@Geez
I don't know how to reproduce it. Probably there's so much lag, that the game does not register my presence close to the spawn radio. In normal conditions if I were so close to the radio deployed by the enemy, they wouldn't be able to spawn on that radio.
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May 27 2024
I don't believe I have access to the actual launch/batch file for the server but here is the copied text from the paid host server panel from the startup parameters section:
You need to run Training - Capturing Objectives in the game Arma Reforger Experimental 1.2.0.23 and try to capture the first point. This bug will not allow you to capture this point and, accordingly, complete all this training.
Arma Reforger Experimental 1.2.0.23
No mods
on the official server
This bug prevents Training - Capturing Objectives
Arma Reforger Experimental 1.2.0.23
What mods? this is Training from the game itself
This bug prevents Training - Capturing Objectives
not modded
Hello Firefox_101.
The structure is incorrect.
This is how it should look
Hello Leviathanl.
Please include the following information:
Hello kawalec.
Can you please provide more details and reproduction steps?
Hello PR9INICHEK.
Please include the information as described:
Hello PR9INICHEK.
Please include the information as described:
Hello PR9INICHEK.
Please include the information as described:
Hello jonik.
Please describe the issue properly and include all the requested info such as version, whether the game is modded or not and reproduction steps!
Hello PR9INICHEK.
Please include the information as described:
Hello PR9INICHEK.
Please include the information as described:
Hello Jonik.
Can you please describe the issue in greater detail and describe what exactly is a problem here?
Thank you!
Hello ImminentDebacle.
Can you please send us the server launch file with "-loadSessionSave mission" included and logs from the server and logs from the server you are trying to launch?
Regards,
Geez
May 26 2024
This happens to me too. In the same way, it is as if the bots see through walls and barriers, as they also shoot in my direction when I am inside a house.
A few more examples
Bots chose the red path
If I'm to be 100% accurate, this is exactly what happens to me. I thought the first load instance was just a glitch for me.
same issue here. hope it gets fixed in next stable update.
As an aside, you can also do this:
In T181377#2612108, @speedwaystar wrote:however, what I DO think isn't intuitive, is the difference between the US and USSR clackers. the US clacker can be equipped and immediately used with R. the USSR clacker by contrast is less straightforward. I think it supposed to be deployed (on the ground) before it can be used (like an old-school TNT plunger), which isn't immediately obvious.
If Hold-F causes the detonator be be USED from the inventory rather than just equipped, then that's inconsistent and should either be changed or become a new standard behaviour. AFAIK hold-F doesn't work on any other inventory items (for example, you can't attach a bayonet by opening the inventory and holding-F on it, which WOULD be consistent behaviour).
In T181377#2612298, @KStrike wrote:
It seems exporting adds additional datarow in X and Y.
In T181377#2612106, @speedwaystar wrote:I suspect R was chosen deliberately, since F is used for many different actions, and if it was also used to detonate explosives, there's a high chance players might do so accidentally while trying to interact with something else, not realizing that the clacker was equipped.
May 25 2024
This is needed
When generating the .topo file, it says 0kb after the crash occurs, so it generates it but none of the data is kept after the crash.
In T181377#2612126, @AkiDaWolf wrote:USSR one can be equipped and detonated with R as well.
USSR one can be equipped and detonated with R as well.
however, what I DO think isn't intuitive, is the difference between the US and USSR clackers. the US clacker can be equipped and immediately used with R. the USSR clacker by contrast is less straightforward. I think it supposed to be deployed (on the ground) before it can be used (like an old-school TNT plunger), which isn't immediately obvious.
I suspect R was chosen deliberately, since F is used for many different actions, and if it was also used to detonate explosives, there's a high chance players might do so accidentally while trying to interact with something else, not realizing that the clacker was equipped.
Fixed in 1.2 - Can be closed.
May 24 2024
You cannot choose which transport to take
Didn't obey the order the first time
Bots don't listen to orders well
It is possible that I want them to react too quickly to orders...
Apparently, when you move some distance away from the bot, it leaves the group, but a stub is displayed in the interface
Doesn't want to get out of the car
There is some problem with the order to get into the vehicle
Or they obey but not right away
They don't listen to orders