PlayerLoadoutSet response received: OK SCRIPT : SCR_RespawnComponent::PlayerLoadoutSet response received: OK SCRIPT : SCR_RespawnComponent::PlayerFactionSet response received: OK SCRIPT : SCR_RespawnComponent::PlayerSpawnPointSet response received: OK NETWORK : Total number of players: 1 SCRIPT : [BackendCallback] OnSuccess BACKEND (E): Http Error (BAD_REQUEST) BACKEND (E): [RestApi] ID:[2045] Error - Cannot send request RPL : ServerImpl event: disconnected (identity=0x00000001) NETWORK : Player disconnected: connectionID=1 SCRIPT : SCR_RespawnComponent::PlayerLoadoutSet response received: OK SCRIPT : SCR_RespawnComponent::PlayerLoadoutSet response received: OK SCRIPT : SCR_RespawnComponent::PlayerFactionSet response received: OK SCRIPT : SCR_RespawnComponent::PlayerSpawnPointSet response received: OK NETWORK : Total number of players: 0 SCRIPT : [BackendCallback] OnSuccess BACKEND (E): Http Error (BAD_REQUEST) BACKEND (E): [RestApi] ID:[2047] Error - Cannot send request
Comment Actions
Always reproducible, unable to complete the conflict mission as a result unfortunately
As another example, only two players were here, memory grew (>32GB) until unable to alloc and core dumped: