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AI gets road rage upon having to deal with specific gates
Closed, ResolvedPublic

Description

Please provide the following when creating the Ticket:

Game Version number: Experimental 1.2.0.23 (Steam)
Modded?: No

Issue Description:

AI will, with certain gates or with gates in a row, decide to just give up with the torture and orders we give them and crash through the gates rather than stop or interact with them. This seems to happen with specific gates like the gates at the Lavie Military Site on Everon, specifically the northern ones(043075).

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Start a singleplayer session on Game Master - Everon.
  1. Unpause Game
  1. Go to Military Site Lavie, and spawn any unit with any vehicle(tested this with the Ambulance specifically and with an FIA soldier)
  1. Give the unit a waypoint that requires them to pass through the northern gates on the Lavie base
  1. Observe as the unit disregards the laws of war in which collateral damage must be minimized and crashes through both series of gates, even if they only had to pass through just one of them to reach their waypoint.
Additional Information

Whatever is their long term beef with the gates or with us players, it needs to be put to rest.
The AI should just accept the situation and learn to drive with a cooler head!

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.May 23 2024, 3:30 PM

The AI is still causing unnecessary collateral damage onto gates as of version 1.2.0.38 (Steam).

Collateral damage surrounding Levi's Military gate has been solved as of update 1.2.0.52 (Steam), and works really well now, but I've found some other problematic spots that the AI struggles with in the following locations(tested with various vehicles and various AI units both alone and with a buddy in cargo):

Regina's Sawmill Entrance(025072)

Saint Pierre Harbor Silo Depot(016100)

Saint Pierre Harbor Power Station(015102)

Re-checking this on update 1.2.0.66 (Steam), it seems that these are still an issue, though in regard to Regina's Sawmill Entrance (025072) the road-rage specifically happens with large vehicles(M923A1 specifically), though the rest happen with all vehicles.

Some notes about this in regards to the new stable 1.2.0.70 (Steam) version;

Sawmill Entrance seems to have been fixed.

Silo Depot is a bit bizarre, the AI seems to like dismounting before the gate with smaller vehicles and going inside on foot but with larger vehicles just rams the gate straight through.

Power Station's first(outer) gate is ignored like before but the inner gate is actually opened and driven through properly by the AI, very peculiar.

Both Saint Pierre Harbor locations were tested with an armed humvee and a driver.

lankercool added a comment.EditedJun 26 2024, 4:19 PM

Also it seems that Levie base's gates are causing problems for AI once again, trying with multiple vehicles(UAZ, Ural, Humvee) together with the UAZ having a full squad in it but the other two vehicles with just a driver:


Note that the vehicle on the road ends up driving right over to where the other squad ends up, all three vehicles having been given a move waypoint to the inside of Levie base, but with both the UAZ and the Truck being given forced move orders(as I was testing forced move functionality with gates) and the humvee being given a regular move order.

EDIT: they eventually end up driving the entire way around just to go into the base from the other end, but then get stuck on each other and do not drive in.

Geez closed this task as Resolved.Oct 16 2024, 10:52 AM
Geez claimed this task.