Reforger has substantially less "eye zoom" than ARMA 2 or 3. Even at medium ranges, enemies appear extremely small.
ARMA has always provided combat on a grand scale. But if players can't see properly, the scale of the combat will be greatly reduced.
The game needs a larger "eye zoom" to compensate for the fact we are playing on flat monitors. A realistic field-of-view is very small, because your computer monitor occupies a small fraction of YOUR field of view. But a realistic field of view is also too small to be playable. Therefore, to represent realistic visual capabilities of a human being, we need to be able to quickly switch between the two fields of view.
The exact amount of zoom is somewhat debatable, but Reforger at this time does not provide nearly enough. You will not have realistic combat if player characters do not have realistic vision.
Attached are images showing how enemies appear at full zoom at 350 m in Reforger (measured via coordinates in Workbench), and how enemies appear at full zoom at 350 m in ARMA 3.
Reforger, 350m:
ARMA 3, 350m: