Game Version number:
1.2.1.173
Modded?: (Yes/No)
No
Issue Description:
Feedback on testing various parameters for Fuel Consumption
Game Version number:
1.2.1.173
Modded?: (Yes/No)
No
Issue Description:
Feedback on testing various parameters for Fuel Consumption
We tested the various Fuel Consumption parameters from default up to the maximum
A full report is provided in the attached document.
Outline:
# Date: # Server: # Game Version: ## Test Methodology: - **Testing Approach:** - **Sample Size:** - **Duration of Testing:** ## Test Environment: - **Hardware Specifications:** - **Operating System:** - **Network Conditions:** ## Test Parameters: - **Parameter Tested:** - **Range of Values Tested:** ## Technical Observations: ### Performance: - **Frame Rate Observations:** - **Load Times:** ### Stability: - **Crash Reports:** - **Lag Spikes:** ## Gameplay Observations: - **Balance:** - **Mechanics:** ## Bugs Encountered: - **Description of Bug:** - Steps to Reproduce: - Expected Behavior: - Actual Behavior: - **Severity Rating:** ## Player Feedback: - **Quotes or Summaries:** - [Quote or Summary] - [Quote or Summary] ## Suggestions: - **Improvement Ideas:** - **Potential Additions:** ## Comparative Analysis: - **Changes from Previous Tests or Versions:** ## Media: - **Screenshots:** - [Link or Description] - **Videos:** - [Link or Description] ## Additional Notes: - **Any Other Relevant Information:**
A non-PDF version of the report was requested. Here it is, without the images:
Author/Discord Contact: Tartan / Discord @sumo_79925
{ECC61978EDCC2B5A}Missions/23_Campaign.conf
For three weeks, each day, players on both teams Russia and USA were repeatedly informed through the chat and by in-game radio that we were testing Fuel Consumption (FC). Throughout each day, notifications were made that Fuel Consumption was high, or higher than the previous day and that we were testing. Players did not know what the value of the settings were, just that they were high or higher than previously. Mid-way through testing, suggestions were made to each team on ways to adapt to the higher FC on the server, e.g. use jerrycans, fuel both tanks on Russian vehicles, etc.
Testing ran for approximately three weeks, starting one week before the 1.2.1.173 update to fuel consumption and vehicle damage, and continuing two weeks afterwards.
Dedicated ArmA Reforger server
Several players reported high quality ping and low levels of lag on the server
Fuel Consumption
From default incrementing up to 100 (the maximum)
Frames were not particularly effected, though in longer matches people wanted out-of-fuel, abandoned vehicles cleaned off the map to reduce lag
These were not effected
No Fuel Consumption related crashes
It was not established whether vehicle lag increased as a result of increased vehicle spawning and subsequent abandoned vehicles on the map
These are reported in order of testing. We tried incrementing up by 10% intervals. Here are our notes:
low
low
low
There were many funny, acrid comments made regarding the high FC. Unfortunately, we had no adequate mechanism to record the wit of the testers.
This was exploratory testing. Before starting, we had hoped that an increased amount of logistics play would emerge as a result of the change in Fuel Consumption. We think that a lot more logistics would have happened if there had been some exemplary play which the teams could have seen and emulated. If Bohemia Interactive introduce new features in future, we think it would considerably catapult the feature into play if there were a video or demo of a team of people showing how to use the mechanic with efficiency and to advantage.
Players were using vehicles like they would use a can of soda. They would spawn a (three-man) jeep, drive it 500 meters up the road till the tank was empty and then abandon it there and proceed on foot.
A lot of players stuck to the same game play style throughout the testing. Instead of adapting to the new Fuel Consumption levels, they complained, which is their right. Perhaps this shows something of human nature. Bohemia Interactive developers might like to take this steadfastness into account when a new feature or game is introduced. People don't enjoy changing their ways and are often reluctant to do so. Closed beta testing would recommend itself here, particularly if there was also a phase which included changing the parameters and monitoring the resulting feedback.
It became clear that infantry units would regularly team together into squads and co-operate, however that almost never happened with vehicles. Occasionally there would be some 2 truck supply convoys but this was usually due to camararderie or one player attempting to train another in logistics. It seemed as though there was not much one vehicle could do to assist another. Armoured vehicles almost never bothered to escort Transport Trucks, for example.
To increase participation in the logistical side of the game, a Convoy feature could be introduced.
Currently, Supplies are generic what arrives is "whatever you want it to be". We could increase the value of logistics by having people put in specific supply requests at specific supply locations with requests made at a specific priority/rank. This could enormously enhance the logistical component of the game.
For example, a Fuel request might be made by Seargant X. (You would need to be Seargant to unlock Fuel requests, for example.) Seargant X would set a request at one of Low, Medium or High priority, which would consume some of his experience, perhaps. The priority level would set the time-frame within which that supply mission would need to be accomplished in order for the delivery to result in enhanced experience for the logistics driver. Since the Supply Request was for Fuel (rather than e.g. 50 Cal Ammunition boxes or equipment like sniper scopes) those who wished to fulfil that request would need to source that particular supply, Fuel, on the map. It might be available at a designated Fuel Dump, for example. The logistician would then need to arrange for the appropriate vehicle to be brought to that Fuel Dump and then load and transport the Fuel to the destination within the time-frame.
No earlier testing was made on Fuel Consumption
# Date: # Server: # Game Version: ## Test Methodology: - **Testing Approach:** - **Sample Size:** - **Duration of Testing:** ## Test Environment: - **Hardware Specifications:** - **Operating System:** - **Network Conditions:** ## Test Parameters: - **Parameter Tested:** - **Range of Values Tested:** ## Technical Observations: ### Performance: - **Frame Rate Observations:** - **Load Times:** ### Stability: - **Crash Reports:** - **Lag Spikes:** ## Gameplay Observations: - **Balance:** - **Mechanics:** ## Bugs Encountered: - **Description of Bug:** - Steps to Reproduce: - Expected Behavior: - Actual Behavior: - **Severity Rating:** ## Player Feedback: - **Quotes or Summaries:** - [Quote or Summary] - [Quote or Summary] ## Suggestions: - **Improvement Ideas:** - **Potential Additions:** ## Comparative Analysis: - **Changes from Previous Tests or Versions:** ## Media: - **Screenshots:** - [Link or Description] - **Videos:** - [Link or Description] ## Additional Notes: - **Any Other Relevant Information:**
Bugs noticed during this experiment have also been reported individually:
https://feedback.bistudio.com/T188703
https://feedback.bistudio.com/T188704