In T187843#2730309, @Geez wrote:Hello TruffleShuffle.
Is this still a problem at the moment?
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Sat, Jan 18
Sat, Jan 18
Unfortunately, the problem has not been resolved.
priglmeier added a comment to T186386: Dedicated Arma Reforger server - Publicly available but still receive ping = 999 or kick error.
@Geez please provide a fix for this. Many others are reporting the same issue on various other forums.
berkut_8 edited Steps To Reproduce on T188439: Bug in the training company Arma Reforger (v.1.3.0.25 Exp.).
Note. The same problem is present in the ALICE system Machine Gunner - Shooter
Akibuua-FIN- added a comment to T188173: Sometimes it is Impossible to spawn helicopter on helipads.
I don't think that the problem is size. It's elevation. It seems that the helipads have been raised a little (to make the whole platform visible even when terrain is not totally level), but the spawn altitude of the choppers wasn't raised enough to cope with the change, so the game prevents spawning because there is not enough clearance. And since you can spawn transport and door gun variants of the huey on some occasions, but not the rocket equipped ones into the same position, it would indicate that the problem is in the relative altitudes between ground, helipad height and spawn height (do the rocket variants use the same spawn altitude?).
TracerDuck changed Reproducibility from reproducibility:none to reproducibility:always on T188425: Bayonets saved in player loadout disappear when attached to rifle upon respawn..
Could relate to T188424
TracerDuck changed Operating System from os:w10x64 to os:w11x64 on T188424: New helicopters don't fit the Helipad.
In T187465#2738796, @Geez wrote:Can you try now please?
Socrates added a comment to T188252: "Texture Filtering High" graphic option doesn't utilize the 16x Anisotropic Filtering.
Seems that I messed up my NV Control Panel settings. After resetting to default everything is working OK. Close the ticket.
Socrates changed Severity from severity:tweak to severity:none on T188252: "Texture Filtering High" graphic option doesn't utilize the 16x Anisotropic Filtering.
OlafLate updated the task description for T188279: [1.3.0.32] Automatic Exposure Over-Adjusting Brightness.
Still a problem in experimental 1.3.0.38.
Fri, Jan 17
Fri, Jan 17
Geez merged tasks T188333: Arma Crash after spawn, T188347: Crash after spawn into T188322: Crashing.
MikeOskar updated the task description for T188181: Helicopter cyclic not working properly when using controller.
Thu, Jan 16
Thu, Jan 16
Description
Arma Reforger
When loading into a public vanilla official server. The game crashes as soon as I load into the map after choosing spawn location. I have cleared cache and have an open nat type. I've uninstall and reinstalled the game twice now, and still no fix. It was working fine until the update that was released that allowed PlayStation crossplay. Even after the update on the 10th of Jan it still crashes after spawn.
The 1.3.0.38 changelog suggests that this was fixed. I'll test later if I can still reproduce this after the update.
Geez changed the status of T188304: Mortar round ring charge desync from New to Awaiting internal Testing.
Geez changed the status of T188305: Truncated grid references in some places from New to Awaiting internal Testing.
Geez changed the status of T188306: Helicopter Weapon Station Selection Desync from New to Awaiting internal Testing.
TracerDuck added a comment to T187929: Bug: The ammunition belt does not follow the weapon on UH1H Armed.
Confirmed!
It seems the mines can only be shot. Using explosives or handgrenades does not detonate them. Also the range and strenght of AT mines seems a little exagerated.
Still relevant in version 1.3.0.32
Resolved in 1.3.
Geez changed the status of T187266: BRDM-2 crew from Awaiting internal Testing to Confirmed Internally.
Can you try now please?
Geez changed the status of T186829: [1.2.1.127] Dedicated Server Plugin SCR_SaveManagerCore Error from Awaiting internal Testing to Reviewed.
Hello Cyborgmatt.
we have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello unknownsoldier.
We were unable to reproduce the issue on our end, can you please provide more detailed repro steps? Also your in game resolution setting, on which map this has occurred and a video of the issue?
Regards,
Geez
Geez changed the status of T188233: [1.3.0.32] There is no hint as to which button to press to perform the action. from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T187267: BRDM-2 interior from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T188195: Door_Bunker_02 can't be penetrated by any small arms fire and AI can't see anything behind it from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T187330: LAV-25 made of glass from Awaiting internal Testing to Confirmed Internally.
Anything new to the issue? :/
Just happen yesterday and it is same as a year ago. My workaround is to unplug Ethernet cable for few seconds, then the game start reconnecting to the game from a game menu and the stuck grenade is resolved.
It doesn’t crash anymore on RTX 2060 with latest nvidia drivers.
Wed, Jan 15
Wed, Jan 15
tweedyyonklu added a comment to T177354: [Feature request] Please add Priority Queuing functionality for join to server.
In fact would be really nice if server can decide who joins from queue using some modding mechanic in runtime. Would be useful to implement smart priority queues algorithms.
PR9INICHEK added a comment to T178172: [Feature Request] Create new folder for new start when server crashed.
Thank you for the detailed and comprehensive answer.
DarkWolf added a comment to T178172: [Feature Request] Create new folder for new start when server crashed.
Hello, if you mean unique logs directory for every server restart then that was already implemented long time ago.
Thank you for feedback, we are receiving it and understanding it.
HOTAS and other peripherals are very important for all of us, fliers.
It just adds a lot of complexity so it fell down in our priority list siginificantly.
I still hope to get it on the schedule, but currently no promises.
tempidev added a comment to T180225: Combat Ops: Everon. Single player or local host saves do not work.
+1 I am a new console player and loving this game. Want to get my other console friends into it. We enjoy PvE and Combat Ops: Everon fills an amazing niche, but the lack of saves is a killer.
I think this is a serious problem that needs to be fixed badly.Honestly I think the whole networking code of the game sucks and needs to be fixed properly
Carrier driving backtracking and flashing issues as well as transients caused by being out of sync near obstacles,I honestly would have thought that BI was aware of these issues, but apparently not
OlafLate updated the task description for T188279: [1.3.0.32] Automatic Exposure Over-Adjusting Brightness.
purechaos added a comment to T188252: "Texture Filtering High" graphic option doesn't utilize the 16x Anisotropic Filtering.
I just tested this and there is no difference. Texture filtering High is the same as the second picture without the Nvidia control panel.
Have you tested leaving the anisotropic filtering on "application controlled" in the Nvidia Control Panel?
In T187268#2721872, @sippersipper wrote:Hi, I have noticed that this issue is also in stable, even in vanilla/official servers. It seems that the headlights themselves may work in projecting light, including turn signals/hazard lights and brakelights, but the bulbs themselves don't seem to light up, making brakelights and incoming vehicles at night (aside from the projected light in front of them) very difficult to see.
Geez changed the status of T188284: (Trivial) Found a cave with shiny nails from New to Awaiting internal Testing.
Geez changed the status of T188283: Huey machine gun audio glitch after being hit by mortar in experimental from New to Awaiting internal Testing.
Geez changed the status of T188260: Server side Vehicle Prediction VS what player sees from New to Reviewed.
Geez changed the status of T188252: "Texture Filtering High" graphic option doesn't utilize the 16x Anisotropic Filtering from New to Awaiting internal Testing.
Geez changed the status of T188268: Bad register of player's death from New to Awaiting internal Testing.
Geez changed the status of T188270: Server Config - Separate force first person Infantry/Vehicles from New to Feedback.
Geez changed the status of T188279: [1.3.0.32] Automatic Exposure Over-Adjusting Brightness from New to Awaiting internal Testing.
Technicolourmatador edited Additional Information on T188283: Huey machine gun audio glitch after being hit by mortar in experimental.
Technicolourmatador updated the task description for T188283: Huey machine gun audio glitch after being hit by mortar in experimental.
Geez changed the status of T188241: Can't take radio backpacks out of command trucks. from Awaiting internal Testing to Reviewed.
Hello Yamachinu.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Geez changed the status of T187268: BRDM-2 headlights from Awaiting internal Testing to Confirmed Internally.
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