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Cannot delete furniture from structure.
Assigned, NormalPublic

Description

I'm trying to make a prefab of a vanilla house that has less furniture than normal to improve performance. I don't want to get rid of all furniture because that would include the lights, no light no see. Another user showed me his method for removing furniture and im trying to replicate it but i keep crashing when i delete a piece of furniture.

His method described placing the house in the world, for this example its 'House_Village_E_1L02t.et' duplicated to my project from the prefabs folder.
Breaking the prefab on the instance.
Breaking the prefab on the furniture entity
Breaking the prefab on the 'buildingfurniture_base' prefab
Delete objects you don't want
Drag and drop the object into resource browser making a new prefab.

I crash when i try deleting any objects at step 5.

I hope i am just doing this wrong and there is an easy way to do it. I would greatly appreciate being corrected or an update to fix.

Details

Severity
Crash
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
General
Steps To Reproduce
  1. Duplicate a prefab house into your project ('House_Village_E_1L02t.et' for this example)
  2. Break the prefab on the instance.
  3. Break the prefab on the furniture entity
  4. Break the prefab on the 'buildingfurniture_base' prefab
  5. Delete objects you don't want
  6. Observe crash (yes i send a report)

Event Timeline

bentc123 created this task.May 30 2024, 5:52 AM
Geez changed the task status from New to Assigned.May 30 2024, 3:14 PM
R34P3R added a subscriber: R34P3R.Jun 3 2024, 10:47 AM

Why not just setting the "Disable" flag on the Stuff you dont like?

Possibly but would that effect performance if the objects were still there just disabled?