I think they should, otherwise why do they keep servers on.
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Apr 3 2023
It's kinda sucks. And it's not about the loot. When you got little older you don't have much of free time, but you manage to find some on a weekend. So you spend ~2,5 hours to reach some goal (ingame), and the guy literaly takes that time from you. It doesn't happen too often lately (at least on the server I play on), but after every similar situation you starting to think "does it worth it to spend that much time on nothing?". Yes, it about emotions and experience that you get from the game, but those situations leave not the best impression in the end. Dayz with all it's bugs, absence of machineguns, long range sniper rifles and air transport is still amazing game, one of the best, but each time each "cheater event" kinda kills that love to the game, bit by bit. That's actually sad, sad not because of BattleBlind doesn't do nothing, but because of realising that some day you'll stop loving it. Anyway, everyone had this kind of experience, and as they say "only stron survives". And P.S., this is not baby cry, just my thoughts, if you don't like it nobody forces you to read it, so yea. Hope you guys will bring a lot of good stuff this year that will add more fuel and passion to the game.
Apr 2 2023
i think they dont care bout cheaters
no, they dont care about cheaters i think
Am I to expect any kind of response?
The group has deletewhenempty flag set to true now. Make another ticket for that other thing with repro
Didn't check what exactly changed yet (is group deleted or has delete when empty flag set?) but I noticed that you can't get that empty group when vehicle is dissembled unless you put it into a variable. Lets expand Disassembled event handler to also include reference to the group that deleted units had?
Duplicate
See Tenshi's answer in T162334
I wonder if its possible to fix this through config without changing the model?
Revision: 150435
I guess that can be something for the future then, I will take a look when dev branch gets updated then
It's not that they haven't had time, it's that most of BI's resources are now assigned to Reforger/A4/DayZ. The people on the team who would make animations are now busy making animations for other games. The few developers left on Arma 3 are mostly code and config specialists, not the developers who can make new assets like animations.
In T171294#2425174, @Leopard20 wrote:This needs new animation files which most likely won't happen at this stage of development.
Apr 1 2023
Search is a lot faster now it seems!
I have verifyed game files and restarted steam and I'm getting just over 7k servers showing up relatively fast.
Whilst the search is infinitley better, I'm still having a small problem.
Ideally all similar magazine detail commands should get this improvement, presumably not as main syntax for back compat but as an alt syntax.
It seems that some fixes have been applied, please check if you can find your servers among the community servers.
This needs new animation files which most likely won't happen at this stage of development.
This still is an issue - frequently both IED and Claymore do not arm correctly
Exploit - Fireplace/Garden Plot stacking used for base boosting still happening in April 2023
Please return my character that was killed on Friday March 31 Played on server dayz AP- DG 4494.
I have this exact issue and I also use NVIDIA Game Filters for sharpness.
616292852 by dayz.cn owner
Mar 31 2023
616292852 This group has been associated with fake server lists, and they have caused many problems
People who disrupt the game environment cause server searches to change. Already found, they appear on the official server
Bro they need to fix this asap, had it happen to my base the other day while I was inside , freaky shit
Similar problem. There is a solution?
allObject is just that all objects would be strange to call it all objects and remove some objects the engine collections already include. But what you ask is for the getter to SPECIFICALLY return out of world objects and ONLY out of world objects. I won’t add that. Using other vehicle commands on backpack you know is a vehicle makes sense, but ok, you can still do it via storing a variable on backpack.
In summary, I'm against changing existing commands to also handle one specific case of being run on backpacks. Its already possible to do everything you want with packed static\drone, just requires some tricks, this command should have made it clear and easy to do that.