At this moment there is no way to check if some entity (character, vehicle) was hit by something except extremely clumsy way with overriding/modding hit zones. Consider adding additional ScriptInvoker that would fire event if it's parent entity was hit by something to SCR_DamageManager.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General