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Importing of HeightMap throws an ignorable Allocation Limit error on large terrains - 32.512 x 32.512 km
Assigned, NormalPublic

Description

Whenever I try to import a heightmap for a terrain of size 32.512 x 32.512 the import always ends with an Assertion failed error stating the Requested memory allocation > Allocation limit. This error can be ignored and the heightmap did apply to the terrain. However, future issues that may arise (if any) from this error is undocumented.

This could relate to the CTD/BSOD ticket - https://feedback.bistudio.com/T181661

Screenshot attached for reference.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. In World Editor, Import a heightmap to a terrain of size 32.512 x 32.512 km
  2. Wait until the progress bar goes finishes (or almost finishes)
  3. Error displayed automatically with possibility of ignoring barring future consequences.
Additional Information

System Specifications for System A:

Windows 10 Pro x64
128 GB of DDR5 at 2600MHz Memory Clock
i9-12900k at 5000MHz CPU Clock
NVIDIA RTX 3070 (8GB)
4TB of NVME SSD

Running Applications for System A during importing:
QGIS 3.36.3
Reforger Workbench
Kaspersky Antivirus
Chrome
Github Desktop
Visual Studio Code

System Specifications for System B:

Windows 11 Pro x64
32 GB of DDR5 at 2600MHz Memory Clock
i9-12900k at 5000MHz CPU Clock
NVIDIA RTX 4070 (12GB)
4TB of NVME SSD

Running Applications for System B during importing:
Reforger Workbench
Windows Defender
Github Desktop

Event Timeline

El_Pepe created this task.May 30 2024, 1:58 PM
El_Pepe updated the task description. (Show Details)May 30 2024, 2:17 PM
Geez changed the task status from New to Assigned.May 30 2024, 3:16 PM