Maybe close this ticket?
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Jun 1 2024
Hello, I can confirm that I have the same loading problem on both the private and public servers of Bohémia Interactive.
As a workaround I just realized I can drag the child prefab I want to add to the parent layer.
So you just need like a dummy prefab to let you add new stuff.
The AI is still causing unnecessary collateral damage onto gates as of version 1.2.0.38 (Steam).
This has been fixed, how do I mark it as such?
This issue is still occurring as of version 1.2.0.38 (Steam).
May 31 2024
Thank you for your feedback Akibuua-FIN-.
TrackIR is currently not officially supported so I cannot guarantee that any updates to it will be deployed.
Regards,
Geez
Sorry for the double. i created this one without details.
Resolved for one of the upcoming updates.
Regards,
Geez
Game Version number:1.2.0.38
Modded?: No
Hello GlutenFreeVapes.
Please provide the following information:
Also it looks like the guy who was invincible was also the one who was floating before, we didnt test it out as we didnt notice it until now.
May 30 2024
I've also discovered more info, this ONLY occurs when playing the game with a controller
The problem persists in version "1.2.0.38". Thanks.
Thanks Geez! :)
The problem persists in version "1.2.0.38". Thanks.
Any update on this please its been over a month now, thanks.
Resolved for the next update.
Spamming retry 20+ times seems to import the satmap without needing to abort/ctd.
The new AI Command system might not be fully compatible with the existing GM functionalities. This could be due to differences in how commands are interpreted or executed. This problem happens so often that I hope they get fixed.
https://forums.bohemia.net/forums/topic/210548-all-in-one-ai-command-menu/Slope Game
still happening 2 years later :)
May 29 2024
Resolved for one of the upcoming updates.
In T181493#2614143, @71thVasily wrote:+ for roadblaock they should come to the roadblock before rerouting. They shouldnt know that there is a roadblock
+ for roadblaock they should come to the roadblock before rerouting. They shouldnt know that there is a roadblock
May 28 2024
@Geez
After that "resolution" we cannot spawn on MHQ, when it's in such position. So it's a nonsense, because it still gives us extended signal. :
time of day and date are also not saved.
Hello kawalec.
We have tested this on our end but we have been unable to reproduce the issue.
Regards,
Geez
Should be resolved now.
Hello lankercool.
There are improvements coming in the next update that should improve the behaviour of AI in these situations.
Regards,
Geez
No further information required for now, thank you!
i would love to see more variety in vehicles especially tied into rank. US has a pretty good advantage in lower end vehicles right now. Humvee's are easy to drive and hold max of 300 supply in the covered version, while they do chug gas that is hardly a concern to most use cases or to those who can source it. Soviets don't really have an equivalent and are stuck with using the UAZ/UAZ-452 Ambulance for everything short of truck sized actions. Even getting a simple Reskin of the UAZ-452 or as it's affectionately known as "Bukhanka" into a general transport variation would be great. They are used for just about everything.
Not to undercut PR9INICHEK's request as i would love to see A Shishiga as well.
In fact, several settings are not saving in the experimental version. In addition to the fact previously reported, it is also possible to see, for example, that my options are not recorded. When the game is closed and then launched, the settings return to default.
May 27 2024
something else?
So they changed game properties from a top level object so that is now nested under the game object?
@Geez, its not really the same issue, i can exit, i just end up stuck in the camo nest cause of the wrong placement of the character
Thank you.
In case you come across further info as to what could trigger this, please let us know.
Regards,
Geez