Are there any plans to separate FOV with weapons? In many games, when you change the FOV, the perspective of the weapon doesn't change, and remains correct and constant. But not in the arma reforger. To be honest, I didn’t like this feature right away as soon as I entered the game for the first time. I ask this question because it worries me. I also think that separating the FOV with the weapon's perspective will help it look even more beautiful.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- General
Event Timeline
Comment Actions
Someone can correct me if I'm wrong but i believe 3rd/1st person perspectives are camera views for the most part. They don't have individual arm and weapon models for first person like in many other engines. Maybe this has changed in Reforger but it's true of DayZ and previous ARMA games to my understanding. This does create some issues with FOV and perspective, but also simplifies things especially considering the scale that ARMA strives for.