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[1.2.0.38 experimental] Weapon muzzle does not follow Ammo Mapping array when 'Chambered Ammo' set to false
Assigned, NormalPublic

Description

Odd behaviour with ammo mapping array on magazines loaded into weapons with new open bolt setting

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
General
Steps To Reproduce

-Place weapon prefab, set weapon muzzle 'Chambered Ammo' to false
-Place magazine prefab, set Ammo mapping array position 0 to a tracer (i.e. value 1), last position to a tracer
-Play, load magazine in weapon
-Fire weapon until magazine is empty

Expected behaviour: First round should be tracer, last round should be tracer

Actual behaviour: First round will not be a tracer, additional ball round (i.e. value 0) added to end of magazine after last tracer round

Event Timeline

Geez changed the task status from New to Assigned.Jun 3 2024, 12:03 PM