Hello Airsking.
Please uninstall all the mods you are running and check if this occurs on vanilla server. If not, the problem is in the modded content you are running.
Regards,
Geez
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Jan 27 2025
Hello Pamplinas.
Please provide detailed information about the problem you are experiencing.
Regards,
geez
Thank you, this will be investigated by BattlEye.
Regards,
Geez
Hello kawalec.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
You can play serverd mods in you xbox?
Thank you, seems to be related to the mods you are running.
Therefore there is nothing we can do.
Regards,
Geez
But look - they fixed official server listing by implementing pub-key verification :D
i think i can collaborate on this...
Also something I noticed is, that the CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) method is not called on the server while in this bugged state and as soon as it starts working again, this is called (this is also where the stamina handler is syncing the stamina)
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Well, the developers absolutely don’t care about this clownery in their own launcher ;)
I'd like to point out that while Call of Duty Modern Warfare II from 2022 is arcade game it has one of the best character animations I've ever seen in video game - they created 3rd person mode as a pilot if it will be popular in the game etc. This resulted that one can clearly see in some video footage how those characters move and all animations and how fluid they are.
Jan 26 2025
What the fuk... My ticket about this has not been set to "awaiting internal testing" And I posted mine a while back.
I have the same issue. It has been reported several times in steam as well as Discord and other ticket here.
Merci de régler se bug
@Geez Thank you.
I encountered another full server crash / reset today on server 14215392 (US-NY) at exactly 21:10 CET, 26 January.
It was a late-game server which had been going for maybe 10 hours. Server was always running normally.
Suddenly the game crashed with REPLICATION TIMEOUT. It reconnected on the first try, and then everyone rejoined and the match had fully reset itself...
I kept playing and the performance was still fine.. The game ended after a couple of hours, as Soviet victory.
FIX IT
T182736
The game will stay as it is. Maybe Arma 4.
Hi, Geez, I wrote the name in the launcher and everything worked, thank you so much. To answer the question, yes, the problem appeared on its own, I did not log into the game for about 6 months, and it appeared. I was kicked out immediately after trying to connect to the server. There was no such advice on the Internet. Thanks again.
Been having the exact same problem. Here several more Error logs and memory dumps.
Moreover, this leg-crossing animation persists even when the character is in a deep squat position, which looks particularly ridiculous and beyond what an average person could athletically achieve.
@Geez where da fix at homie
Disabling integrated graphics (not Intel because it is not present), did nothing.
same problem here ,game crash with error gpu hang , a lot of people have error .....
Nevermind I figured it out. Delete.
Just to confirm that the fix above works a treat .. go onto documents , make a copy of dayz , delete the non copy dayz ,download dayz experimental , open it join game n close it down no back to documents, change the name of dayz exp to just dayz ..inside the dayz folder you just renamed change the name of dayz exp.cfg to dayz.cfg ..now run it ..should work just fine
In T188596#2746088, @kawalec wrote:@Jetty
First, there's 95% probability that you have on-board graphic card called "Intel HD Graphics".
Second, it seems that your knowledge of computers is limited.
Third, if you want help, please try to follow the instructions people willing to help you give you.Please upload console.log, crash.log and mdmp file from the last time Reforger crashed.
What are you refuting exactly?
Did you try the above code snippet to find what yours is tripping on?
In T188596#2746067, @kawalec wrote:@Jetty
As usual, I'd recommend rolling back to 555.85 Nvidia driver (one before Reforger 1.2 update).
If you don't want to try it, I bet that you have Intel HD graphics enabled in your system; disable it.
If you're using more that monitor where one displays the game and other ones display something else while you're playing, unplug those monitors.
Get rid of any overclocking software.
Run FurMark stress tests.
Bugs noticed during this experiment have also been reported individually:
I've created a workaround now, which basically adds an additional TextWidget on top of the checkbox and moved it a few pixels to the right and then I set the text there and this works fine, but since the checkbox can have it's own text, this should not be the fix for it ^^
A non-PDF version of the report was requested. Here it is, without the images:
It is weird that your team can't reproduce it. I'll try to explain more. It seems that in exp 1.3 has more agressive controller sensitivity curve than in stable. It might be happening because added inertia or some other setting interfering cyclic controls. I added picture to show what I mean.
Because of that it makes almost impossible to keep stable movement while turning because there is no middle ground anymore - you either have too little or too much input thus effectively making it more like keyboard input not analog as it supposed to be. This new flight model is realistic only to the fixed wing aircraft, rotary wing should have more sensitivity for micro adjustments as it is in stable 1.2.1 (it isn't ideal but much better than in 1.3 exp). I've added youtube link to comparison video that I made. It should explain more what I mean. You can clearly see that in exp 1.3 flight model makes me jank my sticks because it either gives too much or too little analog input while in stable I can fly pretty smoothly and I don't need to push stick to the maximum positon for turning.
Changing graphics-card driver to use Swapchain doesn't work.
In T187950#2737908, @elemenopyunome wrote:this is related to rag_baseitems, i've sent this notice to the mod author
Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:92 CakeFactoryLiquidCrashingDetection/scripts/4_World/itembase.c:6 DayZExpansion/VanillaFixes/Scripts/4_World/dayzexpansion_vanillafixes\entities\itembase.c:8 scripts/4_World/entities\itembase.c:4648 scripts/3_Game/entities\entityai.c:2291 scripts/4_World/entities\itembase.c:4548 scripts/4_World/entities\itembase.c:4616 scripts/3_Game/entities\entityai.c:3783 DayZExpansion/Core/Scripts/4_World/dayzexpansion_core\entities\itembase.c:1259 SCRIPT (E): Item rag_baseitems_coffee_mug_rag is misconfigured - liquid type 607 is not in CfgLiquidDefinitions! Class: 'rag_baseitems_coffee_mug_base' Entity id:2999323
Can this please be added especially now when every server if pretty much full with a 30+ queue on an evening, I'm about to launch my own server and don't want to be locked out of my own server if I need to get on to make some changes etc