Odd behaviour with ammo mapping array on magazines loaded into weapons with new open bolt setting
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 23H2
- Category
- General
Steps To Reproduce
-Place weapon prefab, set weapon muzzle 'Chambered Ammo' to false
-Place magazine prefab, set Ammo mapping array position 0 to a tracer (i.e. value 1), last position to a tracer
-Play, load magazine in weapon
-Fire weapon until magazine is empty
Expected behaviour: First round should be tracer, last round should be tracer
Actual behaviour: First round will not be a tracer, additional ball round (i.e. value 0) added to end of magazine after last tracer round