I admit that I should have added the [DayZ Modding] tag. But now I can't find a way to add it.
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Feb 1 2025
I send battleye timestamp of server time local time and date, my steamid so they can check killfeed aswell as video.
Jan 31 2025
I'm Donnovan, BattlEye is amazing.
Ban me please!
Update: Until Today still no sound, it's the only game/application that I use that has no sound even when using my laptop's speakers. Last time I played with sound was around December 20, 2024. The game for me is unplayable without sound. If there's any details, I can provide it would be great.
Hey it's me again ahahaha
Great Idea
BRDM has 8 wheels
Fixed: Refuel actions on BRDM-2
In T169062#2396457, @Cthulhu.616 wrote:make a line where you have the 1k mark, measure further, next mark etc... why make it casual?
Most likely will become obsolete after the release of version 1.3
This should be if not critical, then at least important.
Since the character cannot leave the equipment - pressing the buttons does not produce an effect.
I managed to reproduce it.
Electrical repair kit not fixing anything. didnt work on spark plug nor light headstrap nor the battery. seems very broken. also having issues when changing clothes by dragging item on floor to body location. the item i was wearing disappears under tehe map.. this is all on sakhal so far
Electrical repair kit not fixing anything. didnt work on spark plug nor light headstrap nor the battery. seems very broken. also having issues when changing clothes by dragging item on floor to body location. the item i was wearing disappears under tehe map.. this is all on sakhal so far
Think he´s talking about Hardware acceleration and not the Korean girl band, should be in settings
How do I disable this HWAA, and where is it?
In T188689#2749843, @Geez wrote:Hello byNautiic.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
Hello byNautiic.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
Resolved for 1.2.1.195 and higher.
Hello again.
Is this still an issue on the current version? As we cannot seem to produce this on our end.
Regards,
Geez
Hello Hladysheva.
What type of microphone are you using? And has the issue occurred during some specific scenario? And could you describe the steps taken prior to the issue occurring?
Resolved for 1.3 release.
Regards,
Geez
In T187264#2749773, @komakloss wrote:Is there any news about this issue? Two minor updates later it is still pretty much unplayable with this horrible screen tearing in performance mode on the PS5. Also the edge jittering / no Anti aliasing or whatever it causes is also really bad. And graphic mode (or however it's called) is unplayable due to very low FPS.
The same happened to me on the stairs in the barn with three strorys (the one with the round view-holes on each side, see image below). But it was on a modded Winter Chernarus server, that's why I thought it is mod related.
In T188219#2737701, @Traqu wrote:This is decal issue, engine has some sort of an issue with rendering them. It can be seen sometimes on major distances through optics when a player seems to be beneath a road i.e.
Here you can see how pitch black night looks like, the moment I increase the brightness by 1 increment:
New GPU drivers released today does not fix the issue.
Is there any news about this issue? Two minor updates later it is still pretty much unplayable with this horrible screen tearing in performance mode on the PS5. Also the edge jittering / no Anti aliasing or whatever it causes is also really bad. And graphic mode (or however it's called) is unplayable due to very low FPS.
In T187490#2749568, @Geez wrote:Resolved for 1.2.1.190 and higher.
It is possible then the mod is not properly updated for 1.27 exp and we would suggest contacting the mod creator.
Regards,
Geez
Correct - the crash only began when I added concrete and cement bags (BBP2 items) to some storage - either a barrel or a vehicle. Many startups over many days prior to that worked perfectly fine WITH mods installed and active.
Thank you for the report.
This is being looked into.
Regards,
Geez
Same situation with both the US and soviet non camo net machinegun nests. Seems to only effect the built weapon systems from my testing, the armed vehicles appear to still fire correctly as do the standalone non emplaced weapons.
Hello patrickmasiaga.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
I think this issue may be related to the issues with the machinegun nest I found in T188889
Thank you for the report.
This incident will be investigated by BattlEye.
Regards,
Geez
Hello bokic1998.
All hacking incidents are investigated by BattlEye. Do you have the cheaters Steam ID by any chance? As that would help BE in investigation of that particular user. (If so, please post it to BE directly https://www.battleye.com/contact/)
Regards,
Geez
This issue seems to be related to the dug in mortar position as the mortar itself is able to fire continuously without this issue
Game master, cant remember if the character survived or not but the helicopter landed completely vertical as seen in the picture, I was using US HE mortar rounds, no idea how many rings of propellant. I placed the door gunner in after and then chose to control them, the door gunner wasnt originally in the helicopter when it was hit and subsequently crashed. I doubt the position of the map has any impact on this but it occurred in the north western portion of simons wood. If you need any other info let me know and ill try and share if I remember any more details.
Hello Schrodinger.
Fresh server without mods starts without any issues?
Hello mma2811.
Please use English language only when reporting issues into the feedback tracker. Also there is no way for us to affect padlocks in the game and there is nothing we can do for you.
Resolved for upcoming experimental.
Resolved in current experimental