If we wanted to implement advanced ballistics, we would need the ability to affect the velocity of projectiles during their movement.
A concrete proposal would be ProjectileMoveComponent.SetVelocity, since there is already a getter, but alternative quantities like the force acting on the projectile would also work as long as both setter and getter are available.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 11 x64
- Category
- General
Additional Information