Someone can correct me if I'm wrong but i believe 3rd/1st person perspectives are camera views for the most part. They don't have individual arm and weapon models for first person like in many other engines. Maybe this has changed in Reforger but it's true of DayZ and previous ARMA games to my understanding. This does create some issues with FOV and perspective, but also simplifies things especially considering the scale that ARMA strives for.
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Today
You're right. I didn't realize it was a prototype.
Yesterday
The birds are now implemented in prototype form. Based on this, I think the wildlife simulation will be remade many times.
Sat, Apr 27
Maybe it's the same feedback in T175285.
Fri, Apr 26
@Geez
My ticket was something completely different. I showed that choppers are hit way to OFTEN and without actually hitting them.
I find much information here.
Thu, Apr 25
Hello Tim879.
This error means that the BattlEye master server cannot communicate with the client. It may be that the client side is not properly running or there is an issue with your network / firewall setup.
Regards,
Geez
Wed, Apr 24
All around good points.
Number 2 especially would be a great QOL change. it's incredibly annoying having to micromanage the last spawn to make sure it gets picked up, often we will just change squad and get a new radio rather then waste time trying to recover something that holds no value.
Number 3 i feel is subjective. I don't have an issue finding radios and i notice the static sounds from a good distance, moving your head around makes it easy to pinpoint with some light tracking.
Point 4 I'm fine with as it promotes teamwork, but it does make it challenging to use if you don't have the numbers which can lead to frustration for smaller groups trying to do smaller actions while staying together.
Tue, Apr 23
Be able to deploy a radio/“Rally point”, only if have more than 2 members in squad, also two squad members needed within 5 meter radius to deploy a radio/rally point
Relate to T180687
If such a nickname is used, then the game will be empty and players will think that this is an enemy in someone else's uniform.
Yes.
Not all characters, but most expected characters are supported, in order to keep the font to a minimal size.
For the asian font, the language has to be changed so the asian font is used.
Such nicknames are not displayed in the 3D world.
According to the developers this is as designed.
This game is in dire need of DLSS 2 and FSR 2 implementation. I have a RTX 4080 and it is 100%, I can just barely manage a stable 60fps at 4k, dips into high 40's with action around. CPU i5 13600k, 64gb memory. Please add DLSS.
Mon, Apr 22
Hello Legomatt01.
Can you please provide a dxdiag file from your computer? Also a screenshot of your in game settings? Have you tried to lower the graphic settings? Are your drivers up to date? Have you checked your computer for any corrupted files/installations? Is the memory consumption okay? And does this occur across multiple servers or just a specific one?
CB Lamentin, Powerbits Gameteam #1 server
https://www.youtube.com/watch?v=fEWwioqYqlU
Sun, Apr 21
Yes please.
Sat, Apr 20
Game badly needed AMD FSR 2.2+, which supported both by AMD and Nvidia old cards,
aswell as DLSS
It would also be nice if you could deposit gear from other factions. You don't need to be able to get that gear back, but transferring to convert into more supply would be a nice way to recoup some losses after big attacks or defenses.
Hey,
to keep the post alive I tracked the player stats via the start parameter -logStats 1000 over 12 hours.
The full log is attached as zip file and the fps and player count is shown in the diagramm below.
Please keep in mind, that our mod is not optimized for performance. So there is a lot of potential to get better results.
However, its not need at the moment since everytrhing is running pretty well with 128 players.
Still an issue
This is more of an annoyance that creates confusion. Often time depositing your gear before getting new gear should be the expectation, it also helps save supplies and encourage "tidiness". Right now most players just ditch things on the ground which wastes supply and resources. The control hint on the armory tells you that you can deposit, but it isn't clear that when it's full it won't take the gear back, which leads players to either not bother or just assume it's broken.
Personally i would like to see a more nuanced approach that takes player behavior into account. Having the gear in a small radius automatically be deposited after being dropped or set on a timer. You could even mark a zone in front of the armory to further encourage player behavior. If the armory is full than the timer will take things back in if space becomes available. It would also be nice if you could deposit gear from other factions. You don't need to be able to get that gear back, but transferring to convert into more supply would be a nice way to recoup some losses after big attacks or defenses.
Not sure how feasible or useful that idea is, but the current system is not clear and that is the main issue.
Fri, Apr 19
How it's happening now
This happens very often.
OK ;)
If you come across information as to how to produce this or what does trigger this behaviour, please let us know here.
It only happened once.
I have no additional information
Hello,
Is there something specific that triggers this behaviour? Can you please provide more detailed information and reproduction steps?
Regards,
Geez
Hello,
Can you please provide more information and clear reproduction steps as to how to produce this issue? As this is not enough information for us in order to reproduce this issue. Was this just an one time occurrence?
Regards,
Geez
Thank you.
This feature should have been disabled due to the issues with it. Should be disabled now.
Regards,
Geez
Using the mouse, you can drag many supplies at once in one move, for example 600.
Hi Geez :)
When the arsenal is not full, then items that are worth something can be returned and you can get some supplies for it.
Hello,
Can you please provide more details? What would be the expected behaviour?
Hello,
Can you please provide exact reproduction steps as to how does this occur? As unfortunately there is not enough information for us to go by.
What is the expected behaviour? Is the problem that the items cannot be switched with the items within the arsenal if it is full? Are the items same size that it would allow for such switch?
Thu, Apr 18
This is also an issue on well running community servers. I've been playing W.C.S realism servers and they average about 60-80 server FPS and still have a big lag in supply quantities being updated. I have to stare at the "unload supplies" prompt for about 7-10 seconds before the game recognizes their are supplies to be unloaded or loaded.
Same problem for Fuel tank icon